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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • RaVaGe
    • January 10, 2016 at 9:49 AM
    • #12,401

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a50010.jpg]

    Weeee

  • SirK
    • January 10, 2016 at 2:51 PM
    • #12,402

    Released a Beta of my new Map yesterday :D Its a small Map with a Customgamemode (any Name suggestions for the Gamemode?). Its like a cross between American Football and Paintball - Map is in the Workshop: http://steamcommunity.com/sharedfiles/fi…844&searchtext=

  • Bastion
    • January 13, 2016 at 10:18 PM
    • #12,403

    Bit of light HL2 work

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/362904549518092694/BABCCE0838D8BC1679CF5649FCF8932785CDA51E/]

    Not bothered too much on the cliffs yet.

  • clankill3r
    • January 15, 2016 at 8:04 AM
    • #12,404

    Untextued model with a temporary lighting rig of two diffuse bounces of a blue dome and yellow key.

    [Blocked Image: http://www.iquilezles.org/blog/myContent/sanfran16.jpg]

  • Stollat
    • January 15, 2016 at 5:23 PM
    • #12,405

    Hi!
    This is my first post as I'm new to the site.
    Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.

    I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.

    Thanks!

    [Blocked Image: http://i.imgur.com/geMLlK3.png]

    [Blocked Image: http://i.imgur.com/cvWarTv.png]

    [Blocked Image: http://i.imgur.com/ZKwLJ6W.png]

    [Blocked Image: http://i.imgur.com/g8YWyEB.png]

  • leplubodeslapin
    • January 15, 2016 at 5:41 PM
    • #12,406

    @clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !

    Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job

  • El_Exodus
    • January 15, 2016 at 5:51 PM
    • #12,407
    Quote from leplubodeslapin

    @clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !

    Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job

    it actually IS a pic

  • tomm
    • January 15, 2016 at 6:07 PM
    • #12,408
    Quote from Stollat

    Hi!
    This is my first post as I'm new to the site.
    Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.

    I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.

    Thanks!

    <pics and stuff>

    hey

    good approach, however you should probably make those entrances/corridors in a separate vmf and load them up in your original via func_instance and rotate there. This will preserve your geometry all on grid so it's easy to edit.

    as far as I know it's close to impossible to make 45° angled stuff align perfectly on grid, someone correct me if I'm wrong.

  • TheGuma
    • January 15, 2016 at 9:33 PM
    • #12,409

    [Blocked Image: https://i.imgur.com/sGqmwLU.jpg]

    Cooking up something good. Will let you guys know once that weirdo structure is done in the background.

  • pB.
    • January 15, 2016 at 11:10 PM
    • #12,410

    [Blocked Image: http://i.imgur.com/Z9zigaT.jpg]

    Working on the building for B site on de_vision

  • Plat
    • January 16, 2016 at 12:49 AM
    • #12,411
    Quote from Stollat

    Hi!
    This is my first post as I'm new to the site.
    Right now I'm working on a CS aim-map, and I would like to make parts of the map diagonal. The entrance to one building for example.

    I'm having a struggle finding out how to make this due to the fact that the some vertices always get off grid and this might be complicated to "sew together" with the other parts of the map. Right now I'm building the entrance and corridors in 90 degree angles and then rotate the whole building by 45 degrees. However I don't know if this is the best approach.

    Thanks!

    Were you making all the brushes in size 1 grid? You should always start with bigger, well rounded gridsizes (eg 32 or 64) for the ground of your level. This should keep your level on the "grid"

    Anyway, here's some heavy WIP screenshots of de_decay:


  • slavikov4
    • January 16, 2016 at 9:14 AM
    • #12,412
    Quote from TheGuma

    [Blocked Image: https://i.imgur.com/sGqmwLU.jpg]

    Cooking up something good. Will let you guys know once that weirdo structure is done in the background.

    look good, but architecture is not russian

  • TheGuma
    • January 16, 2016 at 8:16 PM
    • #12,413
    Quote from slavikov4

    look good, but architecture is not russian

    I agree, it'd be great if you could PM me some reference pictures so I could make it look more authentic! :)

    Here's some of the references that I have used

    Quote

    [Blocked Image: https://41.media.tumblr.com/312f890dfff86b9fe342a7e25573e772/tumblr_ns4zjf3eNH1tq4sy2o1_500.jpg]

    [Blocked Image: http://www.fourseasons.com/content/dam/fourseasons/images/web/MOS/MOS_005_aspect16x9.jpg/jcr:content/renditions/cq5dam.web.1280.1280.jpeg]

    [Blocked Image: https://viktoriajean.files.wordpress.com/2013/12/moscow-red-square-1.jpg]

  • [N]awbie
    • January 16, 2016 at 8:21 PM
    • #12,414

    Reworked top mid to fit with the new bridge

  • clankill3r
    • January 17, 2016 at 6:17 PM
    • #12,415
    Quote from leplubodeslapin

    @clankill3r You are not really supposed to take a screenshot from Google Street View and post it in this topic !

    Just kidding it looks really great, what engine are you using to get such an accurate lighting ? Some windows pattern are a little bit repetitive, but it's alright. Good job

    Haha it is a photograph :)

    I was just wondering if anyone would notice :)

  • Logic
    • January 18, 2016 at 3:23 PM
    • #12,416

    Back to work on working on de_complex! Starting off by widening A-site and adding a larger, more interesting area to the back of A. Terrorists will now have more choices when attacking A.

    A-site:

    Back of A-site (T-to-A):

    The barracks are closed off for now :/

  • Stollat
    • January 18, 2016 at 6:48 PM
    • #12,417

    Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.

    Something like this but more industrial looking. Preferably east german/soviet looking :) Anyone having a clue what I'm talking about?

    [Blocked Image: http://www.capawning.com/wp-content/themes/dt-nimble/timthumb.php?src=/wp-content/uploads/2013/03/Stair-Walkway-Cover-11.12-009.jpg&zc=1&w=542&h=400]

  • TheGuma
    • January 18, 2016 at 8:16 PM
    • #12,418
    Quote from Stollat

    Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.

    Something like this but more industrial looking. Preferably east german/soviet looking Anyone having a clue what I'm talking about?

    [Blocked Image: http://www.capawning.com/wp-content/themes/dt-nimble/timthumb.php?src=/wp-content/uploads/2013/03/Stair-Walkway-Cover-11.12-009.jpg&zc=1&w=542&h=400]

    Sounds a lot like cs_assault to me

  • slavikov4
    • January 19, 2016 at 3:52 PM
    • #12,419
    Quote from Stollat

    Im working on a map where I am having a concrete stair next to a building and I want the stair to be covered by a roof sticking out from the building. However I cant find the term for this and thus cant find any good reference pictures. It's like an concrete/metal awning.

    Something like this but more industrial looking. Preferably east german/soviet looking Anyone having a clue what I'm talking about?

    [Blocked Image: http://www.capawning.com/wp-content/themes/dt-nimble/timthumb.php?src=/wp-content/uploads/2013/03/Stair-Walkway-Cover-11.12-009.jpg&zc=1&w=542&h=400]

  • Logic
    • January 19, 2016 at 4:28 PM
    • #12,420

    Just some fast detailing to give the area a theme. Now off to B-site!

    Back of A (T-to-A):

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