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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • penE
    • January 9, 2014 at 3:35 PM
    • #10,761

    thank you very much.


    e-freak: Our coders are making progress but it has been slow in the last weeks. I hope output increases on that end now that we come closer to the deadline. Wish I had been on one of your teams when you where still here. Together we'd have rocked!

  • Seldoon182
    • January 9, 2014 at 4:16 PM
    • #10,762

    I suggest Gabe: Origins as the game title !

  • penE
    • January 9, 2014 at 4:24 PM
    • #10,763

    Aahaha, indeed! Our Imaginations of young Gabe actually were the main inspiration for the character lol.

  • Vilham
    • January 9, 2014 at 4:52 PM
    • #10,764

    First shot looks damn sweet.

  • RedYager
    • January 9, 2014 at 10:49 PM
    • #10,765

    PenE that looks badass, I love your work

  • shaviro
    • January 10, 2014 at 11:02 AM
    • #10,766

    Some excellent stuff in here. Very inspiring

    I really envy the people working on nice bright outside areas with terrain, streets and what have you. Sadly that's not really an option for the project I'm working on. Here's a little new WIP stuff for Doom3: Phobos


    [Blocked Image: http://www.tfuture.org/media/m3o/shot01_t.jpg]


    [Blocked Image: http://www.tfuture.org/media/m3o/shot02_t.jpg]


    [Blocked Image: http://www.tfuture.org/media/m3o/shot04_t.jpg]


    [Blocked Image: http://www.tfuture.org/media/m3o/shot03_t.jpg]

  • PogoP
    • January 10, 2014 at 2:36 PM
    • #10,767

    That looks ace!

  • BJA
    • January 10, 2014 at 3:01 PM
    • #10,768

    Nice shots Great to see you guys are still working on phobos.

  • FMPONE
    • January 10, 2014 at 11:05 PM
    • #10,769

    That looks fantastic. Really brings out the best in the engine.


    Only critique would be the use of the caution stripes in the atrium. The yellows are great in the scene but caution stripes have their own sort of identity and seem out of place in such a clean area and being used in such a fashion.

  • UnknownPredator
    • January 11, 2014 at 5:33 AM
    • #10,770

    Made some progress on my csgo map , here is an album

    http://imgur.com/a/U73BB#0

  • D3ads
    • January 11, 2014 at 6:25 PM
    • #10,771
    Quote from shaviro

    Here's a little new WIP stuff for Doom3: Phobos

    Hey that's looking fantastic, good to see that mod is still going, had hardly any updates on the moddb page. Look forward to more!

  • Eyce
    • January 12, 2014 at 9:03 AM
    • #10,772

    My little Antarctic Station themed TF2 map is coming along pretty well. Loads of particle effects and ropes blowing about in the wind. Pretty happy with the results so far.

    Still need to do some fog controller magic for inside the major buildings and the deathpit, though.

    [Blocked Image: http://i.imgur.com/BowJggk.jpg]

    [Blocked Image: http://i.imgur.com/pwLVUhW.jpg]

    [Blocked Image: http://i.imgur.com/FatCrNm.jpg]

    [Blocked Image: http://i.imgur.com/QiUE6uh.jpg]

  • Taylor Swift
    • January 13, 2014 at 11:04 AM
    • #10,773

    [Blocked Image: http://www.freewebs.com/nznexus/last3.jpg]

  • ⌐■_■
    • January 13, 2014 at 11:16 AM
    • #10,774
    Quote from Nz-Nexus

    [Blocked Image: http://www.freewebs.com/nznexus/last3.jpg]


    I really want to like this

  • Sentura
    • January 13, 2014 at 11:46 AM
    • #10,775
    Quote from Eyce

    My little Antarctic Station themed TF2 map is coming along pretty well. Loads of particle effects and ropes blowing about in the wind. Pretty happy with the results so far.

    Still need to do some fog controller magic for inside the major buildings and the deathpit, though.

    [Blocked Image: http://i.imgur.com/BowJggk.jpg]

    [Blocked Image: http://i.imgur.com/pwLVUhW.jpg]

    [Blocked Image: http://i.imgur.com/FatCrNm.jpg]

    [Blocked Image: http://i.imgur.com/QiUE6uh.jpg]

    Display More

    Oh man I'd totally add a trigger_hurt outside with minimal damage (0.5-1/sec) just to keep people on their toes.

  • Puddy
    • January 13, 2014 at 12:31 PM
    • #10,776
    Quote from Sentura

    Oh man I'd totally add a trigger_hurt outside with minimal damage (0.5-1/sec) just to keep people on their toes.


    That wouldn't be annoying.

  • dux
    • January 13, 2014 at 8:15 PM
    • #10,777

    Sentura's school of game design #73: Be annoying

  • JeanPaul
    • January 13, 2014 at 11:00 PM
    • #10,778

    So you want to discourage the player from walking around in a majority of the map? Yuck bro!

  • mkandersson
    • January 14, 2014 at 2:12 PM
    • #10,779

    It can work if you incorporate it into the level properly and not just smacking a hurt volume outside. You can have occasional snow storms that temporarily shrinks the level and changes the flow a bit. Or you can have it on all the time and then heal the players back up to their previous health once you get back inside but that means keeping track of each players hp and as far as I know that cant be done in TF2. You also need to have some form of incentive like rewards to have them risk going outside instead of camping, else it kinda sucks.

  • Rick_D
    • January 16, 2014 at 2:22 PM
    • #10,780

    just add a post process that slowly adds frost/ice on the screen so vision gets more obscured the longer you stay outside - then there is an actual risk/reward element that doesn't add any annoying hurt or health-draining "mechanics"

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