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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • sarge mat
    • February 16, 2012 at 12:08 PM
    • #9,081
    Quote from Vilham

    I feel like the ambient lighting needs to be darker. The lights in the scene aren't contrasted enough because the scene is already very light.

    cheers. Agreed turned down the sky lights a bit and its helped things a lot. Just need to play with it a bit more.

  • LATTEH
    • February 19, 2012 at 9:11 PM
    • #9,082

    i havnt posted anything in awhile so i made a video fly thru of my level

    EDIT: it seems the youtube thing doesnt work D:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • syver
    • February 19, 2012 at 9:28 PM
    • #9,083
    Quote from LATTEH

    i havnt posted anything in awhile so i made a video fly thru of my level

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    write the youtube video url/identifier inside the tags, like this; Uoy2vR1jK80

  • Mclogenog
    • February 20, 2012 at 5:29 AM
    • #9,084

    I just realized I've been registered on this site for four years, and haven't posted anything yet! So here's some stuff I've been working on in UDK recently:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/02/whiteroom21.jpg]

    This one's a minimalist sketch I threw together last Tuesday.

    [Blocked Image: http://mclogenog.files.wordpress.com/2012/01/minimalismfinal_02.jpg]

    And this is another study in minimalism and color from this last winter break.

    Neither are really works in progress. But they're too small to warrant their own thread. Anyhow, more information about them is available at my design blog and portfolio respectively.

  • sarge mat
    • February 20, 2012 at 9:31 AM
    • #9,085
    Quote from Mclogenog

    [Blocked Image: http://mclogenog.files.wordpress.com/2012/01/minimalismfinal_02.jpg]

    And this is another study in minimalism and color from this last winter break.

    Really like this one.

  • _gb
    • February 20, 2012 at 4:17 PM
    • #9,086

    Yeah, I also like that.

  • dissonance
    • February 20, 2012 at 10:06 PM
    • #9,087

    same here, there's something very... i dunno, but i like it. makes me wanna eat froot loops.

    how you do that, luts?

  • Mclogenog
    • February 21, 2012 at 5:51 AM
    • #9,088

    Heh, thanks for the positive responses. Hopefully I'll have something to share from my other projects soon.

  • NecrosiS
    • February 24, 2012 at 1:44 PM
    • #9,089

    Level I built from UDK assets just for practice:

    [Blocked Image: http://img705.imageshack.us/img705/6581/001cq.png]

    [Blocked Image: http://img545.imageshack.us/img545/9303/002mj.png]

    [Blocked Image: http://img268.imageshack.us/img268/6415/003nx.png]

    [Blocked Image: http://img18.imageshack.us/img18/6808/004ej.png]

    [Blocked Image: http://img52.imageshack.us/img52/3048/005gtb.png]

    [Blocked Image: http://img840.imageshack.us/img840/107/006pt.png]

    [Blocked Image: http://img15.imageshack.us/img15/5563/007lw.png]

    [Blocked Image: http://img403.imageshack.us/img403/3226/008tr.png]

    [Blocked Image: http://img546.imageshack.us/img546/4749/009cl.png]

  • ⌐■_■
    • February 24, 2012 at 2:23 PM
    • #9,090

    impressive stuff! my two cents:

    1. Some shots are over bright, resulting in loss of detail.

    2. Some shots have very detailed backgrounds while the foreground has some really poorly detailed stuff poking in your face. (for example: 6th shot, down-left corner you see a poorly detailed brick with on the background some really awesome rocks).

  • PhilipK
    • February 25, 2012 at 2:44 AM
    • #9,091

    That's looking pretty nice. But I think it's hard to see what's going on. Some of it may depend on lighting, it took me a while just looking at these shots to figure out the direction of the sunlight tbh.

    Maybe you could try and get some more atmospheric depth and try and ease up on some of the more detailed areas to let the eyes rest a bit (even tho that's pretty damn hard with the Unreal art style I know, also that's more personal preference so ).

  • Potkinrot
    • February 25, 2012 at 11:31 PM
    • #9,092

    Some screens of a Source mod i'm currently doing:

    [Blocked Image: http://bildupload.sro.at/a/thumbs/d1_terminal_010000.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0032.jpg]

    [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0028.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0029.jpg] [Blocked Image: http://bildupload.sro.at/a/thumbs/d2_coast_0x0030.jpg]

  • LATTEH
    • February 26, 2012 at 3:05 AM
    • #9,093

    Potkinrot i like the second screen shot! you simply cant show those images and not tell me about the mod it looks awesome!

  • slowdevelopment
    • February 26, 2012 at 3:30 AM
    • #9,094

    Potkinrot Love those screenshots, especially the first two! What are your goals for the mod?

  • Mclogenog
    • February 26, 2012 at 11:44 PM
    • #9,095

    Potkinrot I keep coming back to that first screenshot. It has a lovely tone.

    Here's what I've been working on:

    [Blocked Image: http://mclogeblog.files.wordpress.com/2012/02/singularity_06.jpg]

    I'm still toying with the dominant light's brightness, but otherwise I'm pleased.

  • Potkinrot
    • February 27, 2012 at 1:23 AM
    • #9,096

    LATTEH, slowdev, mclogenog: Thanks! I'm more or less just doodling around. Idea is to have an agent of the G-Man besides Gordon Freeman as the player. The mod begins in C17, on the evening of the day Gordon arrived. The paths of the two are supposed to cross at some points. Main areas will probably be C17, the coastline and a combine facility. The first shot is from the starting level.

    Mclogenog: I like the architecture and the atmosphere, but i think the eyes are drawn to the spiral on the wall too strongly, as it's very bright (not as in "emits too much light", but as in "emits few light, but is very blinding")

  • NecrosiS
    • February 27, 2012 at 10:27 AM
    • #9,097

    Screens with Rim turned off and bloom threshold upscaled

    [Blocked Image: http://img88.imageshack.us/img88/4254/a001.png]

    [Blocked Image: http://img14.imageshack.us/img14/8238/a002t.png]

    [Blocked Image: http://img339.imageshack.us/img339/6016/a003.png]

    [Blocked Image: http://img638.imageshack.us/img638/5927/a004.png]

    [Blocked Image: http://img4.imageshack.us/img4/9551/a005k.png]

    [Blocked Image: http://img515.imageshack.us/img515/3745/a006.png]

    [Blocked Image: http://img341.imageshack.us/img341/7933/a007h.png]

    [Blocked Image: http://img819.imageshack.us/img819/8705/a008.png]

    [Blocked Image: http://img408.imageshack.us/img408/660/a009u.png]

  • ⌐■_■
    • February 27, 2012 at 5:14 PM
    • #9,098

    the fourth and the last two shots still look a little bright to me but still; big improvement!

    Mclogenog: I agree with potkinrot but I'm really digging your style

  • D3ads
    • February 28, 2012 at 2:06 AM
    • #9,099

    That reminds me a lot of Uncharted 2 when Drake is navigating the underground Ice Temple in Tibet with Tenzin. Looks great!

  • Mclogenog
    • February 28, 2012 at 5:42 AM
    • #9,100

    NecrosiS I'm liking the lighting better than the previous shots, but I think I'd still turn down the brightness and let the indirect lighting carry more of the load. Also, a wider color range might be fun

    @potkinron / killertomato I'm glad you're liking the style! I'll definitely be simplifying the spiral so it doesn't dominate the scene.

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