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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Hipshot
    • March 13, 2016 at 12:26 AM
    • #12,541

    Hmm


    mm?

  • major.quin_n
    • March 13, 2016 at 5:46 AM
    • #12,542

    I had a layout for a site, but never detailed it. Today, I accomplished detailing it and here is what I have so far: http://imgur.com/a/a3Nvc

  • MrRuck
    • March 13, 2016 at 8:24 PM
    • #12,543

    de_throne ;)

    The content cannot be displayed because it is no longer available.

  • JoyousCoconut
    • March 14, 2016 at 4:35 PM
    • #12,544
    Quote from MrRuck

    de_throne

    The content cannot be displayed because it is no longer available.

    That looks real nice!

  • Gale
    • March 15, 2016 at 4:30 PM
    • #12,545
    Quote from RaVaGe

    On 3/11/2016 at 11:12 AM, RaVaGe said: [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/intel0000.jpg]


    Just for the lulz

    Could you show me the wireframe of the ceiling? I've been trying to figure out how to make that shape in source forever now.

  • RaVaGe
    • March 15, 2016 at 4:48 PM
    • #12,546
    Quote from Gale

    17 minutes ago, Gale said: Could you show me the wireframe of the ceiling? I've been trying to figure out how to make that shape in source forever now.

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Exemple.jpg]

    It's merely a subdivided displacement /emoticons/smile@2x.png 2x" title=":)" width="15">

  • Gale
    • March 15, 2016 at 4:49 PM
    • #12,547
    Quote from RaVaGe

    Just now, RaVaGe said: [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/Exemple.jpg]

    It's merely a subdivided displacement /emoticons/smile@2x.png 2x" title=":)" width="15">

    Thank you, sir!

  • KevstaR
    • March 18, 2016 at 12:36 AM
    • #12,548

    Hello Humans,

    This is my first CS:GO map. Over the past several months, I've been reworking and detailing areas. I'm interested in what you guys think about the progress of those areas so far. These are not images of the entire map. For ease of viewing, I'll just post the reworked screenshots. If anyone wants to see the before, or more of the map, let me know.

    [Blocked Image: http://i.imgur.com/NNfdGH3.jpg]

    [Blocked Image: http://i.imgur.com/INE0IF4.jpg]

    [Blocked Image: http://i.imgur.com/imaIR7w.jpg]

    [Blocked Image: http://i.imgur.com/IxrdBVa.jpg]


    [Blocked Image: http://i.imgur.com/kJuczCU.jpg]

    [Blocked Image: http://i.imgur.com/1RzGfAk.jpg]

    [Blocked Image: http://i.imgur.com/Lzq0Ed0.jpg]


    http://imgur.com/a/YxHEW

  • -HP-
    • March 18, 2016 at 1:02 AM
    • #12,549
    Quote from KevstaR

    25 minutes ago, KevstaR said: Hello Humans,

    This is my first CS:GO map. Over the past several months, I've been reworking and detailing areas. I'm interested in what you guys think about the progress of those areas so far. These are not images of the entire map. For ease of viewing, I'll just post the reworked screenshots. If anyone wants to see the before, or more of the map, let me know.

    http://imgur.com/a/YxHEW

    That's pretty amazing for your first map man, awesome stuff indeed!

  • dux
    • March 18, 2016 at 1:11 AM
    • #12,550

    Nice Ravage. Something else you'll never finish.

  • KevstaR
    • March 18, 2016 at 1:13 AM
    • #12,551
    Quote from Bevielis

    12 minutes ago, Bevielis said: Hey, that's really impressive for a first map, your sense of detail is on point, keep going /emoticons/smile@2x.png 2x" title=":)" width="15">

    One thing I might suggest is adding the images from the album directly to this thread.

    Thanks! As in attach them?

  • FMPONE
    • March 18, 2016 at 1:50 PM
    • #12,552
    Quote from RaVaGe

    On 3/11/2016 at 11:12 AM, RaVaGe said: [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/intel0000.jpg]


    Just for the lulz

    for TF2? Rocket jumping around this area would suck balls /emoticons/sad@2x.png 2x" title=":(" width="15">

  • MrRuck
    • March 18, 2016 at 5:42 PM
    • #12,553
    Quote from JoyousCoconut

    On 14.3.2016 at 5:35 PM, JoyousCoconut said: That looks real nice!

    You can download the greybox map here /emoticons/smile@2x.png 2x" title=":)" width="15">

  • AlexM
    • March 18, 2016 at 11:37 PM
    • #12,554

    Been a long time since I've been able to sit down and do some environment work. I'm starting a new project to make a plugin for unreal that can be used to show environment art portfolios or vizualization. I will make a thread about the project when there's more to show.

    Anyways this is a perfect excuse for me to make a scene I can use to test the project. Here's what I got so far.

  • Furiosa
    • March 19, 2016 at 11:27 AM
    • #12,555

    At first, i dont wanna make this as a WIP, previously just wanna learn how to make complex giometry, instead blocky room/space. But after i finish it like in 8 hours (actually more than 8 hours), i think i can make it atleast as an aim map, especially since this map has already have proper cover.

    The problem is i still cant make a dome on top of the building, i give up.

    I make this building based on Jakarta History Museum as a reference to learn. If you guys have a suggestion/critic, i appreciate it.


    Inside the game


    In Hammer


    Reference (http://themuseums.info/museum-fatahillah/)

  • Squad
    • March 19, 2016 at 1:01 PM
    • #12,556
    Quote from Furiosa

    1 hour ago, Furiosa said: At first, i dont wanna make this as a WIP, previously just wanna learn how to make complex giometry, instead blocky room/space. But after i finish it like in 8 hours (is this normal or just because im really new?), i think i can make it atleast as an aim map, especially since this map has already have proper cover.

    The problem is i still cant make a dome on top of the building, i give up.

    I make this building based on Jakarta History Museum as a reference to learn. If you guys have a suggestion/critic, i appreciate it.

    [pics]

    Reference (http://themuseums.info/museum-fatahillah/)

    You can make simple domes with displacements. Just make a cube the size where your dome would just fit in. Make sure to make it a cube (all sides equal) and not a rectangle.

    Turn all sides into displacements, hit the subdivide button and clip off the bottom half of the sphere. You should now have a dome /emoticons/smile@2x.png 2x" title=":)" width="15">

  • Furiosa
    • March 19, 2016 at 1:40 PM
    • #12,557
    Quote from Squad

    30 minutes ago, Squad said: You can make simple domes with displacements. Just make a cube the size where your dome would just fit in. Make sure to make it a cube (all sides equal) and not a rectangle.

    Turn all sides into displacements, hit the subdivide button and clip off the bottom half of the sphere. You should now have a dome /emoticons/smile@2x.png 2x" title=":)" width="15">

    Thanks for the suggestion about dome, Squad. i'll try to use it.

    And... can't wait to see your next map. /emoticons/smile@2x.png 2x" title=":)" width="15">

  • RaVaGe
    • March 19, 2016 at 2:17 PM
    • #12,558
    Quote from FMPONE

    On 18/03/2016 at 2:50 PM, FMPONE said: for TF2? Rocket jumping around this area would suck balls /emoticons/sad@2x.png 2x" title=":(" width="15">

    It's just an area for a detailling contest, so it's ok /emoticons/tongue@2x.png 2x" title=":P" width="15">

  • ruup20
    • March 19, 2016 at 3:59 PM
    • #12,559

    This is my second map for cs:go. It's got two bomb sites, and is medium-sized. It's supposed to be a warehouse for export or import goods. The map is called Export. It's not finished yet, but i'm pretty far. What do you guys think?

    Spoiler

  • FMPONE
    • March 19, 2016 at 5:03 PM
    • #12,560
    Quote from RaVaGe

    2 hours ago, RaVaGe said: It's just an area for a detailling contest, so it's ok /emoticons/tongue@2x.png 2x" title=":P" width="15">

    Looks good then!

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