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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Eyce
    • July 1, 2013 at 9:50 AM
    • #10,281
    Quote from JeanPaul

    And Eyce, you will have problems having the spawn door open directly to that control point. But the aesthetic looks nice so far.

    Thanks for catching that out, I forgot to go back after doing that triangular ceiling to the roof. This is just enough to prevent viewing 2/3rds of the point.


    [Blocked Image: http://i.imgur.com/rpRCCAl.jpg]

    In other news, flank corridor. Length subject to change.

    [Blocked Image: http://i.imgur.com/JBBKidW.jpg]

  • blackdog
    • July 1, 2013 at 10:38 AM
    • #10,282

    holiestcows: are the A & B signs visible from T spawn? There are so many smokestacks that seem they could be covered. Keep it going.

  • Tschoppo
    • July 1, 2013 at 3:15 PM
    • #10,283

    quick texturetest, handsculpted and painted in mudbox.

    its a map for Pirates, Vikings & Knights II set in a giant stomach ^^.

    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-07-01_00007.jpg]

    just Source displacements and one texture at this point.

  • holiestcows
    • July 1, 2013 at 6:37 PM
    • #10,284

    B and A are not visible from CT or T spawn. The general area is visible though.


    Quote from Tschoppo

    quick texturetest, handsculpted and painted in mudbox.
    its a map for Pirates, Vikings & Knights II set in a giant stomach ^^.
    [Blocked Image: http://i1192.photobucket.com/albums/aa326/Tschoppo/2013-07-01_00007.jpg]
    just Source displacements and one texture at this point.

    Is that the inside of a whale stomach?

  • JeanPaul
    • July 1, 2013 at 8:18 PM
    • #10,285

    Jabu Jabu?

  • Mazy
    • July 1, 2013 at 8:34 PM
    • #10,286
    Quote from Pericolos0

    any map with meatwalls gets my thumbs up


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  • TarrySruman
    • July 1, 2013 at 11:32 PM
    • #10,287

    John F Kennedy has such inspirational quotes

  • holiestcows
    • July 2, 2013 at 1:15 AM
    • #10,288

    I know I posted some shots yesterday, but there is some new content in these. Shows some more of the map, and has our fancy Crate models made by Az.


    [Blocked Image: http://i.imgur.com/N5q55Xr.jpg]

    [Blocked Image: http://i.imgur.com/gIy7ttA.jpg][Blocked Image: http://i.imgur.com/BaI6gDj.jpg]

  • sven
    • July 2, 2013 at 4:02 PM
    • #10,289

    It's a bit hard to see how all the routes go, so I can't say much about the gameplay, but the theme and execution so far look awesome!

  • TarrySruman
    • July 3, 2013 at 8:49 AM
    • #10,290

    Those catwalks look hella confusing. Make sure the routes are clear enough for people to know where theyre going

  • Spherix
    • July 3, 2013 at 10:48 PM
    • #10,291

    Vertexes, yuck! Porting an old map


    [Blocked Image: http://s24.postimg.org/oul3vxx91/vertexes.jpg]

  • Taylor Swift
    • July 4, 2013 at 1:12 AM
    • #10,292

    why hasnt anyone made a map for bioshock...tombraider?

  • holiestcows
    • July 4, 2013 at 2:45 AM
    • #10,293
    Quote from Nz-Nexus

    why hasnt anyone made a map for bioshock...tombraider?

    Because...you... cant?

  • Seldoon182
    • July 4, 2013 at 7:51 AM
    • #10,294

    Made a map for Pong !


    [Blocked Image: http://i.imgur.com/nZlS8mw.jpg]

  • blackdog
    • July 4, 2013 at 8:37 AM
    • #10,295

    Woa, how does this pic cause an "hall of mirrors" effect in my browser?

  • knj
    • July 4, 2013 at 9:08 AM
    • #10,296
    Quote from Seldoon182

    Made a map for Pong !


    [Blocked Image: http://i.imgur.com/nZlS8mw.jpg]

    dat map !

  • selmitto
    • July 4, 2013 at 2:37 PM
    • #10,297
    Quote from Seldoon182

    Made a map for Pong !


    [Blocked Image: http://i.imgur.com/nZlS8mw.jpg]

    Loved the lighting! However, I believe you could make a better use of it if you applied a little more harmony/ use complementary colors. I would suggest the classic blorange. However, this technique might be seen as too lazy in the eyes of some designers. If you could pump up the lighting quality to make it at the same level of awesomeness as your brushwork, this map would be a global hit!

    Good job.

  • sven
    • July 4, 2013 at 4:56 PM
    • #10,298

    Nah, the color palette is fine, it just needs some better HDR tonemapping, and some bloom would work wonders.

  • RaVaGe
    • July 4, 2013 at 5:24 PM
    • #10,299

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/nZlS8mw.jpg]


    I did some improvements, this map lacks of blue.

  • Vilham
    • July 4, 2013 at 5:31 PM
    • #10,300

    Not enough bloom. Needs bloom everywhere.

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