I get to start a new project! woooh! de_dynasty, set in a korean palace tourist site. raining. Lots o spec maps ![]()
I'm gonna try to emulate Skybex's WiP process () and show some semblence of methodical planning for once ![]()
I wanted a nice facade for T's (palace w/ reflection in water), which sorta kills any typical mid route regarding gameplay. I was thinking I might create a lateral mid at the foundation beneath A site but there's a big line of sight issue all the way across the water from T spawn. Line of sight and optimization issues are the big issues I'm trying to tackle right now as half the map seems pretty open.
[Blocked Image: http://i.imgur.com/ZIJfARe.jpg]