1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • sevin
    • March 19, 2015 at 7:30 PM
    • #11,781

    Kolari, drop an info_lighting in a brighter area and tie it to the door.

  • KOLARI
    • March 19, 2015 at 8:15 PM
    • #11,782

    Thanks for the help, got everything lighting properly I think. TheGumas trick got rid of most of the lighting bugs.

  • kanine01
    • March 20, 2015 at 3:42 AM
    • #11,783

    [Blocked Image: http://33.media.tumblr.com/710b8ec06fab871039560f8a4ea023ec/tumblr_nlgtpal0qR1s2wio8o1_500.gif]

  • Ahoy
    • March 21, 2015 at 7:15 PM
    • #11,784

    I received permission from yanzl to use some of his props, so I've reworked how the saloon in my yacht looks like. I'm still not completely happy with the way it looks, it still feels off to me despite me reworking the saloon area dozens of times. This is in GMOD not CSGO, so the lighting won't look as nice regardless.


    [Blocked Image: http://i193.photobucket.com/albums/z105/sporkfire222/2015-03-21_00001_zpsng1kr8tv.jpg]

  • blackdog
    • March 21, 2015 at 7:53 PM
    • #11,785

    I've seen this mentioned a couple times already… how come gmod has better lighting??

  • Ahoy
    • March 21, 2015 at 8:35 PM
    • #11,786
    Quote from blackdog

    I've seen this mentioned a couple times already… how come gmod has better lighting??


    gmod has worse lighting than CS:GO because its on an older version of the source engine.

  • blackdog
    • March 21, 2015 at 9:07 PM
    • #11,787

    Yeah that's what I knew, thought he meant that it was looking better now than it would in CSGO

  • ashton93
    • March 21, 2015 at 9:27 PM
    • #11,788

    Some WIP shots of a Demolition map for CS:GO I'm making. Not much visually at the moment, but I think I have most of the layout nailed down;


    [Blocked Image: http://i.imgur.com/3cXEVdQ.jpg]


    [Blocked Image: http://i.imgur.com/3qeUUlD.jpg]

  • Guest
    • March 22, 2015 at 9:05 AM
    • #11,789

    Some WIP screens of an Arms Race (and maybe demolition?) map for CS:GO that I'm working on. It was originally made for Arms Race and Deathmatch although I think it could play decently as a Demolition map also. The layout is mostly "finished", the only large thing I would like to add is a catwalk bridge connecting the two buildings. The rest is mostly just detailing each one of the rooms. I'm currently trying to experiment with ways of getting more color in the interiors and maybe swapping around the lighting. I think I might try out some of the different colored brick textures from the new train with their respective paintswatches to try and break away from the red and gray brick on the inside, but I don't really have a solid plan for that yet . The screenshot of the layout is a bit old but the only thing that has changed is that there is now a catwalkish type thing extended from the upstairs area to the outside of the building.


    [Blocked Image: http://i.imgur.com/b8fqQN6.jpg]


    [Blocked Image: http://i.imgur.com/ct8kDlE.jpg]


    [Blocked Image: http://i.imgur.com/jt2LFhq.jpg]


    [Blocked Image: http://i.imgur.com/ps2JuEc.jpg]


    [Blocked Image: http://i.imgur.com/NMAXR8H.jpg]


    [Blocked Image: http://i.imgur.com/IwfLbEM.jpg]

  • blackdog
    • March 22, 2015 at 11:26 AM
    • #11,790

    Impressive amount of dedication for an AR map, well done nikko!

  • Guest
    • March 22, 2015 at 8:01 PM
    • #11,791

    Thanks!

  • Lemurr
    • March 22, 2015 at 11:18 PM
    • #11,792

    Resumed working on a map after a break

    [Blocked Image: http://i.imgur.com/UdpAltIl.jpg][Blocked Image: http://i.imgur.com/rlLcp1Ql.jpg][Blocked Image: http://i.imgur.com/KM40cu7l.jpg]

  • 2d-chris
    • March 22, 2015 at 11:25 PM
    • #11,793

    Very cool, prob a bit too dark, at least on my calibrated monitor D: Nothing wrong with really dark where you want it, just I can't see the walkway very well etc

  • flexsta
    • March 23, 2015 at 2:03 AM
    • #11,794

    A little something I'm working on, it's pretty much only world brushed and some props at the moment, but I thought I'd show it anyways, maybe you guys have some cool suggestions I could implement before the map gets too detailed. Also note that the textures are not final at all, they are mostly placeholders that I've used to figure out the theme of the map.

    [Blocked Image: http://i.imgur.com/Af5cvbW.jpg]

  • LATTEH
    • March 25, 2015 at 4:50 PM
    • #11,795

    So about a month ago i got contacted for a job at treyarch. they gave me a level design test with concept art and said i could create it in csgo. I had two weeks to make a playable level with several areas being fully detailed. After doing the best i could they gave me an interview. I didn't get the job, but i feel i did pretty well on the test. I don't know what i want todo with this level though i just figured i would post it and see what you guys say. I also made a paper about what i did for the level here: https://dl.dropboxusercontent.com/u/7105610/Final%20Thoughts.pdf


    [Blocked Image: http://i.imgur.com/i62zTlU.jpg]

    [Blocked Image: http://i.imgur.com/sgprxcK.jpg]

    [Blocked Image: http://i.imgur.com/JNhZN4H.jpg]

    [Blocked Image: http://i.imgur.com/DEZdUzf.jpg]

    Inside the bomb sites.

    [Blocked Image: http://i.imgur.com/1YReTgQ.jpg]

    [Blocked Image: http://i.imgur.com/kW5j9GJ.jpg]

  • Squad
    • March 25, 2015 at 10:16 PM
    • #11,796

    Too bad you didn't get the job

    Map looks promising though! Are you gonna keep working on it? A playtest would be nice

  • dux
    • March 25, 2015 at 11:22 PM
    • #11,797

    Why didn't you get it? That's good work for 2 weeks. My only criticism is the interior is sparse and the lighting could be a little more blue.

  • pat h
    • March 25, 2015 at 11:37 PM
    • #11,798

    a couple shots from my upcoming tourney map for q3a/quakelive. (teles/bouncers by hipshot)


    [Blocked Image: https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/hydra/shot0245.jpg]


    [Blocked Image: https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/hydra/shot0250.jpg]

  • LATTEH
    • March 26, 2015 at 12:45 AM
    • #11,799
    Quote from Squad

    Too bad you didn't get the job

    Map looks promising though! Are you gonna keep working on it? A playtest would be nice

    Im definitely gonna play test it. I might continue working on it, depends on if I want to work on my other map or maybe after idk

    Quote from dux

    Why didn't you get it? That's good work for 2 weeks. My only criticism is the interior is sparse and the lighting could be a little more blue.

    I asked but they didn't get back to me yet. The lighting is green because I tryed to copy the lighting in the concept.

  • shm0
    • March 26, 2015 at 2:34 PM
    • #11,800
    Quote from LATTEH

    So about a month ago i got contacted for a job at treyarch. they gave me a level design test with concept art and said i could create it in csgo. I had two weeks to make a playable level with several areas being fully detailed. After doing the best i could they gave me an interview. I didn't get the job, but i feel i did pretty well on the test. I don't know what i want todo with this level though i just figured i would post it and see what you guys say. I also made a paper about what i did for the level here: https://dl.dropboxusercontent.com/u/7105610/Final%20Thoughts.pdf

    [Blocked Image: http://i.imgur.com/DEZdUzf.jpg]


    Hey LATTEH,


    Curious about your skybox - what did you use / how did you make it? I need to create mountains very similar for the map I've been creating

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™