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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Puddy
    • January 3, 2015 at 10:45 AM
    • #11,601

    A big phat no-no to using bots to make any design decisions, in my opinion. They can't substitute human players, not by a long shot.


    Quote from Squad

    Bots are useful for checking (early development) chokepoints timings and for checking angles and generally how "fun" a specific spot is or can be.

    As soon as you think your layout is getting pretty decent, you should organise a playtest with human players though.


    Timing depends. Bots can be incredibly stupid sometimes and if your paths involve anything other than simple, flat floors (jumps, crouchjumps etc) it can be a hassle.


    I recommend using a stopwatch and running to a location as both teams. For very exact timings, host a local server and have a buddy join, then both head to the same path and see who arrives first and by how much etc.

  • Hipshot
    • January 3, 2015 at 11:33 AM
    • #11,602

    I haven't made a CS level in ages, but I have to agree with Puddy 100%. Use a stopwatch and check your timings, bring in a friend early on just to check the basic layout.

  • Castle
    • January 3, 2015 at 12:24 PM
    • #11,603

    Further progress on my UT4 stuff


    https://www.tsu.co/zZCastleZz/23622853

    [Blocked Image: http://i.imgur.com/pl1dVzG.jpg][Blocked Image: http://i.imgur.com/aAPggQY.jpg][Blocked Image: http://i.imgur.com/GclqRDp.jpg]

  • GameDev
    • January 3, 2015 at 7:21 PM
    • #11,604
    Quote from Hipshot

    I haven't made a CS level in ages, but I have to agree with Puddy 100%. Use a stopwatch and check your timings, bring in a friend early on just to check the basic layout.

    Thanks for all of your input guys. Luckily I've been checking timings without bots, so I'll definitely stick to that.

  • hamilton5
    • January 5, 2015 at 3:58 AM
    • #11,605

    In CS:GO, after you have generated a nav for your level, check out the cvar bot_show_battlefront - This will show areas in red where rushing players will initially meet.

  • Spherix
    • January 5, 2015 at 8:54 AM
    • #11,606
    Quote from hamilton5

    In CS:GO, after you have generated a nav for your level, check out the cvar bot_show_battlefront - This will show areas in red where rushing players will initially meet.

    TIL

  • Castle
    • January 6, 2015 at 12:44 AM
    • #11,607

    SO I kicked back and released the latest version of my UT4 level and its feeling a lot better than the previous version. I reworked weapon placement and even added a bunch of detail.

    Download from Tsu.
    http://%7boption%7d

    (I am vainly attempting to make Tsu my home blog and content center for stuff I do.)

    Video:


    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    Screen Shots:
    [Blocked Image: http://i.imgur.com/yHVXHNK.jpg]
    [Blocked Image: http://i.imgur.com/Ol6NfB6.jpg]
    [Blocked Image: http://i.imgur.com/DmlFXmw.jpg]
    [Blocked Image: http://i.imgur.com/nTvu6cA.jpg]
    [Blocked Image: http://i.imgur.com/NvPeILW.jpg%EF%BB%BF]

  • blackdog
    • January 6, 2015 at 4:26 AM
    • #11,608
    Quote from TheOnlyDoubleF

    I've made few change (and on the fow blackdog). This is good for me.


    [Blocked Image: http://th03.deviantart.net/fs71/PRE/i/2014/363/2/1/neogizeh_by_theonlydoublef-d8bq0rw.png]


    I like this one better, hope you are happy with the results as well

  • Bl1tz
    • January 7, 2015 at 4:09 AM
    • #11,609
    Quote from Castle

    SO I kicked back and released the latest version of my UT4 level and its feeling a lot better than the previous version. I reworked weapon placement and even added a bunch of detail.

    Download from Tsu.

    https://www.tsu.co/zZCastleZz/25028494

    (I am vainly attempting to make Tsu my home blog and content center for stuff I do.)

    Video:

    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Screen Shots:

    [Blocked Image: http://i.imgur.com/yHVXHNK.jpg]

    [Blocked Image: http://i.imgur.com/Ol6NfB6.jpg]

    [Blocked Image: http://i.imgur.com/DmlFXmw.jpg]

    [Blocked Image: http://i.imgur.com/nTvu6cA.jpg]

    [Blocked Image: http://i.imgur.com/NvPeILW.jpg%EF%BB%BF]

    Display More


    Looks good, but for some reason the slope on those 1:1 staircases is bugging me. I'm sure they must work fine but the aesthetic doesn't look right...too steep. Otherwise looks like it's shaping up nicely

  • Anth
    • January 9, 2015 at 12:52 AM
    • #11,610

    No idea where I'm going with this map, just thought up the idea in the afternoon the other day. The map will take place in a Factory complex.


    [Blocked Image: http://i.imgur.com/9ddEl45.png]


    [Blocked Image: http://i.imgur.com/i0o1eRZ.png]

    [Blocked Image: http://i.imgur.com/I7yVc3B.png]

    [Blocked Image: http://i.imgur.com/PXsif1J.png]

  • Castle
    • January 9, 2015 at 8:51 AM
    • #11,611
    Quote from Bl1tz

    Looks good, but for some reason the slope on those 1:1 staircases is bugging me. I'm sure they must work fine but the aesthetic doesn't look right...too steep. Otherwise looks like it's shaping up nicely


    Yeah this has been mentioned a couple of times, I will rework the 45 degree ramps in the next version for sure.

  • Spherix
    • January 9, 2015 at 10:12 PM
    • #11,612

    Is the playtesting still a regular thing? I've got a new gamemode and map for CS:GO I'd love to have a go on with some real people somewhere next week

  • 'RZL
    • January 10, 2015 at 10:53 PM
    • #11,613
    Quote from Spherix

    Is the playtesting still a regular thing? I've got a new gamemode and map for CS:GO I'd love to have a go on with some real people somewhere next week


    Sure it is, dude! Just come on over and ask for one of the free slots:

  • Anth
    • January 10, 2015 at 11:04 PM
    • #11,614

    Getting some more ideas for my map and it's starting to look alright in the area I've been working on.

    [Blocked Image: http://i.imgur.com/Fmi0eLo.png][Blocked Image: http://i.imgur.com/ht7okeX.png][Blocked Image: http://i.imgur.com/faQAw3n.png][Blocked Image: http://i.imgur.com/K6IBy00.png][Blocked Image: http://i.imgur.com/fvFziI7.png]

  • -rt-
    • January 11, 2015 at 5:54 PM
    • #11,615

    Hi, I need feedback about alpha build of my TF2 MVM map : http://forums.tf2maps.net/showthread.php?t=23927

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/9/5/8/2/hl2_2015-01-11_13-08-38-78.jpg]

  • mr.P
    • January 12, 2015 at 9:08 AM
    • #11,616

    been playing around with the source2 tools (edit: for dota2 D:)


    [Blocked Image: http://s3.amazonaws.com/patreon/5e95f59983231f9716e4447836c6b00c.jpg]

  • Anth
    • January 12, 2015 at 10:22 AM
    • #11,617
    Quote from mr.P

    been playing around with the source2 tools,


    [Blocked Image: http://s3.amazonaws.com/patreon/5e95f59983231f9716e4447836c6b00c.jpg]

    Looking good. I still have yet to download "Source 2", interested in giving it a go though.

  • Sprony
    • January 12, 2015 at 10:39 AM
    • #11,618

    Source 2???? Did I miss that????

  • jackophant
    • January 12, 2015 at 10:47 AM
    • #11,619
    Quote from SpronyvanJohnson

    Source 2???? Did I miss that????


    IIRC they released some authoring tools for dota2 based on Source 2. This was a while back now, maybe 3-4 months?


    http://www.rockpapershotgun.com/2014/08/07/its…g-dota-2-tools/

  • TheOnlyDoubleF
    • January 12, 2015 at 10:48 AM
    • #11,620
    Quote from SpronyvanJohnson

    Source 2???? Did I miss that????

    Calm down, It's supposed to be source 2 for Dota 2 only Sprony.

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