1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • will2k
    • July 16, 2015 at 6:27 PM
    • #12,041

    Following my good friend Squad's advice, I further dimmed the dark bits of the cityscape; the results look much better

    [Blocked Image: https://www.mediafire.com/convkey/3063/stjahek8rbd3pvp7g.jpg]

    To get a better view of the night setup/skybox, I went ahead and made another test map, slightly more urban to get a proper feel of the skybox.

    [Blocked Image: https://www.mediafire.com/convkey/7f41/kfa03k0is85kg9q7g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/f48e/0ii5x225ktfcwu07g.jpg]


    I'm sorta getting nostalgic vibes of Deus Ex 1 ( the mission when JC Denton goes to NYC's Battery Park) :D and I like it.

  • TheGuma
    • July 16, 2015 at 9:49 PM
    • #12,042
    Quote from will2k

    Following my good friend Squad's advice, I further dimmed the dark bits of the cityscape; the results look much better

    [Blocked Image: https://www.mediafire.com/convkey/3063/stjahek8rbd3pvp7g.jpg]

    To get a better view of the night setup/skybox, I went ahead and made another test map, slightly more urban to get a proper feel of the skybox.

    [Blocked Image: https://www.mediafire.com/convkey/7f41/kfa03k0is85kg9q7g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/f48e/0ii5x225ktfcwu07g.jpg]


    I'm sorta getting nostalgic vibes of Deus Ex 1 ( the mission when JC Denton goes to NYC's Battery Park) :D and I like it.

    Display More

    Don't hate me pls, but to me it still seems a bit too bright. Generally a good idea would be to have some sort of 3D Skybox fog to blend the colors a bit, but not too much to make the buildings not visible. Also, those big buildings. I'm wondering if you are having them in the 3D skybox itself or are they just giant brushes in the map geometry? If so, you can have less complicated buildings inside the 3D skybox and add a single cubemap. It would make the building reflections look awesome.


    It gives me Duke Nukem vibe, anyone else feel the same? :P

  • mr.P
    • July 16, 2015 at 10:38 PM
    • #12,043
    Quote from will2k

    Following my good friend Squad's advice, I further dimmed the dark bits of the cityscape; the results look much better

    [Blocked Image: https://www.mediafire.com/convkey/3063/stjahek8rbd3pvp7g.jpg]

    To get a better view of the night setup/skybox, I went ahead and made another test map, slightly more urban to get a proper feel of the skybox.

    [Blocked Image: https://www.mediafire.com/convkey/7f41/kfa03k0is85kg9q7g.jpg]

    [Blocked Image: https://www.mediafire.com/convkey/f48e/0ii5x225ktfcwu07g.jpg]


    I'm sorta getting nostalgic vibes of Deus Ex 1 ( the mission when JC Denton goes to NYC's Battery Park) :D and I like it.

    Display More

    looks sick!

    reminds me of standing on Queens side just off the Queensboro bridge, just need to add the bridge!


    can't wait to play this one!

  • Squad
    • July 16, 2015 at 11:19 PM
    • #12,044
    Quote from will2k

    Following my good friend Squad's advice, I further dimmed the dark bits of the cityscape; the results look much better


    To get a better view of the night setup/skybox, I went ahead and made another test map, slightly more urban to get a proper feel of the skybox.

    [pics]

    I'm sorta getting nostalgic vibes of Deus Ex 1 ( the mission when JC Denton goes to NYC's Battery Park) :D and I like it.

    Nice :) I think it looks better already, maybe you could even make it even a bit darker and play with some fog settings as TheGuma suggested.

  • tomm
    • July 17, 2015 at 9:36 AM
    • #12,045

    lil photoshop magic

    [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/cityscape.gif]


    btw what skybox is that?

  • El_Exodus
    • July 17, 2015 at 10:09 AM
    • #12,046

    tomm, you nailed it. that looks way better.

  • Squad
    • July 17, 2015 at 4:07 PM
    • #12,047

    Yup, only thing missing now is a proper Batman signal!

    [Blocked Image: http://i159.photobucket.com/albums/t137/rosestar77/Batsignal2.jpg]

  • FMPONE
    • July 19, 2015 at 8:28 AM
    • #12,048
    Quote from tomm

    lil photoshop magic

    [Blocked Image: https://dl.dropboxusercontent.com/u/23699866/media/cs/cityscape.gif]


    btw what skybox is that?

    Clever tweaks.

  • will2k
    • July 19, 2015 at 2:55 PM
    • #12,049

    Thanks for the comments and suggestions everyone :)

    This is just a test map :D, to get the feel and the combination of the 2D sky/lighting with the 3D New York skydome. The lighting is not final (intensity/color/ambience), there is no fog, no proper reflections; buildings were randomly added in the 3D sky just to get an urban feel and the textures are stock awaiting my creation of the custom textures (proper reflections, self illumination of windows/storefronts, etc).

    @ tomm: the 2D sky is a stock HL2 sky that i modified the setup of brightness/color/ambience/pitch etc to suit my vision of the night setup. The NYC skydome is a composition of the 2 panoramic NYC night skylines that I "heavily" layered and retouched in PS.

    @ Squad: summoning Batman will create an unfair game since you'll have 6 CT vs 5 T :P. The idea is cool though and I might add the signal somewhere as an Easter egg in the final map.

  • Squad
    • July 19, 2015 at 3:45 PM
    • #12,050
    Quote from will2k

    @ Squad: summoning Batman will create an unfair game since you'll have 6 CT vs 5 T :P. The idea is cool though and I might add the signal somewhere as an Easter egg in the final map.

    Include the Joker to even things out!

  • LATTEH
    • July 20, 2015 at 1:08 AM
    • #12,051

    More work I did for PVKii. Check out pirates, viking and knights if you get a chance! http://store.steampowered.com/app/17570/


    [Blocked Image: http://i.imgur.com/ZTdu0Yx.jpg][Blocked Image: http://i.imgur.com/M04b6B2.jpg][Blocked Image: http://i.imgur.com/LYONPXi.jpg][Blocked Image: http://i.imgur.com/KSb4smT.jpg]

  • Calmguy
    • July 20, 2015 at 2:18 AM
    • #12,052

    Hey anyone posted levels made with Cryengine + the new GI system SVOTI? Here's one.

    some light leakage going on at back left wall there.

  • Ahoy
    • July 20, 2015 at 3:07 AM
    • #12,053

    Which of these do you guys thinks looks better? "A" (first 2) is the huge portal-style light, "B" (second 2) is the newer design that is not completely polished, I'll model out the lights so they're not cylindrical brushes anymore.


  • FMPONE
    • July 20, 2015 at 6:02 AM
    • #12,054
    Quote from Ahoy

    Which of these do you guys thinks looks better? "A" (first 2) is the huge portal-style light, "B" (second 2) is the newer design that is not completely polished, I'll model out the lights so they're not cylindrical brushes anymore.


    Display More

    This is really very nice but I put together some crit of the glaring issues for me

    [Blocked Image: http://i.imgur.com/kMl0c5s.jpg]

  • Ahoy
    • July 20, 2015 at 6:28 AM
    • #12,055

    thanks for pointing those out, does that mean you like the the one with the big circular light more? I do need more going on behind the bar, besides different/more geometry I might put a tap back there or something.

  • FMPONE
    • July 20, 2015 at 7:12 AM
    • #12,056

    I think the circle needs more polygons, needs to be smoother/rounder. The pillars are my main critique where the bar is, they rely way too much on the normal for any kind of visual depth and the normal isn't natural looking. I would simply do a geometric bevel there

  • shaviro
    • July 23, 2015 at 12:43 PM
    • #12,057

    So much great work here! :)


    While we're waiting for QuakeCon, here's a small tour of Mars City; In progress areas from Doom 3: Phobos

    [Blocked Image: http://tfuture.org/media/mcity_tour.png]

  • mr.P
    • July 23, 2015 at 4:21 PM
    • #12,058

    some wip screens from heat remake level for csgo, this will be my largest csgo project to date, 80-90 custom props, 20-30 new materials, also testing a new workflow using source 2 hammer to create level specific props and exporting them 1:1 to source,

    some non-sexy screens,


  • Squad
    • July 23, 2015 at 10:03 PM
    • #12,059
    Quote from mr.P

    also testing a new workflow using source 2 hammer to create level specific props and exporting them 1:1 to source

    Let us know how that works out :) Would be interested to learn more about that.

    Good luck on the remake! Are you going with a dusk/dawn theme or are these shots just from playing around with lighting env?

  • Guest
    • July 24, 2015 at 12:27 AM
    • #12,060

    It's not much but I just came back to an Arms Race map for CSGO this week that I started back in spring and did some hallway work. I've got nothing but free time until the end of August so I'm gonna try and get this out there before then. Trying to work in some more colors other than "red brick" to help players orient themselves as it's mostly a symmetrical layout. Full album can be found on the flickr account tied to the images.

    [Blocked Image: https://farm1.staticflickr.com/281/19001966853_9f05ef20f4_b.jpg][Blocked Image: https://farm1.staticflickr.com/557/19622989885_4d1743faab_b.jpg][Blocked Image: https://farm1.staticflickr.com/482/19000400344_78f060aa7b_b.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 7 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™