1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mazy
    • December 11, 2012 at 2:29 PM
    • #9,881

    PhillipK just cruising through the thread and destroying everyone.

    Absolutely gorgeous~

  • FrieChamp
    • December 11, 2012 at 3:23 PM
    • #9,882

    Reminds me of Firefall!

  • LATTEH
    • December 11, 2012 at 3:51 PM
    • #9,883

    That is beautiful i love the last shot.

  • RedYager
    • December 11, 2012 at 4:46 PM
    • #9,884

    Too cool, Show us more!

  • JeanPaul
    • December 11, 2012 at 5:20 PM
    • #9,885

    Incredible.

    And holy shit what if that was what tf2 looked like. Source :/

  • e-freak
    • December 11, 2012 at 6:52 PM
    • #9,886
    Quote from PhilipK

    Just some random small scene in BitSquid I've been doing some work on and off for a couple of weeks.

    Lots of stuff I would want to do with it, will see if I'm too lazy or not

    can you provide some insight what BitSquid is like to work with? scene looks fantastic!

  • PhilipK
    • December 12, 2012 at 2:14 AM
    • #9,887

    Heya, thanks! glad you like it It's a really simple scene, but it's been pretty fun to work on even if I feel like I'd like to do something interior next time probably. Or a non-scifi setting.

    BitSquid is a really nice engine to work with, it comes with quite a few shader options and such. But I think the best part about it is the simplicity to get stuff ingame and how fast load times are. Setting up stuff is quick and it has some sweet editor tools for quick placement/snapping and moving.

    I was always a bit confused and annoyed with UDK for those things, at the time I always found it to have quite a lot of ancient garbage that hadn't been cleaned out and/or documented, and their whole lighting pipe was pretty strange to me, but that was a while ago so all these things may be way better now.

  • holiestcows
    • December 12, 2012 at 4:30 AM
    • #9,888

    This is a video of that image I linked the other day.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    WIP

  • kikette
    • December 12, 2012 at 6:42 AM
    • #9,889

    The falling floor moment looks fun ^^

  • Chimeray
    • December 12, 2012 at 8:47 AM
    • #9,890
    Quote from kikette

    The falling floor moment looks fun ^^

    I 2nd that! Reminds me of a moment in F.E.A.R. extraction point where they also change the scenery on the fly. Cool stuff!

  • Skacky
    • December 12, 2012 at 4:55 PM
    • #9,891

    Very nice, it reminds me of the shifts to the Otherworld in Silent Hill, albeit faster.

  • ElectroSheep
    • December 12, 2012 at 5:47 PM
    • #9,892

    Ho yes I love that kind of stuff

  • holiestcows
    • December 12, 2012 at 7:15 PM
    • #9,893

    Thanks guys, I appreciate it, I put a lot of effort into that scene at the end.

    My goal for the map is a more interactive, puzzle like map, with a touch of scary.

  • Eyce
    • December 14, 2012 at 6:25 AM
    • #9,894

    Really should have learned of this community sooner

    Now I've finished uni studies permanently, I'm finally getting back to (re)making a particular TF2 level I made recently into something infinitely better.

    I loved the Market assets that were made for a entry into that Valve Artpass contest a while ago, was surprised that nobody has taken an attempt at the theme.

    [Blocked Image: http://i.imgur.com/0pWRN.jpg]

  • General Vivi
    • December 14, 2012 at 6:31 PM
    • #9,895

    Philip! I was traveling backwards through the thread pages and all I saw was "Oh shit!" comments. When I hit page 666, my heart literally skipped a beat. I love that style sooo much! Makes me want to script something in that environment!

  • voodoochopstiks
    • December 14, 2012 at 11:15 PM
    • #9,896

    holy shit Philip I pretty much crapped my pants, I REALLY want to walk around it!

    Love how you keep pushing the envelope on environment art!

  • PogoP
    • December 17, 2012 at 2:30 PM
    • #9,897

    Just a quick Cryengine test from last night.. Gonna try and make an open world environment soon. Something a little more unique. Going to sculpt the base and then use just the erosion filters in World Machine.

    [Blocked Image: http://i.imgur.com/bSx15.jpg]

  • Seldoon182
    • December 17, 2012 at 4:53 PM
    • #9,898

    Cool stuff PogoP can you share your reference you used for this draft ? Looks like a bit cartoonish to me.

  • PogoP
    • December 17, 2012 at 6:46 PM
    • #9,899

    No references in particular Seldoon (though I have collected loads of references for the scene itself), it was just an engine test. Mainly done in World Machine, a bit of work in Photoshop, and then exported to Cryengine and tweaked. It came out cartoony-ish I guess, and I may go for that sort of style... Not entirely sure just yet. I'll see where it goes!

    It's going to be all old English countrysides and little lanes/paths. These are kinda what I'm going to be making eventually:

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/5/59/Malvern_Hills_in_June_2005.JPG]

    [Blocked Image: http://www.freeimageslive.co.uk/files/images005/english_country_lanes.JPG]

    [Blocked Image: http://lh5.ggpht.com/-b9Y0Hpn8tEU/Rw0hhF2rLlI/AAAAAAAAAC4/ERu1SeAcQa8/20070916_RCM_0830.JPG]

  • Karram
    • December 17, 2012 at 11:00 PM
    • #9,900

    Gears of war singleplayer map.

    [Blocked Image: http://dl.dropbox.com/u/13730152/WarGame-G4WLive%202012-12-17%2006-39-40-37.jpg]

    [Blocked Image: http://dl.dropbox.com/u/13730152/WarGame-G4WLive%202012-12-17%2006-40-32-59.jpg]

    [Blocked Image: http://dl.dropbox.com/u/13730152/WarGame-G4WLive%202012-12-17%2006-42-18-62.jpg]

    [Blocked Image: http://dl.dropbox.com/u/13730152/WarGame-G4WLive%202012-12-17%2006-44-42-50.jpg]

    [Blocked Image: http://dl.dropbox.com/u/13730152/WarGame-G4WLive%202012-12-17%2007-50-07-20.jpg]

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™