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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Bastion
    • July 18, 2016 at 12:25 AM
    • #12,781

    Spoiler [Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-16-1468095493.jpg]

    [Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-2-1468095495.jpg]

    [Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-7-1468095494.jpg][Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-1-1468095495.jpg]

    [Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-5-1468095495.jpg]

    [Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-10-1468096644.jpg]

    [Blocked Image: https://staticdelivery.nexusmods.com/mods/1151/images/16242-11-1468095494.jpg]

    [Blocked Image: http://i.imgur.com/KWxBiuu.jpg]

    [Blocked Image: http://i.imgur.com/SunTTmW.jpg]

    [Blocked Image: http://i.imgur.com/v0n0hHs.jpg]

    [Blocked Image: http://i.imgur.com/WCPK4wA.jpg]

    Fallout 4 nexus has been a godsend for keeping me motivated with positive feedback

    Been working a lot more on Scum of the Commonwealth for Fallout 4, got 12 levels total now, taken me a long time to get them done, mainly because I'm wrapping up this year's work, but here are some screenshots. (they're large images)

  • Logan Mac
    • July 18, 2016 at 6:05 AM
    • #12,782

    My humble garden[Blocked Image: http://i.imgur.com/8e5bqXt.jpg]

  • Bastion
    • July 20, 2016 at 11:30 PM
    • #12,783

    Early Screenshot of 'The Beacon' which is a new level to my 'Scum of the Commonwealth pack' for Fallout 4, this is a gunner occupied naval vessel with a radio beacon attached. You will find this shipwrecked nearby the atom cat's garage when it launches in the coming week.

    [Blocked Image: https://pbs.twimg.com/media/Cn12XJsWIAUU8N-.jpg:large]

  • Guest
    • July 21, 2016 at 4:28 AM
    • #12,784

    @Bastion How difficult is that tool to learn/use compared to something like hammer?

  • Bastion
    • July 21, 2016 at 2:10 PM
    • #12,785
    Quote from nikkoship

    14 hours ago, nikkoship said: @Bastion How difficult is that tool to learn/use compared to something like hammer?

    Once you get to grips with the different camera controls and some tools, it is not too bad.

    pro

    • Can see the real navmesh in editor
    • can see lighting, fog and skybox rendered pretty well in editor
    • quite easy to get new content added into the editor for unique levels
    • no compile process for playtesting
    • Building environments is quite easy thanks to how rooms are built, take assets of walls with floors and ceilings, and for finer tweeking, you can use free-walls and free-floors to make more unique layouts, its what I tend to use for my locations.

    con

    • Relies solely on pre-built models for everything instead of brushes, so unique buildings or items need to be custom build in 3d modelling software
    • can be a massive resource hog if working in the wasteland/wilderness cells
    • Scripting is not very well organised, and creating effective scripting can be a bitch.
    • Initial loading time is arse, you're loading every asset and location so it can be quickly accessed later. (may be my pc being shit)
    • prone to freezing when adding items or using the wasteland/wilderness (may be my pc being shit)

    That being said, I still got a lot to learn personally.

  • Bastion
    • July 22, 2016 at 12:06 AM
    • #12,786

    Recent set of screenshots for the Beacon, as part of the Scum of the Commonwealth level pack on Fallout 4, Update is live on sunday!

    [Blocked Image: https://pbs.twimg.com/media/Cn7JjASXgAAz6A6.jpg]

    [Blocked Image: https://pbs.twimg.com/media/Cn7JjAEWAAA4b-y.jpg]

    [Blocked Image: https://pbs.twimg.com/media/Cn7JjACWgAErxy4.jpg]

    [Blocked Image: https://pbs.twimg.com/media/Cn7JjAbWAAA34P_.jpg]

    [Blocked Image: https://pbs.twimg.com/media/Cn7JxLOXYAEk9h2.jpg]

  • kinggambit
    • July 23, 2016 at 7:11 AM
    • #12,787

    does anyone know how to fix this lighting bug for some diagonal surfaces? tried rebuilding it and messing with the alignment orientation but no success.[Blocked Image: https://images-ext-1.discordapp.net/eyJ1cmwiOiJodHRwOi8vaS5pbWd1ci5jb20vMkNDa01vVS5qcGcifQ.9gqAWZHpRg6wP6n56zATcy7JH2I.jpg]

    [Blocked Image: http://i.imgur.com/ViUxbvr.jpg]

  • blackdog
    • July 23, 2016 at 11:06 AM
    • #12,788

    You tried moving the light source slightly?

  • OrnateBaboon
    • July 23, 2016 at 6:18 PM
    • #12,789

    Did a first pass of a couple of callouts. "Swimming pool" and "shed". Lighting is still pretty work in progress, will get to improving it nearer completion.

  • Thewhaleman
    • July 24, 2016 at 3:28 PM
    • #12,790

    Slowly whittling away..

    [Blocked Image: http://i.imgur.com/zGoauJh.jpg][Blocked Image: http://i.imgur.com/XcugGyZ.jpg]

    Need to figure a transition from roof to wall that is a little more rooftop without looking cheesy..

    [Blocked Image: http://i.imgur.com/jPEQRcX.jpg][Blocked Image: http://i.imgur.com/rFuJJDB.jpg]

    Need to work on lighting...and maybe more plants, at the moment this is a lame rooftop garden.

  • JSadones
    • July 26, 2016 at 1:17 AM
    • #12,791

    Yesterday after countless hours of looking for reference images for a satellite center, I finally found some 3D image views of an existing satellite center. My motivation went from sad-no-inspiration to can't wait to work on my map every day.

    Old T spawn

    [Blocked Image: http://i.imgur.com/iqQV71u.png]


    New T spawn (ignore pixelated text :))

    [Blocked Image: http://i.imgur.com/imJDAhH.png]


    Creating easy models in Blender also is going a lot better. And exporting them to Source is getting easier every day. Even bought a DSLR to take my own textures, so I'm really committed to get this map done. Now off to vacation and can't wait to get back to continue working on it for the next playtest!

  • will2k
    • July 26, 2016 at 4:51 PM
    • #12,792

    Making some modular assets for my new map

    [Blocked Image: http://i.imgur.com/cBQGUoK.jpg]

  • pB.
    • July 29, 2016 at 11:44 PM
    • #12,793

    Getting back to mapping after a break for exams

    [Blocked Image: http://i.imgur.com/2S9bMB5.jpg][Blocked Image: http://i.imgur.com/is6JszB.jpg][Blocked Image: http://i.imgur.com/FjNDiIT.jpg]

  • Thewhaleman
    • August 1, 2016 at 2:33 AM
    • #12,794

    Graffiti!

    [Blocked Image: http://i.imgur.com/uiGsX2D.jpg]

  • Comfort Jones
    • August 1, 2016 at 5:39 AM
    • #12,795
    Quote from Thewhaleman

    3 hours ago, Thewhaleman said: Graffiti!

    [Blocked Image: http://i.imgur.com/uiGsX2D.jpg]

    Did you do all of that by yourself? It looks great.

  • Thewhaleman
    • August 1, 2016 at 6:17 AM
    • #12,796
    Quote from Comfort Jones

    38 minutes ago, Comfort Jones said: Did you do all of that by yourself? It looks great.

    22 images plus some effects[Blocked Image: http://i.imgur.com/n5jGya2.jpg]

  • Vorontsov
    • August 1, 2016 at 10:49 AM
    • #12,797

    What sort of brush did you use for all the black texts?

  • Bastion
    • August 1, 2016 at 4:01 PM
    • #12,798

    Taking a break from Fallout 4 to mess about with source again, this is about as far as I have gotten

    [Blocked Image: http://i.imgur.com/S58cTVh.jpg]

  • SirK
    • August 1, 2016 at 5:09 PM
    • #12,799

    Im working on a dm / demolition Map. Walls are still pretty flat and boring - but its getting better! :)

  • Thewhaleman
    • August 1, 2016 at 7:39 PM
    • #12,800
    Quote from Vorontsov

    8 hours ago, Vorontsov said: What sort of brush did you use for all the black texts?

    Created my own using a simple long rectangle, making sure to rotate the brush for each new tag, also changing size and colour. I'll include the brush below. Photoshop brush downloadhttps://drive.google.com/open?id=0BzSnx…VmNUak9xaDNJcDg

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