Quote from SpherixQuite surprised to see no posts about this gem yet that I ran across on Facepunch:
{"$basetexture" "nicoreda/brickwall1_pa" }Basetexture have: RGB + Alpha = Diffuse + Heightmap [Blocked Image: http://img110.xooimage.com/files/6/9/4/untitled-477ab01.jpg] If I may link: http://facepunch.com/showthread.php…=1#post45897957
I tested it but it is unlit... It may be useful in some walls, playing with diffuse color to fake it, but It is not suited to every situation.
Searching in the VDC I've found this about parallax https://developer.valvesoftware.com/wiki/Parallax_mapping, and it says it should work as lightmappedgeneric, but it actually doesn't, at least not with detail & specular maps.
It is an interesting feature, but I'm not using it by now..
EDIT: There is a mod that does a good parallax mapping right, I've found this link: http://www.interlopers.net/forum/viewtopic.php?f=16&t=13380 not build into CSGO though