I find the lack of crates and red barrels disturbing ![]()
WIP in WIP, post your level screenshots!
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Wow that's a really tidy looking sewer. Where is all the sewage?!
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Health and safety?
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Quote from kanine01made a simple map for a Latin project at school.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
That's a neat way of doing your homework!
I won't pick on the map, but on your choice of words: stone doesn't derive from Latin [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif] although it does have a cognate in stiria.
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[Blocked Image: http://media.moddb.com/images/mods/1/17/16363/door10005.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/17/16363/door10004.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…ainhall0003.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…ainhall0002.jpg]
Sry 2 big ones 2 small ones

Some random parts of maps i´m working on.
Visit my mod if you are intrested

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Trempler, wasn't that all in GoldSrc engine? It looks really REALLY nice! I like the architecture-thing you have there, beams are interesting, just like the "BMS-style" reception desk.

Keep up the good work.
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Oh my gosh, at first i thought it's ue 2.5 or source, but it's goldsource
amazing, keep it up -
Thanks Voyager and SotaPoika, yeah its GldSrc and my mod uses the Trinity Render Engine as Base. Lot of features like outsite rendering of mapparts and hq water.
I have a quesition: About the first 2 Pics. Does it look well i mean the Walls. I´m not sure about them. Maybe i add some Rocks and Watefalls.
Story will be added soon to moddb. Atm the name of the Underwater Research Facility is Abyss 048.
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Quote from TremplerDisplay More
[Blocked Image: http://media.moddb.com/images/mods/1/17/16363/door10005.jpg][Blocked Image: http://media.moddb.com/images/mods/1/17/16363/door10004.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…ainhall0003.jpg]
[Blocked Image: http://media.moddb.com/images/mods/1/…ainhall0002.jpg]
Sry 2 big ones 2 small ones

Some random parts of maps i´m working on.
Visit my mod if you are intrested

I'm having a hard time believing this is GoldSRC.
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Here's some more WIP stuff from me!
[Blocked Image: http://magnarj.net/images/wip/sewer_resized.jpg]
[Blocked Image: http://magnarj.net/images/wip/office_resized.jpg]
[Blocked Image: http://magnarj.net/images/wip/industrial_resized.jpg]
I've already posted the sewer one, but it's cool to be able to see all three at one time. All the scenes are made from the same base, which can be seen here :
[Blocked Image: http://magnarj.net/images/wip/layout_resized.jpg]
It's for an article I'm writing, so they won't be released (I think!?)
None of the scenes are 100% done, but I think I've got a good base, so I'll spend an hour or two more on each to add some details and tweak lighting. The industrial one is especially barren.
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MagnarJ extremely professional copy paster

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I like the middle one

All are pretty slick though.
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Love it man, especially the last one. (not the dev one, of course).

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Sweet! Now gimme that article!!

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It is interesting to see how the mood changes between the three regardless of the basic layout. The first feels like HL2, the second CS:S, and the third a little like L4D2
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[Blocked Image: http://img819.imageshack.us/img819/9925/door10006.jpg]
I added Rocks to the Room, it looks better i think.

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I don´t know how it looked before, but that´s some very good looking map. Reminds me somehow to the underground HARM headquarters of NOLF 2. I still remember the evil guys talking about the fake lava

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Damn that turned out great Magnar! The only little critique I have is that at a quick glimpse the industrial and sewer versions look pretty similar due to the lighting. What if your yellows in the industrial were aimed a bit more towards a slightly bluer daytime color (from the big windows) or more of a red sunset? Maybe you could even have those cast down some light that hits the floors (and creates some nice pillar shadows)?
Otherwise kickass! (maybe some railings along the office stairs and that'd be gold
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