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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Vilham
    • June 15, 2014 at 6:11 PM
    • #11,121

    Felt like making a map for something slightly different the last week, so cracked open the starcraft 2 editor and put together a map with a slightly different focus than most current 1v1 maps. It has a none raised main and a secure 2nd. Fairly open at the sides to allow drop play and side routes to allow run bys.


    [Blocked Image: http://i.imgur.com/aZy4DSU.png]


    Main, expo and 3rd.

    [Blocked Image: http://i.imgur.com/sq0TQfY.jpg]


    4th and 5th bases

    [Blocked Image: http://i.imgur.com/CiGuqUC.jpg]


    [Blocked Image: http://i.imgur.com/OvYiTRB.jpg]


    [Blocked Image: http://i.imgur.com/iyO1STs.jpg]

    [Blocked Image: http://i.imgur.com/jo3mkrI.jpg]


    Editor is basically the same as WC3 editor, seems the more advanced functionality like scripting and data is a bit different, but haven't experimented with that yet.

  • holiestcows
    • June 15, 2014 at 6:17 PM
    • #11,122

    That is a very unique main expansion spot with the LoS vent blockers.

  • Minos
    • June 15, 2014 at 8:24 PM
    • #11,123

    Pro tip: ctrl + shift + L bakes static lighting for cliffs and terrain (you can tweak the shadows intensity under map properties)

  • Minos
    • June 15, 2014 at 8:43 PM
    • #11,124

    Sneak peek time


    sidewalks:

    [Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_sidewalk.jpg]


    and a new parallax material:

    [Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_parallax_02.jpg]


    Hoping to have something to show soon!

  • mr.P
    • June 20, 2014 at 3:01 PM
    • #11,125
    Quote from Castle

    Here is the latest video for my TF2 CTF level


    Episode 11 of Castle Does, TF2 CTF_TheDamned_b3

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    I will begin putting my videos on this thread rather than make new threads as I plan to be making A LOT of these videos and I dont want to spam.


    watched it, nice

    i wouldnt mind if you put 'em all in the same thread in the 3d-forum, will make it easier for people to watch, and you can just edit your 1st post to have all the video-blogs listed, perhaps with a little description what each episode contains,

  • Skacky
    • June 20, 2014 at 9:07 PM
    • #11,126

    Today I bring you pixels. I have one week to finish this map before the deadline.

    [Blocked Image: http://i.imgur.com/R0X28tyl.jpg]


    [Blocked Image: http://i.imgur.com/KropFkFl.jpg]


    [Blocked Image: http://i.imgur.com/YDdhhc4l.jpg]


    [Blocked Image: http://i.imgur.com/VQXXbDrl.jpg]


    [Blocked Image: http://i.imgur.com/BvZMLe6l.jpg]


    [Blocked Image: http://i.imgur.com/cNjkVxxl.jpg]

  • Sprony
    • June 20, 2014 at 9:40 PM
    • #11,127

    Sweet dude! Sort of an unofficial sequel to Honey by CZG? Or did you just use some of it's assets?

  • Skacky
    • June 20, 2014 at 9:41 PM
    • #11,128

    It's for a map jam and the theme is Honey, so yeah we are encouraged to use the assets.

  • TopHATTwaffle
    • June 20, 2014 at 9:49 PM
    • #11,129
    Quote from nicoreda

    [Blocked Image: http://i.imgur.com/YiNDWLI.jpg]

    [Blocked Image: http://i.imgur.com/BVTTmXs.jpg]


    How did you get the little cuebmap spheres?

  • nicoreda
    • June 20, 2014 at 10:57 PM
    • #11,130
    Quote from TopHATTwaffle

    How did you get the little cuebmap spheres?

    Hey, I've coded a plugin for csgo that it look all cubemap in a sphere cubemap can be disabled or enabled in game.

    Just a func_instance with sphere + cubemap in it :3

  • RaVaGe
    • June 21, 2014 at 6:58 PM
    • #11,131

    And what's the point of doing that exactly ?

  • Skacky
    • June 22, 2014 at 10:54 PM
    • #11,132

    Another week to go but I'm actually mostly done. The whole path to the silver key is 100% complete with all encounters set up for all difficulties. Now to create the rest of the path to the gold key and to the final arena.


    [Blocked Image: http://i.imgur.com/D5skOGwl.jpg]


    [Blocked Image: http://i.imgur.com/tZeC2vil.jpg]


    [Blocked Image: http://i.imgur.com/SCBWKq9l.jpg]


    [Blocked Image: http://i.imgur.com/5SoQ0oxl.jpg]


    [Blocked Image: http://i.imgur.com/sv8b0Yrl.jpg]


    [Blocked Image: http://i.imgur.com/ReVj1Nsl.jpg]

  • General Vivi
    • June 23, 2014 at 1:27 AM
    • #11,133

    Agreed! I was watching Tddaz play through some similar themed maps yesterday and they were amazing!

  • FMPONE
    • June 23, 2014 at 4:14 AM
    • #11,134

    Those are very strong screenshots, mate

  • Sprony
    • June 23, 2014 at 7:56 AM
    • #11,135

    Excellent Skacky! Looking really good. Can't wait to play it. After all these years, there's still so much life in Quake. A true timeless classic!

  • holiestcows
    • June 23, 2014 at 8:38 PM
    • #11,136

    Old School level design is beautiful.

  • Sjonsson
    • June 24, 2014 at 2:21 PM
    • #11,137

    So here's an update on one of the games I'm currently working on!

    Edit: Yes I know, we really need to go our the sound effects (read fart sound).


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  • PogoP
    • June 24, 2014 at 4:28 PM
    • #11,138

    Haha that looks fun

  • RaVaGe
    • June 24, 2014 at 6:45 PM
    • #11,139

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/tf2f.jpg]


    I'm doing some tf2 again, nothing fancy but it's a good start

  • Sjonsson
    • June 24, 2014 at 7:08 PM
    • #11,140
    Quote from PogoP

    Haha that looks fun

    Thanks! Glad you like it!

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