1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • DrywallDreams
    • March 12, 2014 at 2:25 AM
    • #10,901

    [Blocked Image: http://i.imgur.com/Vlkg27C.jpg]


    opinions on this? is it too noisy at all? Specifically the back wall, should I slop some paint on there or something? Note that I'm standing above where Ts enter, you normally can't get there and the tree is out of the way.

  • Squad
    • March 12, 2014 at 2:31 AM
    • #10,902

    Overall definately not too noisy. The back wall would be better with a lighter texture, especially because it's exactly where the bombspot is located.

  • Squad
    • March 12, 2014 at 2:34 AM
    • #10,903
    Quote from Anduriel

    Just wanted to upload two editor shots of a CS:GO map I'm currently working on with my mate SirK. It's in an early stage, so still a long way to go. Wanted to share it also to motivate myself.


    [Blocked Image: http://i.imgur.com/hJt8ISd.jpg]


    [Blocked Image: http://i.imgur.com/D10Ug92.jpg]


    What's the theme going to be? Overall, nice start, but try to not get into to tiny details before having it properly playtested (unless you've already done so). Keep at it!

  • Hipshot
    • March 12, 2014 at 11:48 AM
    • #10,904

    Been working on some desert things lately, this is one of the themes, out side desert area.


    [Blocked Image: http://zfight.com/misc/images/desert.png]

  • Vilham
    • March 12, 2014 at 1:49 PM
    • #10,905

    hammerwatch 2?

  • Hipshot
    • March 12, 2014 at 7:32 PM
    • #10,906
    Quote from Vilham

    hammerwatch 2?


    Nah, an expansion with some classes and new levels. A sequel will most likely have this theme somewhere though.

  • ShockaPop
    • March 13, 2014 at 3:56 PM
    • #10,907

    Looking awesome Hipshot! I was confused a little with the cliffs because they're missing the shadows. Obviously it's a work in progress.

  • squishy44
    • March 13, 2014 at 7:39 PM
    • #10,908

    Time to bring this back to life after not working on it for a year

    [Blocked Image: http://i.imgur.com/3OqxMi6.jpg][Blocked Image: http://i.imgur.com/TXnzPkr.jpg]

  • UnknownPredator
    • March 15, 2014 at 11:18 PM
    • #10,909

    [Blocked Image: http://i.imgur.com/t8aHELI.jpg]

    Making a new CSGO Map based on a Cold war era Russian bunker.

  • FMPONE
    • March 16, 2014 at 3:48 AM
    • #10,910

    Beautiful stuff! I think the top of the displacements need to be more round and well thought out

  • Spherix
    • March 16, 2014 at 9:17 AM
    • #10,911

    Who's constantly sweeping those paths? It's snowing yet those paths seem 100% free of snow

  • Sprony
    • March 16, 2014 at 1:03 PM
    • #10,912
    Quote from UnknownPredator

    [Blocked Image: http://i.imgur.com/t8aHELI.jpg]

    Making a new CSGO Map based on a Cold war era Russian bunker.


    Custom textures and sky?

  • RaVaGe
    • March 16, 2014 at 1:29 PM
    • #10,913

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00001.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00004.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00005.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00006.jpg]


    Expect a release soon !!!!!!!1!1!1!1!1

  • Pampers
    • March 16, 2014 at 1:38 PM
    • #10,914

    I think you should use more variety in your textures, pic #3 is all blue!

  • RaVaGe
    • March 16, 2014 at 2:30 PM
    • #10,915
    Quote from Pampers

    I think you should use more variety in your textures, pic #3 is all blue!


    There's no lighting yet, so yeah it looks pretty blue, but I want to divide the map into two distinct colors, you know it's tf2 so you have to follow a strict color scheme if you don't want to disturb the player, but IMO, a good job on the lighting will do the trick.

  • Sprony
    • March 16, 2014 at 2:47 PM
    • #10,916
    Quote from RaVaGe

    There's no lighting yet, so yeah it looks pretty blue, but I want to divide the map into two distinct colors, you know it's tf2 so you have to follow a strict color scheme if you don't want to disturb the player, but IMO, a good job on the lighting will do the trick.


    It's your vision and I respect that. But even with great lighting, a bit more color variation couldn't hurt.

  • Pampers
    • March 16, 2014 at 3:27 PM
    • #10,917

    little helper now communicates through the medium of text

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Vilham
    • March 16, 2014 at 3:53 PM
    • #10,918

    mr meeseeks is what he reminds me of.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • kikette
    • March 16, 2014 at 7:33 PM
    • #10,919

    I really enjoy the pit idea ! It makes the level looking different

  • FMPONE
    • March 16, 2014 at 7:42 PM
    • #10,920
    Quote from RaVaGe

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00001.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00004.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00005.jpg]

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/brazil/2014-03-16_00006.jpg]


    Expect a release soon !!!!!!!1!1!1!1!1

    Display More


    That looks nice but very realistic for TF2 IMO. Still fucking beautiful and great.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  2. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  3. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  4. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™