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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • rosk
    • October 22, 2016 at 2:26 PM
    • #12,901

    Route outside of T spawn (the clouds are animated but still need to be lower):

    [Blocked Image: http://i.imgur.com/J7lvbhR.jpg]

    Just a general overview (lower clouds are needed, but 4 hour compiles :P):

    [Blocked Image: http://i.imgur.com/1R6xx8C.jpg]

    Imgur album: http://imgur.com/a/OWk1M

  • blackdog
    • October 23, 2016 at 12:29 PM
    • #12,902

    Holy shit @Suicidalemon, holy shit.

  • Klems
    • October 31, 2016 at 4:04 AM
    • #12,903

    More Shadertoy goodness

    [Blocked Image: http://i.imgur.com/69c2kiz.jpg]

    https://www.shadertoy.com/view/ltdXRr (screen above)

    https://www.shadertoy.com/view/ltVGWV

    https://www.shadertoy.com/view/Mt3Szr

  • Minos
    • October 31, 2016 at 4:40 AM
    • #12,904
    Quote from Klems

    35 minutes ago, Klems said: More Shadertoy goodness

    [Blocked Image: http://i.imgur.com/69c2kiz.jpg]

    https://www.shadertoy.com/view/ltdXRr (screen above)

    https://www.shadertoy.com/view/ltVGWV

    https://www.shadertoy.com/view/Mt3Szr

    Very cool, islamic art/patterns ftw :)

  • HoMaRt
    • October 31, 2016 at 5:43 PM
    • #12,905

    @rosk is it normal that the tree looks not shaded ?! Nice work !

  • blackdog
    • October 31, 2016 at 9:05 PM
    • #12,906

    What's that for @Klems?

  • Klems
    • October 31, 2016 at 9:15 PM
    • #12,907
    Quote from blackdog

    1 minute ago, blackdog said: What's that for @Klems?

    Nothing in particular, just some shader I did for fun and to train myself on pathtracing/fractals. It's fully procedural (no mesh/textures) and contained in a single glsl shader so it would be pretty difficult to use it for anything more than renders.

  • CWardee
    • November 2, 2016 at 12:20 AM
    • #12,908

    Some more Unreal stuff, still need to add some more cobwebs+fix up the lamp models

  • will2k
    • November 2, 2016 at 3:48 PM
    • #12,909

    Almost done

    [Blocked Image: http://i.imgur.com/20DmrZK.jpg]

    [Blocked Image: http://i.imgur.com/jLALaAf.jpg]

    [Blocked Image: http://i.imgur.com/L5tQL79.jpg]

  • anonymous6366
    • November 3, 2016 at 5:14 PM
    • #12,910

    map for a cs:go trade server I've been working on for a couple months. Going live tomorrow evening

    [Blocked Image: http://i.imgur.com/QNlYTtI.jpg]

  • Stract
    • November 4, 2016 at 3:47 PM
    • #12,911
    Quote from CWardee

    On 01/11/2016 at 9:50 PM, CWardee said: Some more Unreal stuff, still need to add some more cobwebs+fix up the lamp models

    God, I wish I could work with Unreal. Looks fantastic, keep it up.

  • Rusk
    • November 9, 2016 at 10:59 PM
    • #12,912

    Hi, some screenshots from DM-Dome, a map I was doing for the Epic+Mapcore contest. I finally had some time to finish it.

  • Sjonsson
    • November 10, 2016 at 9:48 AM
    • #12,913
    Quote from will2k

    On 2016-11-02 at 4:48 PM, will2k said: Almost done

    Quote from Rusk

    10 hours ago, Rusk said: Hi, some screenshots from DM-Dome, a map I was doing for the Epic+Mapcore contest. I finally had some time to finish it.

    Looks amazing you two. Keep it up! :)

  • holiestcows
    • November 12, 2016 at 11:08 PM
    • #12,914
    Quote from Rusk

    Hi, some screenshots from DM-Dome, a map I was doing for the Epic+Mapcore contest. I finally had some time to finish it.

    You got the UT4 ascetic down, great work.


    Pretty happy with how this is coming along. Have some camera occlusion issues when you look at certain angles, with the water shader. I still have to do some parallax for it as well, but none the less, UE4 is great.

    [Blocked Image: https://i.gyazo.com/8d54d01dc793f7b836968a957d0efad6.gif]

  • blackdog
    • November 13, 2016 at 3:19 PM
    • #12,915

    Interesting @holiestcows, looks like is an FPS adventure? You working on a game of your own?

  • holiestcows
    • November 13, 2016 at 6:53 PM
    • #12,916
    Quote from blackdog

    3 hours ago, blackdog said: Interesting @holiestcows, looks like is an FPS adventure? You working on a game of your own?

    Yeah kind of, been working on it the last month during my free time between projects with TheHorseStrangler. Spent the first 2 weeks alone learning strictly blueprints, its been fun though, UE4 is just genuinely enjoyable to work in. Especially after all the hoops that source puts you through on bigger scale projects.

  • blackdog
    • November 13, 2016 at 8:42 PM
    • #12,917

    Curious to see more, I have a couple of ideas of that kind as well. keep it up @holiestcows!

  • AndyW
    • November 20, 2016 at 7:57 PM
    • #12,918

    Small update with fast lighting, still alot todo:

    [Blocked Image: http://i.imgur.com/H1Wws8v.jpg]

    [Blocked Image: http://i.imgur.com/FYncKOa.jpg]

    I want to use darker floor-trims in the next build. But i have to talk about that with the Author (sock). :)

  • CWardee
    • November 23, 2016 at 5:41 PM
    • #12,919

    Nearly finished hopefully! 50/50 about the Post processing though might change it up a tad

  • RA7
    • November 28, 2016 at 11:16 AM
    • #12,920
    Quote from Rusk

    On 11/9/2016 at 11:59 PM, Rusk said: Hi, some screenshots from DM-Dome, a map I was doing for the Epic+Mapcore contest. I finally had some time to finish it.

    Where is de DL link?

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