Kolari, drop an info_lighting in a brighter area and tie it to the door.
WIP in WIP, post your level screenshots!
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Thanks for the help, got everything lighting properly I think. TheGumas trick got rid of most of the lighting bugs.
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I received permission from yanzl to use some of his props, so I've reworked how the saloon in my yacht looks like. I'm still not completely happy with the way it looks, it still feels off to me despite me reworking the saloon area dozens of times. This is in GMOD not CSGO, so the lighting won't look as nice regardless.
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I've seen this mentioned a couple times already… how come gmod has better lighting??
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Yeah that's what I knew, thought he meant that it was looking better now than it would in CSGO

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Some WIP shots of a Demolition map for CS:GO I'm making. Not much visually at the moment, but I think I have most of the layout nailed down;
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Some WIP screens of an Arms Race (and maybe demolition?) map for CS:GO that I'm working on. It was originally made for Arms Race and Deathmatch although I think it could play decently as a Demolition map also. The layout is mostly "finished", the only large thing I would like to add is a catwalk bridge connecting the two buildings. The rest is mostly just detailing each one of the rooms. I'm currently trying to experiment with ways of getting more color in the interiors and maybe swapping around the lighting. I think I might try out some of the different colored brick textures from the new train with their respective paintswatches to try and break away from the red and gray brick on the inside, but I don't really have a solid plan for that yet . The screenshot of the layout is a bit old but the only thing that has changed is that there is now a catwalkish type thing extended from the upstairs area to the outside of the building.
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Impressive amount of dedication for an AR map, well done nikko!
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Thanks!

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Very cool, prob a bit too dark, at least on my calibrated monitor D: Nothing wrong with really dark where you want it, just I can't see the walkway very well etc
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A little something I'm working on, it's pretty much only world brushed and some props at the moment, but I thought I'd show it anyways, maybe you guys have some cool suggestions I could implement before the map gets too detailed. Also note that the textures are not final at all, they are mostly placeholders that I've used to figure out the theme of the map.
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So about a month ago i got contacted for a job at treyarch. they gave me a level design test with concept art and said i could create it in csgo. I had two weeks to make a playable level with several areas being fully detailed. After doing the best i could they gave me an interview. I didn't get the job, but i feel i did pretty well on the test. I don't know what i want todo with this level though i just figured i would post it and see what you guys say. I also made a paper about what i did for the level here: https://dl.dropboxusercontent.com/u/7105610/Final%20Thoughts.pdf
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Inside the bomb sites.
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Too bad you didn't get the job

Map looks promising though! Are you gonna keep working on it? A playtest would be nice

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Why didn't you get it? That's good work for 2 weeks. My only criticism is the interior is sparse and the lighting could be a little more blue.
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a couple shots from my upcoming tourney map for q3a/quakelive. (teles/bouncers by hipshot)
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[Blocked Image: https://dl.dropboxusercontent.com/u/3305662/baseq3/screenshots/hydra/shot0250.jpg]
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Quote from Squad
Too bad you didn't get the job

Map looks promising though! Are you gonna keep working on it? A playtest would be nice

Im definitely gonna play test it. I might continue working on it, depends on if I want to work on my other map or maybe after idk
Quote from duxWhy didn't you get it? That's good work for 2 weeks. My only criticism is the interior is sparse and the lighting could be a little more blue.
I asked but they didn't get back to me yet. The lighting is green because I tryed to copy the lighting in the concept.
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Quote from LATTEH
So about a month ago i got contacted for a job at treyarch. they gave me a level design test with concept art and said i could create it in csgo. I had two weeks to make a playable level with several areas being fully detailed. After doing the best i could they gave me an interview. I didn't get the job, but i feel i did pretty well on the test. I don't know what i want todo with this level though i just figured i would post it and see what you guys say. I also made a paper about what i did for the level here: https://dl.dropboxusercontent.com/u/7105610/Final%20Thoughts.pdf
[Blocked Image: http://i.imgur.com/DEZdUzf.jpg]
Hey LATTEH,
Curious about your skybox - what did you use / how did you make it? I need to create mountains very similar for the map I've been creating

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