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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • FRAG
    • February 24, 2015 at 11:54 PM
    • #11,701

    As I'm limited to what I can do on this laptop while in hospital, I decided to give the Sledge editor a go and just make a quick map in HL1, nothing special, just testing out the ease of use etc.


    [Blocked Image: http://i.imgur.com/gEEj1fo.jpg]


    [Blocked Image: http://i.imgur.com/8GZEJGc.jpg]


    If anyone is interested in using the Sledge editor, I created a blog post about it too.


    http://fragleveldesign.tumblr.com/post/111975900…came-the-sledge

  • Klems
    • February 25, 2015 at 4:07 AM
    • #11,702

    [Blocked Image: http://image.noelshack.com/minis/2015/09/1424837140-2015-02-25-00001.png][Blocked Image: http://image.noelshack.com/minis/2015/09/1424837140-2015-02-25-00002.png][Blocked Image: http://image.noelshack.com/minis/2015/09/1424837141-2015-02-25-00003.png]

  • kinggambit
    • February 25, 2015 at 11:19 AM
    • #11,703
    Quote from will2k

    More WIP


    What ever happened to that map we play-tested a long while back? Is this the same level?


    Also, I gots some screens too


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/706275059887944115/7C2AC92D2DFEEA0029B5A7047B4C50128E7C16E2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/706275059887944676/1FC3EA6EB4888077AC2D366E818F93D148FDB2C2/]

    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/706275059887944486/1299D9DE7EFE8BA7FCF63A2DE1C4CC978AAE0E2D/]

  • skusmet
    • February 25, 2015 at 11:24 AM
    • #11,704

    That reminds me of an environment from Sunset Overdrive

  • will2k
    • February 25, 2015 at 11:36 AM
    • #11,705
    Quote from kinggambit

    What ever happened to that map we play-tested a long while back? Is this the same level?

    I've been inactive/mostly offline in the past 4-5 months (real life/ personal issues) so all my projects were on hold until a week ago where I got back in full form and now I'm going back to all these projects to finish them up.


    The map you are referring to is (Black Mesa themed) which was playtested here back in May 2014 and it has been pending eversince (sidetracked by several projects).


    The WIP i'm posting here is a hostage rescue map set in west european rural area (reference from French and Scottish villages).


    Once done, I'll have more time to resume work on Forlorn as well as a port of my HL2DM map to CSGO.


    A fourth project is to complete the New York trilogy (after east borough and brooktown) with a hostage rescue map set in the city hall (still an early layout on paper though).

  • Beck
    • February 25, 2015 at 2:18 PM
    • #11,706

    Was just playing about with the DOTA 2 SDK and made this in about 40 minutes whilst learning how the tools work. Quite enjoyed it and will probably expand this to create a small map to walk around in.


    [Blocked Image: http://i.imgur.com/wAzA41D.jpg]

  • kinggambit
    • February 25, 2015 at 6:53 PM
    • #11,707
    Quote from Beck

    Was just playing about with the DOTA 2 SDK and made this in about 40 minutes whilst learning how the tools work. Quite enjoyed it and will probably expand this to create a small map to walk around in.


    That's awesome! One of the turn offs for me for MOBA was that you play the same exact map forever and ever. I'm assuming it's due to balance, but it'd be cool to see people publish new levels.

  • Beck
    • February 25, 2015 at 8:22 PM
    • #11,708

    Cheers!


    I'm not a DOTA or MOBA player at all but I was interesting in toying with the tools.


    Yeah, I always found it weird how most/all MOBA games only have one map. I don't think any other genre of game has only used one map (unless it's based upon history). Surely it can't be that hard to balance three lanes with some slight branches coming off of them? So long as the distances are all similar it should be fairly easy? I'm sure there's a reason for it.


    Anyway, Invalid Nick (Who made De_Mist and CS_Rush, pretty sure I've seen him post here before) has made a nice looking map for DOTA 2. Not sure how you play custom maps though. http://steamcommunity.com/sharedfiles/fi…s/?id=381995351

  • DrywallDreams
    • February 25, 2015 at 8:25 PM
    • #11,709
    Quote from Beck

    Cheers!


    I'm not a DOTA or MOBA player at all but I was interesting in toying with the tools.


    Yeah, I always found it weird how most/all MOBA games only have one map. I don't think any other genre of game has only used one map (unless it's based upon history). Surely it can't be that hard to balance three lanes with some slight branches coming off of them? So long as the distances are all similar it should be fairly easy? I'm sure there's a reason for it.


    Anyway, Invalid Nick (Who made De_Mist and CS_Rush, pretty sure I've seen him post here before) has made a nice looking map for DOTA 2. Not sure how you play custom maps though. http://steamcommunity.com/sharedfiles/fi…s/?id=381995351

    Display More

    In Dota most of the variety between games comes through the use of different heroes. There's real deep, ingrained meta in the placement of wards and stuff around the map. The movement of Roshan and stuff last year was a huge deal.

  • UnknownPredator
    • February 27, 2015 at 5:41 AM
    • #11,710

    Map I've been working on[Blocked Image: http://i.imgur.com/RNgiTlE.jpg]

  • Castle
    • February 27, 2015 at 6:53 AM
    • #11,711

    First shots of my level BalistTower for my own FPS called project stray.


    [Blocked Image: http://i.imgur.com/MGLFMC9.jpg][Blocked Image: http://i.imgur.com/BHpY6IQ.jpg][Blocked Image: http://i.imgur.com/qTKXqmy.jpg][Blocked Image: http://i.imgur.com/LaS6nmg.jpg]

  • mr.P
    • February 27, 2015 at 10:37 AM
    • #11,712
    Quote from will2k

    A fourth project is to complete the New York trilogy (after east borough and brooktown) with a hostage rescue map set in the city hall (still an early layout on paper though).


    when? pretty plzzzzzzzzzz ;D~~~

  • will2k
    • February 27, 2015 at 3:01 PM
    • #11,713
    Quote from mr.P

    when? pretty plzzzzzzzzzz ;D~~~

    Hey P long time no see


    I'm working full speed now to get all these pending projects done but real life keeps getting in the way . The map you mentioned is still a layout on paper so a realistic time to start building the backbone blocks would be in a month or 2 from now after finishing the 3 maps on hand.


    Now it's my time to ask and beg : please get back to your csgo carrier map and finish it, plz (take a small break from dota )

  • Vaya
    • February 27, 2015 at 9:11 PM
    • #11,714

    Just got to fix the plant shadows for this iteration of mid


    [Blocked Image: http://i.imgur.com/Sk0ussT.jpg]

  • Castle
    • February 27, 2015 at 9:29 PM
    • #11,715

    Latest shots of Balist tower. Its now ready for Mondays milestone of Project Stray.


    [Blocked Image: http://i.imgur.com/hRWqDzB.jpg][Blocked Image: http://i.imgur.com/AUeAxgA.jpg][Blocked Image: http://i.imgur.com/KdA2W1R.jpg][Blocked Image: http://i.imgur.com/BwX7H5t.jpg]

  • Minos
    • March 1, 2015 at 3:32 AM
    • #11,716

    Working on an entry for the polycount throne room contest with a buddy from work (Martin Holmberg, not sure if he's on mapcore) Still one month to go and lots to do


    [Blocked Image: http://thiagoklafke.com/misc/throneroom/ThroneRoom_Unreal09.jpg]

    [Blocked Image: http://thiagoklafke.com/misc/throneroom/ThroneRoom_Unreal08.jpg]

  • skusmet
    • March 1, 2015 at 2:30 PM
    • #11,717

    Nice Minos, is that in a games engine?

  • PogoP
    • March 1, 2015 at 2:42 PM
    • #11,718

    Looks like UE4 to me


    Good job man! I'd really like to see some strong colours in there eventually, maybe some foliage has crept in in parts, or maybe some vibrant red banners of some sort.

  • Psy
    • March 1, 2015 at 4:49 PM
    • #11,719

    Here's a CS map I blocked out a while back. Needs more cover and whatnot. Not sure if it's worth continuing with, tbh.


    [Blocked Image: http://i.imgur.com/CBollTH.png]

    [Blocked Image: http://i.imgur.com/be70zQ5.jpg]

    [Blocked Image: http://i.imgur.com/kYqYH4m.png]

  • TheOnlyDoubleF
    • March 1, 2015 at 5:16 PM
    • #11,720
    Quote from Minos

    Working on an entry for the polycount throne room contest with a buddy from work (Martin Holmberg, not sure if he's on mapcore) Still one month to go and lots to do


    Wow this is impressive!


    I'm gonna be so ridiculous with my entry

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