personally i like the specularity change in the vertical stripes on the rusted metal - that kind of detail is nice ![]()
in terms of performence: might it be better to use decals and rubble meshes over terrain tesselation?
personally i like the specularity change in the vertical stripes on the rusted metal - that kind of detail is nice ![]()
in terms of performence: might it be better to use decals and rubble meshes over terrain tesselation?
thanks guys
.
Yeah, that tessellation is pretty heavy on the performance. Tbh I just turn it on for screenshots, because I dont want to work under such a framerate in the editor
, but yeah, a combo of a flat texture and some rubble models should do the trick.
Yay! i Won the contest on Gamebanana!!!
Quote from LATTEHYay! i Won the contest on Gamebanana!!!http://gamebanana.com/gb/news/20220
Wooooha congratulations!!
grats
, thought about entering but found no time
PVKII-Team is streamin beta-tests lately so my map finally comes out of hide, its featured in the first 11mins and then crashes the server ![]()
Looks fun, I'm sure it will get loads of playtime for about 2 weeks after the patch is launched and then pvk2 is almost dead again for the next year (until the next patch)
Guess what, it's update time!! :bananawrench: :
[Blocked Image: http://i.imgur.com/6UDCv.jpg]
[Blocked Image: http://i.imgur.com/SApL2.jpg]
[Blocked Image: http://i.imgur.com/tS2Uz.jpg]
Looks so cool.
Love the attention to detail and overall vibe. A piece of art, man.
I loved how you buried the wheel in the first image!
are those screenshots inhouse?
been some time since i posted here, anyway here are some screens of a level i am working on for a school project.
c&c very much welcome
[Blocked Image: http://i.imgur.com/Wy7Ec.png]
[Blocked Image: http://i.imgur.com/7ztYg.png]
[Blocked Image: http://i.imgur.com/TbaZn.png]
[Blocked Image: http://i.imgur.com/sPJ7T.png]
[Blocked Image: http://i.imgur.com/PCaCk.png]
PenE - love those textures dude !
thanks everybody
Quote from duxare those screenshots inhouse?
nahh, I wasnt invited yet to try the famous inhouse engine, its only udk ![]()
rockdude86 looks cool man, nice style
Quote from rockdude86Display Morebeen some time since i posted here, anyway here are some screens of a level i am working on for a school project.c&c very much welcome
[Blocked Image: http://i.imgur.com/Wy7Ec.png]
[Blocked Image: http://i.imgur.com/7ztYg.png]
[Blocked Image: http://i.imgur.com/TbaZn.png]
[Blocked Image: http://i.imgur.com/sPJ7T.png]
[Blocked Image: http://i.imgur.com/PCaCk.png]
That looks pretty cool, kinda reminds me of mini ninjas (that game has beautiful environments, did mazy work on it?)
Anyways, I think your level looks a bit too dark. It's just not very comfortable to look at because of that, even though the art itself is good. There are ways to convey night time/cloudy day without actually making the level dark, so definitely experiment more with colors ![]()
Quote from Minos
tnx for the feedback
reworked the lighting somewhat made it a lot brighter (maybe too bright?) but i think it reads a lot better now
[Blocked Image: http://i.imgur.com/qMpQY.jpg]
[Blocked Image: http://i.imgur.com/TZVHi.jpg]
[Blocked Image: http://i.imgur.com/05KB8.png]
Great stuff, I think painting some green grass texture under the grass would help separate the vegetation and soil. It should also help define some paths.
Not sure how far fantasy your going, but maybe try some glowing natural stuff, or glow bugs
Not sure what tech your using, but something that really helped WoW's visuals was strong specular on the terrain, it still looks cartoony/stylised but really hels give direction.
Could also add a moon!
it already has a grass texture underneath, though at the edges i try to use some more soil because it looks kinda weird to have not much grass sprites on a grass texture (if that makes any sense)
some glowy stuff would be really cool indeed been thinking about adding fireflies or something similar around the lanterns but have not had the time to look into that yet.
we are using unity pro with the standard terrain shaders atm so i can not add spec or bump maps to them. anyway thanks for the feedback:)
I think you've gone a bit far with the brightness. I think rather than mess with the overall levels, try to make a bit more use of contrast — have areas that are really well lit by lamps, etc to balance out areas that are much darker. This'll also help guide the eye and player to things that're important. You have lamps right now but their range and strength is almost negligible.
more spam!
[Blocked Image: http://i.imgur.com/UHqHl.jpg]
[Blocked Image: http://i.imgur.com/soJfi.png]
Hello, these are some screen shots from a Source Mod I am working on. Any CC is appreciated!
[Blocked Image: http://media.moddb.com/images/mods/1/20/19969/abshot12.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/20/19969/abshot11b.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/20/19969/abshot10b.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/20/19969/abshot9d.jpg]
Don’t have an account yet? Register yourself now and be a part of our community!