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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Zacker
    • May 5, 2005 at 9:49 PM
    • #21

    I don't got much time for mapping theese days(blame school and team leading), but I am working on SoW2_Omnicron. The map is indeed WIP as it's only ~5% done. It does not in any way represent the quality of final SoW2 maps.

    [Blocked Image: http://thefuture.dk/1/omnicron.jpg]

  • Algor
    • May 5, 2005 at 9:52 PM
    • #22

    To Mike...Would be nice to see some more character on the house.

    I don't know how far you are into the map but the house seems very generic and doesn't really have any style to it. Maybe play around with some backdoors with stairs coming off, balconys, inlets, gutters, shutters that flap in the wind (?) and other things that add more depth and feeling to the house.

    Also based on the texturing it seems like the house could have been plucked out of that HL2 map on the coast...

    Don't mean to be ripping you out on something that you haven't spent much time on, so ...

  • mike-0
    • May 5, 2005 at 10:24 PM
    • #23

    Yea, it needs gutters i guess. Or wait, ive got an idea - i blast a huge ass hole through the side of the wall!

    There are displacements there, just not too bumpy yet, ill get on that.

  • |FRITZ|
    • May 5, 2005 at 11:47 PM
    • #24

    as for the lighthouse, you should try having multiple sprites in a line formation. Then parent it to a func_rotating.

  • von*ferret
    • May 6, 2005 at 12:10 AM
    • #25

    [Blocked Image: http://www.thevon.net/wip.jpg]

  • Minos
    • May 6, 2005 at 12:13 AM
    • #26

    Nice archtecture fettr

  • Dogmatic
    • May 6, 2005 at 12:32 AM
    • #27

    [Blocked Image: http://www.planethalflife.com/images/screens…05042005_01.jpg]

    :x

    For - http://qs.moddb.com/

  • von*ferret
    • May 6, 2005 at 12:54 AM
    • #28

    the roof on the right has its modeled trim unaligned atm so its causing the black line there. OTherwise not really. I could up the ambient lighting but that makes things look bland in my view. Trying to finish the work and get everything textured so I dont have to show the level off using the "light scale" render mode lol

  • Crackerjack
    • May 6, 2005 at 1:33 AM
    • #29

    Some concept work done for my next little something something

    [Blocked Image: http://se7en.nuclear-dawn.net/las_vegas/nd_vegas_bridge.jpg]

  • von*ferret
    • May 6, 2005 at 1:49 AM
    • #30

    haha I wonder what that could be for?!?!

    not

  • Campaignjunkie
    • May 6, 2005 at 2:28 AM
    • #31

    Bastard child of Prince of Persia and HL2 (using stolen CS:S assets as well as my own manglings). Didn't end up looking as good as I thought it would. Fortunately, I've lost the VMF into oblivion, so I guess I'm starting from scratch now. *shrug*

    EDIT: Already mentioned the lamps in the third screen are obscenely low, btw

    [Blocked Image: http://www.snarkpit.net/maps/HL2/images/1918_1.jpg]

    [Blocked Image: http://www.snarkpit.net/maps/HL2/images/1918_2.jpg]

    [Blocked Image: http://www.snarkpit.net/maps/HL2/images/1918_3.jpg]

  • mikezilla
    • May 6, 2005 at 2:49 AM
    • #32

    some cool stuff there.

    be a really neat cs:s level... like a broken down iraqi palace after it's been bombed.

    i'd hit it

  • kleinluka
    • May 6, 2005 at 3:06 AM
    • #33

    i thought you were working on a map with DD, zilla

  • Minos
    • May 6, 2005 at 4:25 AM
    • #34

    u better quit ND before DaveL kicks u out CJ!!!

    jk

    Cool concept, cant wait to see what u can do out of that.

  • Algor
    • May 6, 2005 at 4:30 AM
    • #35

    Wow very cool, Campaign. I like the conflicting themes...

  • Crackerjack
    • May 6, 2005 at 5:01 AM
    • #36
    Quote from Algor

    Wow very cool, Campaign. I like the conflicting themes...

  • skdr
    • May 6, 2005 at 6:07 AM
    • #37
    Quote from Crackerjack

    Some concept work done for my next little something something

    Make that work and I'll give you a cookie

  • MJ
    • May 6, 2005 at 9:29 AM
    • #38
    Quote from Crackerjack

    Some concept work done for my next little something something [Blocked Image: http://se7en.nuclear-dawn.net/las_vegas/nd_vegas_bridge.jpg]

    what exactly is that suppose to be?

  • KIIIA
    • May 6, 2005 at 10:07 AM
    • #39

    The pic of "Thevon" looks very nice and promising!

    Great theme & great visualization.

    I can picture it, with that honorfull look of the buildings in that cute perfect colorfull fairytale with the small river floating under the bridge and that great waterfall at it`s beginning!

  • RD
    • May 6, 2005 at 10:38 AM
    • #40

    Mike-o: lighthouses are meant for the night. Overday u arent blinded by them, so it would look better if u just delete that sprite. Same for the lights on the house, in broad daylight ppl just dont have their houses shining with blinding lights

    Zackah: It looks just a little bit like de_cbbles ct spawn, except the stuff on the left, which doesnt fit to the theme (the sewerpipe with electricity wires and combine architecture)

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