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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • will2k
    • December 10, 2015 at 6:24 PM
    • #12,341
    Quote from FMPONE

    UE4 experiment day 2

    [Blocked Image: http://i.imgur.com/l3Lao6k.jpg]

    I can see Santorini's reworked mid is going on pretty well :B

  • Quotingmc
    • December 10, 2015 at 11:46 PM
    • #12,342

    Playing with some ideas for the inside sections of de_sawmill:

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398930471897478432/A045EAE5FF7FC350BDC61E2468243B11556BC501/]

    Ignore glitched lighting, I am gonna brighten the whole thing up and fix that.

  • KeyserSoze93
    • December 11, 2015 at 9:22 AM
    • #12,343

    Hi!

    I just completed this time travel level in Portal 2, and i'd be eternally grateful if you would play my level on Steam and provide some feedback! Any and all feedback is appriciated, i'm here to learn! Here are some screenshots:


    Thanks in advance!

    http://steamcommunity.com/sharedfiles/fi…s/?id=568614234

  • maxlevelboi
    • December 11, 2015 at 1:18 PM
    • #12,344

    http://steamcommunity.com/sharedfiles/fi…s/?id=569110763

    My level de_aqueduct is starting to leave WIP and starting to enter release B)


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/401182814327526574/08691F4CE5D8D86C44062371A2E39A52C17356FC/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/401182814327526826/95735F56A8C5C2599A9EC6AA970E2C7EB8E0B768/]

  • 2d-chris
    • December 11, 2015 at 4:26 PM
    • #12,345

    Looks great, love the vegetation :)

  • RaVaGe
    • December 13, 2015 at 3:51 PM
    • #12,346

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/3dnrav/layout1.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/3dnrav/2.jpg]

    Almost done with that layout :D

  • mr.P
    • December 13, 2015 at 5:49 PM
    • #12,347

    been slacking the past few weeks, jc3 release n all that etc,

    got a few shots of my tf2 map (also posted elsewhere), overall it's coming along, been hitting all types of source engine limitations, so been busy converting brushwork to models...nothing fancy but it has been refreshing (trying) adopting to a new art style,

    was hoping to hit the date for a community holiday event with this map, but with the current speed I'm looking to release this later....erm...next year :)


    ggs

  • [N]awbie
    • December 13, 2015 at 5:58 PM
    • #12,348

    :v

    Images

    • 2015-12-13_00008.webp
      • 62.06 kB
      • 1,920 × 1,080
    • 2015-12-13_00009.webp
      • 148.96 kB
      • 1,920 × 1,080
    • 2015-12-13_00010.webp
      • 61.35 kB
      • 1,920 × 1,080
    • 2015-12-13_00012.webp
      • 65.17 kB
      • 1,920 × 1,080
  • Guest
    • December 13, 2015 at 6:17 PM
    • #12,349

    Dumb question, but where did you get the "flat" white and gray textures?

  • [N]awbie
    • December 13, 2015 at 6:23 PM
    • #12,350
    Quote from nikkoship

    Dumb question, but where did you get the "flat" white and gray textures?

    They're part of this dev texture pack :)

  • Vaya
    • December 13, 2015 at 8:22 PM
    • #12,351
    Quote from nikkoship

    Dumb question, but where did you get the "flat" white and gray textures?

    http://i.imgur.com/BcjTtgz.png

    ones ending in B are borderless. no need for adding texture packs.

  • TheGuma
    • December 13, 2015 at 10:28 PM
    • #12,352

    Here's some thrilling progress on de_moscow/de_kremlin/de_tobechanged

    [Blocked Image: https://i.imgur.com/mL7vNRr.jpg]

    [Blocked Image: https://i.imgur.com/hKBuNEK.jpg]

    [Blocked Image: https://i.imgur.com/eGN2WCV.jpg]

  • blackdog
    • December 14, 2015 at 3:12 PM
    • #12,353

    de_putin!

  • El_Exodus
    • December 14, 2015 at 10:01 PM
    • #12,354
    Quote from blackdog

    de_putin!

    de_putout

    Quote

    sry :v

  • Bastion
    • December 14, 2015 at 10:51 PM
    • #12,355

    Going into spectator and watching bots on my map

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/398930471913985473/916CA861475F3D058A1837F9632A939ACB4F8557/]

  • 2d-chris
    • December 14, 2015 at 11:45 PM
    • #12,356
    Quote from blackdog

    de_putin!

    You better putin the effort.

  • Lyrtzz
    • December 15, 2015 at 10:47 AM
    • #12,357

    [Blocked Image: http://i.imgur.com/2oktlDn.png]

    [Blocked Image: http://i.imgur.com/LEniae2.png]

    been working on my blockout for UT4 these last days.Need to playtest the level before moving any further.

  • KeyserSoze93
    • December 15, 2015 at 6:12 PM
    • #12,358
    Quote from Lyrtzz

    [Blocked Image: http://i.imgur.com/2oktlDn.png]

    [Blocked Image: http://i.imgur.com/LEniae2.png]

    been working on my blockout for UT4 these last days.Need to playtest the level before moving any further.

    Are you using a cylinder? Because if you are, you should know that bsp cylinders in unreal automatically place their own vertices off grid, which might cause issues later.

    i know because i had a bunch of those in my level, and after a while all of the bsp:s in the entire level completely flipped out.

    if you want to use that shape, i would suggest you use a cube instead, and extrude two faces on opposite ends of the cube and then shape the cube into a cylinder instead. Then it will definitely stay on the grid :)

  • Quotingmc
    • December 15, 2015 at 8:04 PM
    • #12,359

    Sneaky-Peaky Like

    [Blocked Image: http://i.imgur.com/vmIwq6Z.jpg]

  • cashed
    • December 15, 2015 at 9:01 PM
    • #12,360

    fooling around with snow, textures and decals. phhhhooonnngggg

    [Blocked Image: http://i.imgur.com/xeqdImp.jpg]

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