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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • NeilJones313
    • March 1, 2013 at 7:26 AM
    • #10,041

    External Content www.youtube.com
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    I made this video to show what I think Animal Crossing would look like if made in first person. This is just a fan made video made using 3Ds max and Aftereffects it took me about 20 hours to model and render.

  • RedYager
    • March 1, 2013 at 3:05 PM
    • #10,042

    Animal crossing meets slender? D:

    That was pretty sweet, but the 'First person' cam FOV seemed a little low perhaps

  • Czoolz
    • March 2, 2013 at 9:53 AM
    • #10,043

    Heres a little something ive been working on. Has a long way to go though.

    [Blocked Image: http://czoolz.com/wp-content/uploads/2013/03/ScreenShot00025.jpg]

    [Blocked Image: http://czoolz.com/wp-content/uploads/2013/03/ScreenShot00026.jpg]

  • RaVaGe
    • March 2, 2013 at 11:54 AM
    • #10,044

    Czool, i'm not sure if I like the grass, it's way too clean, you should add some patches of colors here and there with some holes and use more vegetation cause it feels a bit repetitive

    Just posting this here, early WIP, but I started to detail an old koth map /o

    [Blocked Image: https://dl.dropbox.com/u/4055243/WIP%20%282%29.jpg]

  • Czoolz
    • March 2, 2013 at 10:49 PM
    • #10,045
    Quote from RaVaGe

    Czool, i'm not sure if I like the grass, it's way too clean, you should add some patches of colors here and there with some holes and use more vegetation cause it feels a bit repetitive

    Sure thing. Ill make some variation to color and eventually ill be getting some more vegetation at different height levels as well.

  • DrywallDreams
    • March 3, 2013 at 5:05 AM
    • #10,046

    [Blocked Image: http://i.imgur.com/fC8swpA.jpg]

    I've been detailing this little spot for a new CS:GO map, and I really like how it's turned out. Instancing buildings and putting rotation on them really improves the look of it.

  • PogoP
    • March 3, 2013 at 4:55 PM
    • #10,047

    Really nice lighting!

  • ⌐■_■
    • March 3, 2013 at 6:02 PM
    • #10,048

    nice Marcem! the wall on the left could be broken up a bit I guess...

  • NeilJones313
    • March 3, 2013 at 6:32 PM
    • #10,049

    [Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/PowerPuppets_zps9bad3ada.png]

  • Kedhrin
    • March 3, 2013 at 8:33 PM
    • #10,050
    Quote from NeilJones313

    [Blocked Image: http://i1214.photobucket.com/albums/cc492/Neo_Jones/PowerPuppets_zps9bad3ada.png]

    haha! neat

  • NeilJones313
    • March 3, 2013 at 9:06 PM
    • #10,051

    thanks they are the PowerPuppets

  • PhilipK
    • March 4, 2013 at 6:38 AM
    • #10,052

    Had something I started before, it's early on and lacks a ton of stuff (as you can probably see ). It's an interior area of the same scene that I was working on before. I plan to create a kinda natural transition from the outside part to this more lab like section of it by using a tunnel system with different airlocks and stuff.

    (decals where quickly faked in here... will make something proper soon )

    This room will have some labs on the left side and the main room contains some air generation (will add some huge fans attached to the elevator shafts) as well as some props and probably some kind of extension of the walkway to get out to the middle at a higher level, just playing around with it at this point really. Gonna get some more greenery in there too, perhaps some hanging plants that an extension area can lead to. Also want to add some smaller things like a watering system and some big displays or something.

    [Blocked Image: http://philipk.net/other/scifi_interior_01_WIP.jpg]

  • mjens
    • March 4, 2013 at 9:53 AM
    • #10,053

    Looks really promising, can't wait to see more, Phillip. I love that style, keep goin!

  • General Vivi
    • March 4, 2013 at 6:44 PM
    • #10,054

    Yes Philip! This looks very promising! Can't wait to see more

  • Em'
    • March 4, 2013 at 9:44 PM
    • #10,055

    Clean render PhilipK, may I ask what engine are you using ?

  • 2d-chris
    • March 4, 2013 at 11:03 PM
    • #10,056

    Really like the curved diagrid mixed with 45 degrees, games defo need to push these more organic structures now we can really spend those polies. A company with a building like that has some serious shit to hide in their secret labs

  • DrywallDreams
    • March 4, 2013 at 11:14 PM
    • #10,057

    It looks great! I'd suggest making the upper walkways have a slight curve to them.

  • PhilipK
    • March 5, 2013 at 1:25 AM
    • #10,058

    Thanks guys!

    Marcem: That's definitely a good point. I'm thinking of curving that out in the middle, but I also want to fix the offices/labs on the side there, right now it's just a straight line, that'll change to something much less flat and varied.

    Way more stuff I want to do with it, will see how far I get tho

    Oh and it's in the BitSquid engine.

  • Skjalg
    • March 5, 2013 at 8:15 AM
    • #10,059

    I had never heard about that engine before. looks promising...

  • JeanPaul
    • March 5, 2013 at 3:08 PM
    • #10,060
    Quote from PhilipK

    Oh and it's in the BitSquid engine.

    http://www.bitsquid.se/gallery-spider_canyon.html

    Awesome

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