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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • ⌐■_■
    • September 28, 2011 at 3:22 AM
    • #8,841

    should probably post this in the post maps/scenes that never saw the light of the day thread:

    [Blocked Image: http://img24.imageshack.us/img24/9592/damn0000.jpg]

    [Blocked Image: http://img838.imageshack.us/img838/448/damn0001.jpg]

    [Blocked Image: http://img225.imageshack.us/img225/9194/damn0003.jpg]

    [Blocked Image: http://img819.imageshack.us/img819/9384/damn0004.jpg]

    [Blocked Image: http://img827.imageshack.us/img827/3292/damn0005.jpg]

  • Campaignjunkie
    • September 28, 2011 at 7:32 AM
    • #8,842

    some level design prototypes for the VVVVVV-FPS in Unity3D me and other students are making for a design thesis...

    think Ico / Escher / Mirror's Edge, with the gameplay of VVVVVV and Portal.

  • KungFuSquirrel
    • September 28, 2011 at 2:16 PM
    • #8,843

    Love it, CJ. Do you have any movement working in it yet?

  • Campaignjunkie
    • September 29, 2011 at 3:18 AM
    • #8,844
    Quote from KungFuSquirrel

    Love it, CJ. Do you have any movement working in it yet?

    Unity physics don't like walking on walls... we have the basic core mechanics and gravity switching implemented, but we're getting a lot of criticism and feedback about disorientation / controls / how it feels. I'll probably post our initial IGF build when we hit that milestone at the end of October, but until then, I'm just way too embarrassed for how unwieldy it all feels. (And I've been doing triple duty as the main programmer / level designer / modeler for this first prototype, argh)

    In general, I'm kinda shocked at how different it is from VVVVVV already. Paper prototyping is impossible.

  • ultranew_b
    • September 29, 2011 at 7:25 AM
    • #8,845

    [Blocked Image: http://dl.dropbox.com/u/21430279/CE3_Solitude_01.jpg]

    [Blocked Image: http://dl.dropbox.com/u/21430279/CE3_Solitude_02.jpg]

    [Blocked Image: http://dl.dropbox.com/u/21430279/CE3_Solitude_03.jpg]

    Inspiration from and thanks to Wenda for his wicked tutorial !

  • e-freak
    • September 29, 2011 at 10:21 AM
    • #8,846

    I think the terrain looks a bit bumpy and too specular and you could add procedural vegetation on the grass surfaces to break it up a little bit. overall i love it, reminds me of Scotland

  • Jenn0_Bing
    • September 29, 2011 at 11:57 AM
    • #8,847

    I agree the terrain is too glossy, mix a light noisy normal map in to break up the smooth reflective surfaces a bit maybe. It's awesome though, could almost be a still from a film in it's composition. I'm itching to give his terrain tutorial a run-through myself some time.

  • kanine01
    • October 3, 2011 at 2:08 AM
    • #8,848

    Waring! Many pictures ahead!

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068270184/A63CF95B810D66FCF4316DEAC34F463779CA2A44/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068278895/622669EB3BD8F6CDA894543C6203365A0E96A20A/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068277464/07F6D0C5C3B030F3F77110A8A2676664B386CD3F/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068273889/04E01F5AFF5748F8027AA06BB232C9E74C5EB4D1/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068270843/70C2D13CF8E4C6BD97FC7FD919284A2941B5208C/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068273437/233DED64F70FD2F65637ED569F10813AE3E0BDBE/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068279956/03B410693CAF8205E26FA0AE75CFD72095B23F69/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068276407/F99355BE1A9D7FC0B196B3E7745B475CE7E99DD6/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068278422/2EB2E38A76852142948FD9B3B4B1DEF259906741/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068275090/3396D8C297A2E5B25B395F5D15A73B07D8CA3FB5/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068276913/90D30201B0EC17F769DEF14AA3A75C52055FA02D/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068271876/94577260D600225A3AD17FA4D4CA65857B2FF552/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068272420/6B2BE6F7ADF3A8F0F1F04DD81C04D1916B276E29/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068274512/9516109EF2B54B6EC151A771633C475467B3CB52/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068273003/36949C3FC11FFEE8B479F46D04A609DD8794D1FC/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068271457/0EA9FAB96A79D0494C9A504B6B273ACDDCED16E6/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068279483/6E92DDC7D06EE8152E012A7C969C2298BF7B9011/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068275827/63B3C45157A7CB4BBBADDB6C9C7D48B49F07ADF6/]

    [Blocked Image: http://cloud.steampowered.com/ugc/559795187068277893/60F5E3DA6BE10360595798FABF73DBFBF0980B03/]

    I'd say I'm almost done with my Shady Sands remake. I'll be uploading tomorrow or the day after.

  • Hazard24
    • October 6, 2011 at 7:10 AM
    • #8,849

    Source Engine ahoy

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0207.jpg]

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0202.jpg]

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0181.jpg]

  • Jenn0_Bing
    • October 6, 2011 at 10:25 AM
    • #8,850

    GET OUT OF HERE STALKER!

    That looks really nice in all seriousness though. You could maybe benefit from a little more contrast in the lighting in the first couple of shots though.

  • ⌐■_■
    • October 6, 2011 at 10:26 AM
    • #8,851

    those shots look really cool, almost would've thought it was stalker [Jenn0 beat me to it]. is this for a mod?

  • D3ads
    • October 7, 2011 at 12:45 AM
    • #8,852

    It doesn't look anything like Stalker... why do people keep saying this about IS?!! Anyway, looking really sweet as always, nice biohazard suits!

  • Minos
    • October 7, 2011 at 1:12 AM
    • #8,853

    Looks pretty similar to STALKER, which is a good thing!

  • Pampers
    • October 7, 2011 at 1:47 AM
    • #8,854

    shitty quality, but its from a project I'm working on alone

    [Blocked Image: http://i.imgur.com/3bhwF.jpg]

    [Blocked Image: http://i.imgur.com/yq0bA.jpg]

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  • Tschoppo
    • October 7, 2011 at 2:30 PM
    • #8,855

    a french mouse soldier?

    wonderful character

  • ⌐■_■
    • October 7, 2011 at 4:33 PM
    • #8,856

    that looks pretty awesome!

  • 2d-chris
    • October 7, 2011 at 5:23 PM
    • #8,857
    Quote from Tschoppo

    a french mouse soldier? wonderful character

    hmm, what, where?

    troll mode activated

  • ⌐■_■
    • October 7, 2011 at 10:50 PM
    • #8,858

    for cs:s

    [Blocked Image: http://i.imgur.com/7hIPx.jpg]

    [Blocked Image: http://i.imgur.com/q5Ma3.jpg]

  • Rick_D
    • October 8, 2011 at 10:05 AM
    • #8,859

    first i thought it was shit then the surrealism kicked in, interesting. should have some vines and things hanging off the rocks to add some finer detail and disguise the harsh angles

  • Minos
    • October 8, 2011 at 3:20 PM
    • #8,860

    Yep, seems like a fresh idea. Go KT!

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