Quote from dewdleHey All,
Working on some updates on my mod.
Variety of areas I'm currently working on:
You should work on your lighting/texturing/brushwork dude, everything looks flat and not really coherent, check out this article.
Quote from dewdleHey All,
Working on some updates on my mod.
Variety of areas I'm currently working on:
You should work on your lighting/texturing/brushwork dude, everything looks flat and not really coherent, check out this article.
Hello everyone,
I'm working on a deathmatch type map, still work in progress.
Wanna make something small, but with a bunch of secrets.
http://steamcommunity.com/sharedfiles/fi…s/?id=247597661
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I've been working on my GB/CEVO level for a while. This is the most complete area that I have of it... FOR NOW.
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Really great link RaVaGe, cheers.
Will have a look at implementing that sort of lighting in my levels.
Cool shots Douglas, I especially like the golden light from the skylights and the little rivets on the floor. I'd say the spotlights could be toned down just a little though.
Quote from text_fishCool shots Douglas, I especially like the golden light from the skylights and the little rivets on the floor. I'd say the spotlights could be toned down just a little though.
Thanks for the feedback! I'm still playing with the lighting. I'm not at that sweet spot. I was speaking to someone else as well, they gave me lots of pointers on making that area look less bland. I got a busy night of fixes!
Quote from OrnateBaboonHaving some trouble deciding what direction to take the map visually. Post process/fog is too strong in both cases though. Anyone got any strong preferences about what looks best? Snow theme is further along regarding work done to it, but should the sunny version be better, it is easy enough to change back.
Also not sure how snowy it will have to be to get right. For example, will the grass and trees need snow on them to sell the theme? Also, some areas might look a little odd, since it is quite rare to see snow and palm trees in the same place.
I think the snow version is a neat idea. Have you considered mixing both wheather settings? I mean: the snow version (without snow falling down though) with the sunny bright lighting. It would still require some tweaking off course, but perhaps worth a try ![]()
You should then probably change the 3D skybox to make it look like the village/town is located somewhere in the mountains, to make the snow look more believable (which it is currently lacking a bit). de_cbble has some nice mountain models that could come in handy for this. Palm trees and tropical plants would have to go and foliage in general would greatly benefit from a "snowy" or "frozen" look. Trees could be replaced by trees without leafs or pine trees.
Overall, looks like a solid map! Been waiting to try this one out, so I'll definately gonna run around in it sometime soon ![]()
Here are some examples about the snowy sunny setting ![]()
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mouse project on pause for a little while, working on a new small ue4 game in the meantime ![]()
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I'm working in the aesthetics part of a map I did long ago, de_rails (already fixed some gameplay issues it had). I'm doing night/snowed setting. I need CC, a radar and few minor adjustments (bumps, etc)
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Quote from Pampersmouse project on pause for a little while, working on a new small ue4 game in the meantime
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Dude, I love Low-Poly art work...
OrnateBaboon: although snow can happen in locations were palms live, your environment doesn't suits the use of such tree-asset IMO; if it was more clearly a coastal place it would be less uncanny.
As others said, you can use other kind of trees… if not available in CSGO, there are plenty in DODS that I think you could import, at least to test the visuals while shopping around for what looks best for you.
Like very much the geometry.
That's quite dark ![]()
oish I've been slacking. Added some models and refined layout for de_fracture:
A (closet-side):
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A (site-side):
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Mid:
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B (now featuring 3 surfing spots!):
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My Chivalry map Antrum:
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A corridor
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It's probably due to these crappy monitors at work (weekend shifts) but from here, it's way too dark man.
Yeah that looks more dark than anything else. Maybe it works better ingame.
I made some brogress[Blocked Image: http://i.imgur.com/k8eoLC9.jpg]
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made a wisp creature for a little personal project I've started
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