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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • 2d-chris
    • March 18, 2013 at 7:11 PM
    • #10,081

    open up a gap in the ceiling and add lightshafts looks great though!!

  • RedYager
    • March 18, 2013 at 8:51 PM
    • #10,082
    Quote from 2d-chris

    open up a gap in the ceiling and add lightshafts looks great though!!

    I think there is a gap but it looks like its set at night/evening

    Super ridiculously bright moon? LAVA?

    Looks great 3Dnj, looking forward to seeing more

  • ElectroSheep
    • March 19, 2013 at 4:29 PM
    • #10,083

    Thanks guys

    Just two other from today. This will be hard to fine a good balance between dark and readability.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-19_00010.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-19_00012.jpg]

  • AlexM
    • March 19, 2013 at 4:43 PM
    • #10,084

    Robert that is looking fantastic. I love the painted look.

    3dnj looking great!

  • Skacky
    • March 19, 2013 at 4:52 PM
    • #10,085

    Yup, it's looking fantastic.

  • iwxanthi
    • March 22, 2013 at 2:08 PM
    • #10,086

    Something completely different from me this time. Currently working on a sidescroller called Dark Matter at Interwave:

    [Blocked Image: http://www.darkmatterthegame.com/wp-content/uploads/2013/03/pr_small_minimap01.jpg]

    I post more details in the game discussion forum when it's more finished

  • WD
    • March 22, 2013 at 4:30 PM
    • #10,087

    This is my arms race map that has been gathering dust for some time now. I'm planning on putting it to workshop since it was pretty fun to play.

    [Blocked Image: https://dl.dropbox.com/u/44433595/map/langame1.jpg]

    [Blocked Image: https://dl.dropbox.com/u/44433595/map/langame2.jpg]

    These are some older shots, I got rid of the brands since they have no place in a public release. The computers and cans are all breakable so it gets pretty messy once the round starts. Arms race is just perfect for this since there's no grenades so it's pretty smooth to have this much destruction.

    It has few side rooms also but it doesn't get much bigger than this, perfect for the standard 10 player matches.

  • blackdog
    • March 22, 2013 at 4:46 PM
    • #10,088

    Isn't it a bit too tight/dark? It can be just the angle of the shots, but i don't see much space to move around. In any case post al ink when you publish, playing very little, I usually just play this mode in CSGO.

  • ElectroSheep
    • March 23, 2013 at 3:39 PM
    • #10,089

    Started working on the bomb site A of Ruins

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-23_00002.jpg]

  • knj
    • March 23, 2013 at 5:41 PM
    • #10,090

    sweet !

    those Aztec assets are custom made by you ?

  • ElectroSheep
    • March 23, 2013 at 6:00 PM
    • #10,091

    There is no custom props here but I reworked all aztec texture to make them better and with a colors than fit the direction of the map. i made a little new texture too. But because I don't have a lot of time to make quality sculpted stuff, I'm working only on photoshop with 512px and I use detail map in game.

  • iwxanthi
    • March 23, 2013 at 7:54 PM
    • #10,092

    Some more compound stuff:

    [Blocked Image: http://i.imgur.com/Ng0boh6.jpg]

    [Blocked Image: http://i.imgur.com/UMLu0Gb.jpg]

  • AlexM
    • March 24, 2013 at 1:14 PM
    • #10,093

    Still figuring out unity

    [Blocked Image: http://25.media.tumblr.com/cf2fcb8d357de247fb40ce51ccad231e/tumblr_mk5nuvk9Y71rc9vrqo1_1280.png]

  • iwxanthi
    • March 24, 2013 at 10:32 PM
    • #10,094

    Worked a bit on the hostage rescue zone:

    [Blocked Image: http://i.imgur.com/2x43kph.jpg]

  • ElectroSheep
    • March 26, 2013 at 1:17 PM
    • #10,095

    This is the right path to the A bombsite of de ruins Should be ok for tomorrow playtest.

    [Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-26_00012.jpg][Blocked Image: http://www.minerality.fr/images/maps/csgo/2013-03-26_00014.jpg]

  • FMPONE
    • March 26, 2013 at 6:13 PM
    • #10,096

    It's too dark. I can't even see what I'm looking at on my phone, and I'm in a bright classroom with my phone brightness on max

  • selmitto
    • March 26, 2013 at 6:15 PM
    • #10,097

    Is it possible to crack open the ceiling a bit and let some strong moonlight get int to light the environment where needed?

  • ElectroSheep
    • March 27, 2013 at 9:51 AM
    • #10,098

    Well, we will see tonight during the playtest.

  • kikette
    • March 27, 2013 at 10:39 AM
    • #10,099

    Can't wait to test it =)

  • iwxanthi
    • March 27, 2013 at 2:12 PM
    • #10,100

    Yes a bit to dark it needs torches

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