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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • blackdog
    • August 14, 2016 at 10:09 PM
    • #12,821
    Quote from spa

    3 hours ago, spa said:

    Looks nice but beware of those "tiny" railings, it makes the space look huge. With environments like these its always a good idea to have something relateable in the scene that establishes scale.

    I have more of a problem with the vertical railings, to me the space feels quite of the right size. Such a wide simmetry looks a bit boring though, door at the end is highly impractical.

  • Squeebo
    • August 15, 2016 at 12:04 AM
    • #12,822

    This would look a lot better with the props lit, but I had to use fast compile; the normal compile is taking like 20+ hours though, so clearly I've done something wrong here.

    Is this a map anyone would be interested in playtesting if I got it optimized properly?

  • Vilham
    • August 15, 2016 at 12:32 AM
    • #12,823
    Quote from blackdog

    2 hours ago, blackdog said: I have more of a problem with the vertical railings, to me the space feels quite of the right size. Such a wide simmetry looks a bit boring though, door at the end is highly impractical.

    Rule of cool

  • Vaya
    • August 15, 2016 at 9:07 AM
    • #12,824
    Quote from Squeebo

    9 hours ago, Squeebo said:

    This would look a lot better with the props lit, but I had to use fast compile; the normal compile is taking like 20+ hours though, so clearly I've done something wrong here.

    Is this a map anyone would be interested in playtesting if I got it optimized properly?

    looks intresting. I can look at the VMF for you if you want?

  • Thewhaleman
    • August 16, 2016 at 1:59 PM
    • #12,825

    More graffiti, waiting to finish off this wall until I know that the door placement and stairs is where going to work or not.

    [Blocked Image: http://i.imgur.com/84TU81e.jpg]

  • Lizard
    • August 16, 2016 at 10:48 PM
    • #12,826

    [Blocked Image: http://i.imgur.com/MbqHVg4.jpg]

  • Bl1tz
    • August 18, 2016 at 1:43 AM
    • #12,827
    Quote from VIOLATION

    On 7/16/2016 at 9:41 AM, VIOLATION said: @kinggambit that looks incredible man, you've really improved since the map you were working on for the contest


    I just got back from Seattle last night and got some inspiration, but I'm just about to head out again on another trip so before it passed I quickly pieced together a modern townhouse type scene. Sorry for no compile.

    [Blocked Image: https://i.gyazo.com/5a710fb22cbf640282bae8e7ad38225d.jpg]

    [Blocked Image: https://i.gyazo.com/0fa09069ea8224fa71171d641fa55b27.jpg]

    [Blocked Image: https://i.gyazo.com/9fc64375ad7a367d861edd8b6e913b0c.jpg]

    [Blocked Image: https://i.gyazo.com/c363dd48bd346247906aa7a953e04285.jpg]


    Used a bunch of assets from agency and resort as well, so cheers to those creators!

    Display More

    This is pitch perfect. When I first scrolled past, I was like, "hey it's my neighborhood!" I see a lot of screenshots of people trying to get the feel of a certain city and it's usually with mixed results, buy you nailed it. Would love to see you take a stab at a full level. :)

  • Bastion
    • August 20, 2016 at 2:10 AM
    • #12,828

    Playing with the open landmass approach to source mapping, will really only serve as a scenic map for Garry's mod when it is done.

    [Blocked Image: http://i.imgur.com/3Ozoq5n.jpg]

  • slavikov4
    • August 20, 2016 at 3:46 PM
    • #12,829

    cs_neightborhood ct spawn north

  • Jeddyk
    • August 20, 2016 at 5:31 PM
    • #12,830
    Quote from slavikov4

    1 hour ago, slavikov4 said: cs_neightborhood ct spawn north

    looks good but i think some of the red brick textures could be changed to something more apealing, (the entrances can stay the same if you like)

  • blackdog
    • August 21, 2016 at 12:29 AM
    • #12,831
    Quote from Bastion

    22 hours ago, Bastion said: Playing with the open landmass approach to source mapping, will really only serve as a scenic map for Garry's mod when it is done.

    [Blocked Image: http://i.imgur.com/3Ozoq5n.jpg]

    I heard this mentioned before, but can you spare me the search (I'm on mobile) and elaborate a bit how it works? Thought was only for skybox

  • Bastion
    • August 21, 2016 at 12:36 AM
    • #12,832
    Quote from blackdog

    Just now, blackdog said: I heard this mentioned before, but can you spare me the search (I'm on mobile) and elaborate a bit how it works? Thought was only for skybox

    Garry's mod has a few niche gamemodes, in this case gamemodes such as RP (not-darkRP) and driving servers, mainly just players who create characters, jump in a map and play with a story that the server creates.

    This map is one of what they would typically use, a large map with lots of open space and environments to work with. There's not really any gameplay goal built into the map, no enemies to fight or tasks to complete. Players just explore the map environment and interact with other people. They make their own entertainment with it.

    It's pretty much just been a side project to have fun with inbetween Fallout 4.

  • blackdog
    • August 21, 2016 at 12:40 AM
    • #12,833

    What I was referring to @Bastion is the "landmass approach", is it what you explained?

  • slavikov4
    • August 21, 2016 at 6:34 AM
    • #12,834

    @Beannie OK, thank you!

  • Corvus
    • August 22, 2016 at 3:25 PM
    • #12,835

    [Blocked Image: http://i.imgur.com/2meLg1G.jpg]Created a quick little scene just for fun

  • Radu
    • August 22, 2016 at 3:32 PM
    • #12,836

    That looks dope. Are you planning on creating an actual level with that theme?

  • Corvus
    • August 22, 2016 at 3:35 PM
    • #12,837
    Quote from Radu

    Just now, Radu said: That looks dope. Are you planning on creating an actual level with that theme?

    Thanks! No, i suck on making layouts)

  • Corvus
    • August 24, 2016 at 7:32 PM
    • #12,838
    Quote from Radu

    On 8/22/2016 at 7:32 AM, Radu said:

    Another one. Not really finished but i just trying out thing before tf2m 7.2 hrs contest. [Blocked Image: http://i.imgur.com/NYV0HuG.jpg]

  • Corvus
    • August 28, 2016 at 9:14 PM
    • #12,839

    Made a little boat thingy

    [Blocked Image: http://i.imgur.com/8w5WSDO.jpg]

  • Radu
    • August 29, 2016 at 12:10 PM
    • #12,840

    Colour scheme test

    [Blocked Image: http://i.imgur.com/jEZqoww.jpg]

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