Quote from FMPONEUE4 experiment day 2
[Blocked Image: http://i.imgur.com/l3Lao6k.jpg]
I can see Santorini's reworked mid is going on pretty well :B
Quote from FMPONEUE4 experiment day 2
[Blocked Image: http://i.imgur.com/l3Lao6k.jpg]
I can see Santorini's reworked mid is going on pretty well :B
Playing with some ideas for the inside sections of de_sawmill:
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/398930471897478432/A045EAE5FF7FC350BDC61E2468243B11556BC501/]
Ignore glitched lighting, I am gonna brighten the whole thing up and fix that.
Hi!
I just completed this time travel level in Portal 2, and i'd be eternally grateful if you would play my level on Steam and provide some feedback! Any and all feedback is appriciated, i'm here to learn! Here are some screenshots:
Thanks in advance!
http://steamcommunity.com/sharedfiles/fi…s/?id=569110763
My level de_aqueduct is starting to leave WIP and starting to enter release B)
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/401182814327526574/08691F4CE5D8D86C44062371A2E39A52C17356FC/]
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/401182814327526826/95735F56A8C5C2599A9EC6AA970E2C7EB8E0B768/]
Looks great, love the vegetation ![]()
[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/3dnrav/layout1.jpg]
[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/3dnrav/2.jpg]
Almost done with that layout ![]()
been slacking the past few weeks, jc3 release n all that etc,
got a few shots of my tf2 map (also posted elsewhere), overall it's coming along, been hitting all types of source engine limitations, so been busy converting brushwork to models...nothing fancy but it has been refreshing (trying) adopting to a new art style,
was hoping to hit the date for a community holiday event with this map, but with the current speed I'm looking to release this later....erm...next year ![]()
ggs
Dumb question, but where did you get the "flat" white and gray textures?
Quote from nikkoshipDumb question, but where did you get the "flat" white and gray textures?
They're part of this dev texture pack ![]()
Quote from nikkoshipDumb question, but where did you get the "flat" white and gray textures?
http://i.imgur.com/BcjTtgz.png
ones ending in B are borderless. no need for adding texture packs.
Here's some thrilling progress on de_moscow/de_kremlin/de_tobechanged
[Blocked Image: https://i.imgur.com/mL7vNRr.jpg]
[Blocked Image: https://i.imgur.com/hKBuNEK.jpg]
[Blocked Image: https://i.imgur.com/eGN2WCV.jpg]
de_putin!
Going into spectator and watching bots on my map
[Blocked Image: http://images.akamai.steamusercontent.com/ugc/398930471913985473/916CA861475F3D058A1837F9632A939ACB4F8557/]
[Blocked Image: http://i.imgur.com/2oktlDn.png]
[Blocked Image: http://i.imgur.com/LEniae2.png]
been working on my blockout for UT4 these last days.Need to playtest the level before moving any further.
Quote from Lyrtzz[Blocked Image: http://i.imgur.com/2oktlDn.png]
[Blocked Image: http://i.imgur.com/LEniae2.png]
been working on my blockout for UT4 these last days.Need to playtest the level before moving any further.
Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later.
i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out.
if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid ![]()
Sneaky-Peaky Like
[Blocked Image: http://i.imgur.com/vmIwq6Z.jpg]
fooling around with snow, textures and decals. phhhhooonnngggg
[Blocked Image: http://i.imgur.com/xeqdImp.jpg]
Don’t have an account yet? Register yourself now and be a part of our community!