1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Frips
    • September 21, 2014 at 5:07 AM
    • #11,381
    Quote from FMPONE

    That has a ton of potential and seems very well executed. Keep it up! Let's see some graffiti/decorations on those walls


    Also, if I am reading the inspiration correctly, and it is based on Venice beach, you have a huge opportunity to incorporate some really nice views in the 3D skybox. Shore stylings are sorely missed in CS:GO

  • General Vivi
    • September 21, 2014 at 5:34 AM
    • #11,382

    Single - google search the interlopers.net ramp competition.

    you will find lots of great inspiration there. !

  • Single
    • September 21, 2014 at 9:53 AM
    • #11,383
    Quote from FMPONE

    That has a ton of potential and seems very well executed. Keep it up! Let's see some graffiti/decorations on those walls


    Thanks! I'm unsure about graffiti, as much fun as it would be to splatter graffiti over everything, I still want good visibility.


    Quote from UnknownPredator

    Agree'd and also make the grate textures smaller because those are some big holes for skateboard wheels..


    Those grates are actually windows to 'tunnels' under the map.


    [Blocked Image: https://38.media.tumblr.com/b5f4f21d12cada…b1gvo1_1280.jpg]


    So smaller holes make it more realistic, but larger holes are easier to see through .


    Quote from Frips

    Also, if I am reading the inspiration correctly, and it is based on Venice beach, you have a huge opportunity to incorporate some really nice views in the 3D skybox. Shore stylings are sorely missed in CS:GO


    You would be quite correct! Yes, building the skybox is going to be a fairly laborious, but hopefully it pays off.


    Quote from generalvivi

    Single - google search the interlopers.net ramp competition.

    you will find lots of great inspiration there. !


    Haha, only your pictures remain, generalvivi Thanks for the tip!

  • Deh0lise
    • September 21, 2014 at 10:49 AM
    • #11,384
    Quote from Single

    Those grates are actually windows to 'tunnels' under the map.

    So smaller holes make it more realistic, but larger holes are easier to see through .


    Add glass? I think there is a reinforced one that may fit. Looks interesting btw

  • General Vivi
    • September 21, 2014 at 11:15 AM
    • #11,385

    LOL! Sorry man, there were some good reference maps in that thread. Wow, such a long time ago!

  • ESToomere
    • September 21, 2014 at 11:39 AM
    • #11,386
    Quote from generalvivi

    LOL! Sorry man, there were some good reference maps in that thread. Wow, such a long time ago!

    Oh right "you didn't know". Sure-sure

  • ⌐■_■
    • September 21, 2014 at 12:29 PM
    • #11,387
    Quote from Single

    I'm working on an arms race map for CS:GO, set at a sunny beach-side skate park.


    [Blocked Image: https://38.media.tumblr.com/2ded8f715db211…b1gvo2_1280.jpg]


    [Blocked Image: https://33.media.tumblr.com/98d35498cf317d…b1gvo3_1280.jpg]


    I'm relatively happy with the layout, but I'm still not sure about how it looks, so any feedback you have is appreciated. There are a couple more pictures here.

    Display More


    nice! I've not often been to skateparks where the ramps are so close together tho. and definitely no skateparks with grates between the obstacles. maybe move some ramps to make a bit more space and to make the grates more believable? or change the grates to reinforced glass? or cover the grates with a layer of reinforced glass..?

  • kinggambit
    • September 21, 2014 at 4:45 PM
    • #11,388
    Quote from Single

    I'm working on an arms race map for CS:GO, set at a sunny beach-side skate park.


    [Blocked Image: https://38.media.tumblr.com/2ded8f715db211…b1gvo2_1280.jpg]


    [Blocked Image: https://33.media.tumblr.com/98d35498cf317d…b1gvo3_1280.jpg]


    I'm relatively happy with the layout, but I'm still not sure about how it looks, so any feedback you have is appreciated. There are a couple more pictures here.

    Display More


    Needs func_vehicle with skateboards!

  • Vaya
    • September 22, 2014 at 10:48 AM
    • #11,389

    [Blocked Image: http://i.imgur.com/JFf9FEm.jpg][Blocked Image: http://i.imgur.com/NnyDF1w.jpg]


    Pro mapper by next week


    I'll post some real screens when it's less embarrassing

  • Idolon
    • September 22, 2014 at 7:40 PM
    • #11,390

    Mostly finished up the last 20 brush map, and started making another one! I should probably be studying instead

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush10006.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush10007.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush10008.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush10009.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush20003.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush20004.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush20005.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/37624951/20brushes/20brush20006.jpg]

    Need to redo the color correction on the 2nd one for sure.

  • General Vivi
    • September 22, 2014 at 8:34 PM
    • #11,391

    That, is just alllll kinds of SICK.

  • 2d-chris
    • September 22, 2014 at 9:01 PM
    • #11,392

    that's cool, there's tons of room for cool abstract art in games - pretty underdone if you ask me.

  • Single
    • September 23, 2014 at 1:42 AM
    • #11,393
    Quote from kinggambit

    Needs func_vehicle with skateboards!


    func_vehicle is not a crime! I'll see what I can put in.


    Quote from Deh0lise

    Add glass? I think there is a reinforced one that may fit. Looks interesting btw


    Quote from killertomato

    nice! I've not often been to skateparks where the ramps are so close together tho. and definitely no skateparks with grates between the obstacles. maybe move some ramps to make a bit more space and to make the grates more believable? or change the grates to reinforced glass? or cover the grates with a layer of reinforced glass..?

    I've tried out glass instead of the grates, it works fairly well, I'll probably keep it. And killertomato, I'll look at moving things apart. Thanks for the feedback everyone!

  • Squad
    • September 23, 2014 at 3:07 AM
    • #11,394
    Quote from Idolon

    Mostly finished up the last 20 brush map, and started making another one! I should probably be studying instead


    Need to redo the color correction on the 2nd one for sure.


    Looking great! Just wondering, are these 20 brush maps a challenge you put upon yourself or is it a competition being runned somewhere?

  • Spherix
    • September 23, 2014 at 8:13 AM
    • #11,395
    Quote from Squad

    Looking great! Just wondering, are these 20 brush maps a challenge you put upon yourself or is it a competition being runned somewhere?


    See: http://facepunch.com/showthread.php?t=1425511

  • Idolon
    • September 23, 2014 at 6:37 PM
    • #11,396

    Holy cow, thanks everyone! These are for the Facepunch contest, but I'm mostly making them for my own enjoyment. It's a good exercise in design; I recommend you all to take a shot at it.

  • Vinneri
    • September 24, 2014 at 10:23 PM
    • #11,397

    There is so much to do, but I'm really happy with the beginning.

    De_agri ready for playtest tomorrow

    [Blocked Image: http://puu.sh/bMshS/08d6e90037.jpg]

  • Drakeee
    • September 25, 2014 at 2:36 PM
    • #11,398

    From my latest, de_outpost


    [Blocked Image: https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-xap1/t31.0-8/10714198_10204817594548089_3394105011755227520_o.jpg]

  • TheGuma
    • September 25, 2014 at 4:37 PM
    • #11,399

    Ahh.. Silly Imgur. Didn't let me edit the titles, but oh well. Hope you get what i mean

    (It was faster to put it on Imgur, really)

    Since I put links to albums, I also did a spoiler.


    I have quite a lot of stuff going naow, so here ya go -


    Quote

    De_Oasis Progress (Yay)


    http://imgur.com/a/dYPJh


    Cs_Mansion (Remake, copyright folks. But whatevez, I'll get in touch with original creator.)


    http://imgur.com/a/btNyk

    Display More
  • TheOnlyDoubleF
    • September 25, 2014 at 6:07 PM
    • #11,400
    Quote from ChA1NsAw

    Trying out some additions as the gameplay was all over the place. Imbalanced amount of trickjumps and mid-air 'dogfights' compared to close combat.

    The ledge rails redirect movement to the bridges and decrease the flat open area.

    The bridge itself is added so the long pathway is interrupted, lift removed, liftjumping to the bridge is easy with regular lift jump. Before you could only reach the roof with a hard dodge-liftjump. Now it's also easy to get to if your on the far right side. You're not forced to take the lift or jump pad.

    As for the lighting in this area; I did not attend to it yet. It's rather dull now.

    Still need to add props too.

    [Blocked Image: http://i.imgur.com/NPlFxxi.jpg]

    [Blocked Image: http://i.imgur.com/F8XUAvU.jpg]

    And I don't know why, but I love to stare at this:

    [Blocked Image: http://puu.sh/bNsgJ/7d1d72b9d3.png]

    Display More


    It seems very clean.

    If mine could be as clean... Ahah

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™