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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • selmitto
    • March 27, 2013 at 4:31 PM
    • #10,101

    A game that I'm developing by myself:

    (it's as the thread says: WIP in WIP! lol)

    [Blocked Image: http://www.anselmo.gd/temp/img/WIP_gofigurelol.png]

    (this current character's art was not my creation)

  • holiestcows
    • March 29, 2013 at 9:41 PM
    • #10,102

    Started working on my SP mod project again, some of you may remember it.

    [Blocked Image: http://i.imgur.com/0jpGDL3h.jpg]

    [Blocked Image: http://i.imgur.com/5NSAASH.jpg]

    [Blocked Image: http://i.imgur.com/OdgqwM9.jpg]

    The last image is heavy WIP. Its going to be some sewer tunnel. I got to raise the water height and make it a dirtier/darker texture.

  • WD
    • March 30, 2013 at 12:37 AM
    • #10,103

    holiestcows the first shot ain't bad, good lighting in that one. I think you've been improving lately.

  • holiestcows
    • March 30, 2013 at 3:52 PM
    • #10,104
    Quote from WhiteDevil

    holiestcows the first shot ain't bad, good lighting in that one. I think you've been improving lately.

    Thanks WhiteDevil. Ive been really trying to make this mod be very detailed and atmospheric the best I can. It wont have that much combat, but more interaction.

  • ElectroSheep
    • March 30, 2013 at 8:54 PM
    • #10,105

    Because I don't want to loose a lot of point ont he mapping contest because my map is too dark, i'm trying a daylight version, what do you think guys ?

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-30_00007.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-30_00008.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-30_00009.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-30_00010.jpg]

    Ho, and don't look at the skybox, it's the same xD

  • FMPONE
    • March 30, 2013 at 9:23 PM
    • #10,106

    very mysterious and beautiful. a bit too dark still tho

  • blackdog
    • March 31, 2013 at 12:12 AM
    • #10,107

    3Dnj, i'm definitely preferring the daylight version.

  • DrywallDreams
    • March 31, 2013 at 12:39 AM
    • #10,108

    I think the daylight version looks a lot better.

  • iwxanthi
    • March 31, 2013 at 1:13 PM
    • #10,109

    I agree. Still like FMPONE said a bit to dark

  • Em'
    • March 31, 2013 at 1:14 PM
    • #10,110

    Its cleary better, but still strange about lighting : your sun is pinkish/orangish, but do not has enough contrast to loos like a sunlight.

    Usually it lose contrast in the shadows when the sun is hidden by clouds (it smooth shadows and levels, but also the intensity of colors).

    I'd like to see what gives a directionnal light with more contrast, like this pic where the light burns the surface (http://cdn2.steampowered.com/v/gfx/apps/730…pg?t=1360355165)

    Or maybe it's just the skybox that mislead me

    edit ;like this http://uppix.net/7/8/a/6acecb73567f33a85669f85a20fd1.gif

  • ElectroSheep
    • March 31, 2013 at 3:36 PM
    • #10,111

    i know what you mean I tried this and I think next compil will be better too :

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-31_00007.jpg]

  • leplubodeslapin
    • March 31, 2013 at 3:51 PM
    • #10,112

    Muuuuuuuuch better like this !

  • RaVaGe
    • March 31, 2013 at 3:51 PM
    • #10,113

    It's a tad too yellow imo, try to push a lil' more the blue ambience.

    Something like that.

    [Blocked Image: https://dl.dropbox.com/u/4055243/2013-03-31_00007.jpg]

  • JeanPaul
    • March 31, 2013 at 5:17 PM
    • #10,114

    Nah the yellow compliments the plants well

    Also this isnt dice thank you

  • ElectroSheep
    • March 31, 2013 at 6:01 PM
    • #10,115

    Haha DICE we love you ^^

    yeah I will keep the yellow tone. The daylight version will help me to finish in time (contest is over in 15 days and so much ti do yet )

  • FMPONE
    • March 31, 2013 at 6:36 PM
    • #10,116

    I agree it's looking pretty awesome now. I don't agree to go totally in the direction Ravage has said, but no doubt I think you want to go slightly that way, a compromise between the two shots above would look nice

    There is also still a readability issue IMO on the interior walls. My suggestion is to use an "interior" and "exterior" brick, try to make the exterior brick cleaner and sunlit, and make the interior brick lighter and less noisy. The problem comes down to too much noise on the texture and too dark a texture

  • PogoP
    • April 1, 2013 at 2:52 AM
    • #10,117

    Doing some foliage testing in Cryengine and came up with a little Alpine forest/mountain scene. It's been pretty good fun.

    Lots more to do, though! I'm going to be adding in more colour variation next by having spots of bright, colourful plants/flowers.

    [Blocked Image: http://dl.dropbox.com/u/7557268/Forest/screen_01.jpg]

  • Em'
    • April 1, 2013 at 10:51 AM
    • #10,118

    Wow its really nice Pogop !

  • JeanPaul
    • April 1, 2013 at 5:13 PM
    • #10,119

    Not bad but it feels like you are purposely blocking a potentially cool vista scene in the background?

  • PogoP
    • April 1, 2013 at 5:18 PM
    • #10,120

    There's a big open section further up the hill that shows the vista! I'll show more screenshots soon.

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