WIP in WIP, post your level screenshots!
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Some progress on de_season revamp. Getting structure done and simplifying. Not totally sold on white brick but used as temp.
[Blocked Image: http://i.imgur.com/YgpUUKC.jpg][Blocked Image: http://i.imgur.com/6FZyIcJ.jpg]
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I like it, but I think you're starting to get noisy and there are a few too many conflicting, beighish colors in the screens. Get rid of the construction materials and grittyness, and try to make it look like a greenhouse:
Red brick/wood walls (light contrast), extensive use of white wood for a pillar system
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[Blocked Image: http://greenhousesreviewed.com/wp-content/uploads/2012/11/Conservatory-Greenhouse-Interior2.jpg]
This will bring out the greens in the plants and make them rich, and lush, which is what season is going to be successful with imo
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Nice progress! Lots of potential for a unique looking map.
I actually thought of this type of thing when seeing the screens. Back walls as windows to give a sense of openness. Might get too busy though.
[Blocked Image: http://www.skybex.com/home/Green_01.jpg][Blocked Image: http://www.skybex.com/home/Green_02.jpg][Blocked Image: http://www.skybex.com/home/Green_03.jpg]
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I'd suggest using some dirty red brick walls for a bit of color that fits in.
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I guess this is eligible to post here.
I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.
As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.
[Blocked Image: http://cloud-4.steampowered.com/ugc/883004558046155193/C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6/]
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Quote from charlieDisplay More
I guess this is eligible to post here.
I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.
As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.
[Blocked Image: http://cloud-4.steampowered.com/ugc/883004558046155193/C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6/]
Nice man, that's good progress. Keep at it.
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Quote from charlieDisplay More
I guess this is eligible to post here.
I'm using this as an opportunity to understand UDK better and improve on my art/modelling skills in general. More models for the scene are to come.
As it is now, it feels pretty desaturated. And like always, everything is still pretty early work in progress.
[Blocked Image: http://cloud-4.steampowered.com/ugc/883004558046155193/C1BF47A1682C9CFE7A5CB04FBE395BBED0F4F3D6/]
best unintentional motivational poster ever

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I was bored today.
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is there a hurt trigger attached to the kart?
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There currently is, yeah. It was just fiddling around, if I'd ever go and finish it I would surely use Vscript
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layout to my next level cs_rush, prob ready for a first release later tonight,
ct must rescue some npc from some serious t snuggles...
[Blocked Image: http://i.imgur.com/6BiedTu.jpg]
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Hey bud ! Made a paintover. Play more with ligthing

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Quote from Seldoon182
Hey bud ! Made a paintover. Play more with ligthing

[Blocked Image: http://i.imgur.com/6BiedTu.jpg]
[Blocked Image: http://i.imgur.com/eLkmbR2.jpg]
yeah, might play some more with the colors, wanted to get a feeling like this (attached picture) but might need more vegetation,
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Very nice, reminds me of farcry 3
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Quote from mr.P
updated light, you can test the map at the workshop...should be live any minute now, enjoy
That is much better!
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