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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • El Moroes
    • December 15, 2015 at 10:29 PM
    • #12,361
    Quote from cashed

    fooling around with snow, textures and decals. phhhhooonnngggg

    [Blocked Image: http://i.imgur.com/xeqdImp.jpg]

    Common' man, you're on the way to remake de_survivor !

  • Squad
    • December 15, 2015 at 10:56 PM
    • #12,362
    Quote from El Moroes

    Common' man, you're on the way to remake de_survivor !

    Or as_tundra! You can still choose ;)

    @cashed Just fooling around or fooling around and turn it into something cool? :D

  • El Moroes
    • December 16, 2015 at 9:11 AM
    • #12,363
    Quote from Squad

    Or as_tundra! You can still choose

    @cashed Just fooling around or fooling around and turn it into something cool?

    Oh yes, this was a good map too ! :)

    Yeah Cashed we need an answer !

  • FMPONE
    • December 16, 2015 at 9:15 AM
    • #12,364

    Survivor, like all 3D-Mike maps, was awesome.

  • Lyrtzz
    • December 16, 2015 at 2:52 PM
    • #12,365
    Quote from KeyserSoze93

    Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later.

    i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out.

    if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid

    Cool! Thanks for the tip! I'm aware of BSP being on a whole other level of "f**k up. but i'm just trying to use it to the extent that i need. and then create meshes from the bsp that is acting up > then giving the mesh a collider.

  • Iceberg
    • December 16, 2015 at 3:09 PM
    • #12,366

    [Blocked Image: http://i.imgur.com/s2BuXpq.jpg]

    [Blocked Image: http://i.imgur.com/wuWZchD.jpg]

    [Blocked Image: http://i.imgur.com/K7jPKUL.jpg]

    :rolleyes:

  • Vaya
    • December 16, 2015 at 3:25 PM
    • #12,367

    Looks mega yellowy green?

  • Bastion
    • December 16, 2015 at 3:33 PM
    • #12,368
    Quote from Iceberg

    [Blocked Image: http://i.imgur.com/s2BuXpq.jpg]

    [Blocked Image: http://i.imgur.com/wuWZchD.jpg]

    [Blocked Image: http://i.imgur.com/K7jPKUL.jpg]

    :rolleyes:

    Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.

  • cashed
    • December 16, 2015 at 3:51 PM
    • #12,369

    Squad @el-moroes thinking about an making a CS_ map over the holidays. Small snowy town. Creating some assets now.

  • Iceberg
    • December 16, 2015 at 4:41 PM
    • #12,370
    Quote from Bastion

    Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.

    Not too bad however the choice of lighting may be too strong on the yellow side, unless this is designed as a radiated area. In Which case it works well.

    Quote from Vaya

    Looks mega yellowy green?

    color values are similar to those of other maps to the uniqueness of this has less red and more contrast with the green

  • WD
    • December 16, 2015 at 8:50 PM
    • #12,371
    Quote from Iceberg

    [Blocked Image: http://i.imgur.com/s2BuXpq.jpg]

    [Blocked Image: http://i.imgur.com/wuWZchD.jpg]

    [Blocked Image: http://i.imgur.com/K7jPKUL.jpg]

    :rolleyes:

    Matrix?

  • Aztk
    • December 16, 2015 at 9:39 PM
    • #12,372

    Deep WIP, very very early version screenshots


    Quote

    [Blocked Image: http://i.imgur.com/p9ikFSd.jpg][Blocked Image: http://i.imgur.com/GqCiK9a.jpg][Blocked Image: http://i.imgur.com/mREWDRs.jpg][Blocked Image: http://i.imgur.com/v5f2Mig.jpg][Blocked Image: http://i.imgur.com/QqtzYrP.jpg]

    [Blocked Image: http://i.imgur.com/iZ0ULWt.jpg][Blocked Image: http://i.imgur.com/klpAhQb.png]

    About this part (Bombsite A): The truck broke and terrorist want to blow up expensive delivery. They've two ways from little' 'warehouse': doors and catwalk (i really like this catwalk as a way to site).

  • ElectroSheep
    • December 17, 2015 at 10:01 AM
    • #12,373

    That's a daaaaamn huuuuge stairs you got here !

  • Bastion
    • December 17, 2015 at 11:51 AM
    • #12,374
    Quote from Aztk

    Deep WIP, very very early version screenshots


    Hidden Content

    About this part (Bombsite A): The truck broke and terrorist want to blow up expensive delivery. They've two ways from little' 'warehouse': doors and catwalk (i really like this catwalk as a way to site).

    I will always suggest that you do not go into details on your map until the layout and gameplay is complete, development textures are your best friend.

  • Aztk
    • December 17, 2015 at 3:03 PM
    • #12,375
    Quote from Bastion

    I will always suggest that you do not go into details on your map until the layout and gameplay is complete, development textures are your best friend.

    I know, I know. I had an idea and I made it ;p

    Quote from 3Dnj

    That's a daaaaamn huuuuge stairs you got heIe !

    I'll change them ;p Maybe I was blind and i didn't see those stairs ;p

  • El_Exodus
    • December 17, 2015 at 3:36 PM
    • #12,376
    Quote from Aztk

    I'll change them ;p Maybe I was blind and i didn't see those stairs ;p

    Use 8x16 or 8x12 stairs. Looks best in CS:GO imo.

  • TheGuma
    • December 20, 2015 at 5:59 PM
    • #12,377

    Still working on the Kremlin Clock Tower. Some before and after shots:

    Before

    [Blocked Image: https://i.imgur.com/sVItA6e.jpg]

    After

    [Blocked Image: https://i.imgur.com/GuM5F7P.jpg]

  • FMPONE
    • December 20, 2015 at 11:02 PM
    • #12,378

    Still messing with this editor

    [Blocked Image: http://i.imgur.com/8YEseaH.jpg]

  • El_Exodus
    • December 20, 2015 at 11:22 PM
    • #12,379

    Are you actually working on something or are you learning UE4 for something else?

  • FMPONE
    • December 20, 2015 at 11:26 PM
    • #12,380

    I'm just goofing around with it to learn it

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