Yep, proportions have to be proper so the viewer won't say it's fucked. There's no way to put real life measures into the game and make it feel fine...
WIP in WIP, post your level screenshots!
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Quote from Sentura
looks pretty good, are all the assets yours as well or...?
Most of them are ND ones, however I did create a fair few such as lamp posts and traffic lights, the BB gate consists of mostly meshes, same for the Reichstag, some barricades here and there, the TV tower and other parts of buildings.

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Really want to be done with TF2 for good so I'm working hard on finishing current projects:
[Blocked Image: https://dl.dropbox.com/u/2126504/koth_circus/37.JPG]
[Blocked Image: https://dl.dropbox.com/u/2126504/koth_circus/38.JPG]
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[Blocked Image: https://dl.dropbox.com/u/19887116/carrier/nozano4.jpg]
Experimenting with graphic design-ish treatments, using screen space patterns.
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that's trippy, i like it tho.
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I just want to say:
Count me in if anyone needs a help with the levels/ testing/ feedback/ playing etc
Good job everyone!
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man, Campaignjunkie, you've done some cool stuff with angular and abstract shapes, but this is awesome. I would love to see how this type of visual would play out in a 3d game.
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Quote from Campaignjunkie
[Blocked Image: https://dl.dropbox.com/u/19887116/carrier/nozano4.jpg]Experimenting with graphic design-ish treatments, using screen space patterns.
I admire you for a lot of stuff you make, but I think this is really shit.

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I didn't notice it at a lower resolution, but here the pattern on the trees look like faces. I'm not sure if that's intentional, but it's wonderfully strange.
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mostly enjoying Mapcore as a reader but now celebrating that map&school are done

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Cool castle and interior but the lighting is super flat and bland and detracts from the overall image. Some of the brushwork is very chunky and plain looking as well. The theme and setup is great, it just needs fine tuning.
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Yeah I really like the overall composition and tight interesting shape everywhere. Some of the brushwork is indeed a little chunky.
The boat area almost gives me Banjo Kazooie vibes.
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Crazy color palette. I like the scene, keep up a good work

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Lovely environment, I wish my world had magical floating meat all over the place.
As said above, refinement of the lighting and details will go a long way. -
Quote from Tschoppo
Hook ftw
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haha yeah, awesome work everyone, inspiring stuff
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now mouse chick ? pampers whad do ya smoking ?
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Quote from PogoP
It's sad that nobody really posts up any work any more
Too bloody true! I'll do my part.
Gentlemen, meet my WIP Portal 2 campaign! I'm currently pinning down puzzle-layout and story-scripting, so detailing and lighting has been kept simple (will be prettified later).
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Woaah... I like these screenshots! especially the last two.
I think you just forgot to modify a corner of a wall, which is really straight while the others are more similar to walls of caves:
[Blocked Image: http://i.imgur.com/Z0ieB.jpg]
I'd love to play these levels
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