1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Lizard
    • April 2, 2015 at 9:08 PM
    • #11,821
    Quote from UnknownPredator

    Yeah, otherwise than those stairs it looks pretty good Also make sure to increase the lighmap scale in A up more.

    It's all about my laptop and shitty graphic card. Lighting looks good but i can't get shadows higher than low. Will tweak those steps a little bit.

  • 2d-chris
    • April 2, 2015 at 10:21 PM
    • #11,822

    I'd defo texture that with really bright painted surfaces, looks awesome already

  • ashton93
    • April 3, 2015 at 1:20 AM
    • #11,823

    Decided to put my man-pants on and jump into making all the basic terrain for my Arms Race map which was posted a few pages back too. This ofcourse means I have to use the dreaded displacements of Source. Time consuming, but I think the result was pretty good


    [Blocked Image: http://i.imgur.com/GQnEdnb.jpg][Blocked Image: http://i.imgur.com/zeYg8FL.jpg]

    [Blocked Image: http://i.imgur.com/FI4nj2y.jpg]

    [Blocked Image: http://i.imgur.com/Aympphu.png]

  • FMPONE
    • April 3, 2015 at 2:12 AM
    • #11,824
    Quote from ashton93

    Decided to put my man-pants on and jump into making all the basic terrain for my Arms Race map which was posted a few pages back too. This ofcourse means I have to use the dreaded displacements of Source. Time consuming, but I think the result was pretty good


    [Blocked Image: http://i.imgur.com/GQnEdnb.jpg][Blocked Image: http://i.imgur.com/zeYg8FL.jpg]

    [Blocked Image: http://i.imgur.com/FI4nj2y.jpg]

    [Blocked Image: http://i.imgur.com/Aympphu.png]


    Promising! Keep at it!

  • Vilham
    • April 3, 2015 at 3:21 AM
    • #11,825

    are you calling it "Pride rock"?


    [Blocked Image: https://forums.unrealtournament.com/attachment.php?attachmentid=14288&stc=1]

  • General Vivi
    • April 4, 2015 at 12:19 PM
    • #11,826

    I basically couldn't scroll down fast enough to hit the like button.

  • ashton93
    • April 5, 2015 at 11:49 PM
    • #11,827

    Hopefully you guys dont care about seeing the same map two times on one page I slapped together the basic visuals for the Arms Race map, it's set in a norwegian fjord with a lot of wooden buildings and some special architecture.


    [Blocked Image: http://i.imgur.com/orAz1ps.jpg]

    [Blocked Image: http://i.imgur.com/5jxVCyX.jpg][Blocked Image: http://i.imgur.com/JPJqvh4.jpg][Blocked Image: http://i.imgur.com/LoirkMv.jpg][Blocked Image: http://i.imgur.com/ogsPFvX.jpg]


    Some places might be a bit blocky, will go over these areas and touch them up eventually

  • Lizard
    • April 6, 2015 at 10:28 AM
    • #11,828

    Is player able to walk on the roofs? Looks very promising.

  • blackdog
    • April 6, 2015 at 12:57 PM
    • #11,829

    I like that Ashton; I know theme is restrictive, but maybe a central taller building to help orientate? And being able to climb some roofs would make a difference

  • ashton93
    • April 6, 2015 at 1:37 PM
    • #11,830
    Quote from blackdog

    I like that Ashton; I know theme is restrictive, but maybe a central taller building to help orientate? And being able to climb some roofs would make a difference


    I'm thinking of adding some sort of medium-sized bell-tower/tall decoration to that middle building, as some of my ref photos seem to have those on that kind of building, which might help the orientation

    Not sure what I'll do regarding being able to climb buildings, but it would certainly help the vertical gameplay of the map

  • Skacky
    • April 7, 2015 at 12:24 AM
    • #11,831

    Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do.


    [Blocked Image: http://i.imgur.com/GClZWN5h.jpg]


    [Blocked Image: http://i.imgur.com/jedaj4fh.jpg]


    [Blocked Image: http://i.imgur.com/0DGSvnlh.jpg]


    [Blocked Image: http://i.imgur.com/iTS2BWWh.jpg]


    [Blocked Image: http://i.imgur.com/igOd8f7h.jpg]


    EDIT: 800 pages of awesome!

  • GPuzzle
    • April 7, 2015 at 12:59 AM
    • #11,832

    [Blocked Image: http://i.imgur.com/1ADUN5m.jpg]

    [Blocked Image: http://i.imgur.com/ssM4Uvd.jpg]

    [Blocked Image: http://i.imgur.com/p4byFte.jpg]

    [Blocked Image: http://i.imgur.com/rXAuh8t.jpg]


    Some crappy pics, but at least they're pics!


    Also my radar pics have a tendency to go extremely badly.

  • holiestcows
    • April 7, 2015 at 1:09 AM
    • #11,833
    Quote from Skacky

    Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do.


    -snip images-

    EDIT: 800 pages of awesome!

    I fucking love this.

  • FMPONE
    • April 7, 2015 at 1:09 AM
    • #11,834
    Quote from Skacky

    Been working on this for Map Jam 5 on func_msgboard. Deadline is April 8th and there's tons of stuff to do.


    [Blocked Image: http://i.imgur.com/GClZWN5h.jpg]


    [Blocked Image: http://i.imgur.com/jedaj4fh.jpg]


    [Blocked Image: http://i.imgur.com/0DGSvnlh.jpg]


    [Blocked Image: http://i.imgur.com/iTS2BWWh.jpg]


    [Blocked Image: http://i.imgur.com/igOd8f7h.jpg]


    EDIT: 800 pages of awesome!

    Display More


    Oh it's a spicey meat-aball~

  • TheGuma
    • April 7, 2015 at 1:32 AM
    • #11,835

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492223437720/EFB9321D566E9E3F7F40E9D7DD7D11F2BE3D32E7/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/34116492223443686/355A7CEE1DE5F14F48F77E37E873CEA8663BBA90/]


    Some super early WIP poop

  • Minos
    • April 7, 2015 at 6:38 PM
    • #11,836

    Is that Quake 3? Looks dope!

  • dux
    • April 7, 2015 at 6:45 PM
    • #11,837

    Quake 1 I'd say judging by the water and slight pixelation.


    Or maybe in-house.

  • Skacky
    • April 7, 2015 at 7:17 PM
    • #11,838

    Yeah that's good ol' Quake 1.

  • BJA
    • April 7, 2015 at 7:44 PM
    • #11,839

    Wow, that looks insanely good for Q1! really like the architecture and texture work. It's a multiplayer map, right?

  • FMPONE
    • April 7, 2015 at 8:37 PM
    • #11,840

    Can you imagine if something like that launched with default Q1? History could have been altered

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™