WIP in WIP, post your level screenshots!
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Quote from spence
Found some more time to work on my airport map (cs_hijack) now that exams are almost finished for the year.
Looks really cool, spence! I'm gonna check it out as soon as I can. May take a few days as I've just moved into a new appartment this weekend and I didn't bring my PC yet (currently on a very crappy laptop
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almost done with de_fuel just a few more tweaks (also updated the workshop link )
[Blocked Image: http://i.imgur.com/EJ7KRlf.jpg]
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Quote from Minos
Not sure where to post this, here's a first iteration of a parallax material in Unreal 4

[Blocked Image: http://thiagoklafke.com/futuresampa/wip01/sampa_parallax01.gif]
can you explain what goes into it? Are there a lot of interacting layers?
It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited.
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Quote from AlexM
can you explain what goes into it? Are there a lot of interacting layers?
It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited.
Would totally love to know too. Impressive stuff still.
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It's just a bumpoffset node that acts as a UV for a texture. There are a few tutorials on it floating around youtube.
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It reminds me of another similar technique, interior mapping: http://interiormapping.oogst3d.net/
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Quote from AlexM
can you explain what goes into it? Are there a lot of interacting layers?
It's one of those things where I start to worry the shader complexity is so large that it might actually be better to model it out in cases where you are fill rate limited.
It's a pretty simple shader actually, the tricky part is making good parallax layers that tile well and look believable

Here's a UDK tutorial, the nodes are still the same in Unreal 4:
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Been working on this while I polish Crown, it's based on a piece of concept art by Jonas De Ro. He was nice enough to approve:
[Blocked Image: http://theroundtablet.com/wp-content/uploads/2011/07/oaks-crossing.jpg]
[Blocked Image: http://i.imgur.com/3ymPkBY.jpg]
This is probably gonna be a solo project.
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FMPONE, that looks amazing!

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Daaaayum. Did you use displacements for those rounded roofs or models? Needs more mountains btw

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Holy macaroni.
Is that going to be a playable map or just a scene FMPONE?
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Nice concept and great execution so far! I know it's all wip, but the moss on the ground looks a bit random. Would also help for gameplay/player leading to make the stone path more like in the concept.
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working on an homage to "The Garden of Forking Paths"
[Blocked Image: http://static.mapcore.org/uploads/monthly_05_2014/post-13234-0-63628400-1401289290.gif]
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Awesome man, looks sick. I assume Unity?
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Quote from FMPONEDisplay More
Been working on this while I polish Crown, it's based on a piece of concept art by Jonas De Ro. He was nice enough to approve:
[Blocked Image: http://theroundtablet.com/wp-content/uploads/2011/07/oaks-crossing.jpg]
[Blocked Image: http://i.imgur.com/3ymPkBY.jpg]
This is probably gonna be a solo project.
awesome! makes me wanna have some mead! reminds me on witcher on happy pillz,...want interiors on all houses only lit by candles!

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Reminds me of DoD! Looking cool so far. Any custom textures?
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There's custom textures but it's a lot of editing existing stuff/placeholder stuff I need to replace later.
Also, I may or may not be channeling my inner DoD-fan, since it may never return, or so it seems. That game was peak Maps.
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