Compete or not, it's worth showing!
Really nice stuff ShadoW_
Compete or not, it's worth showing!
Really nice stuff ShadoW_
Thanks guys
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Here is the map that I made for The Solid Challenge during a period of one week, ended up challenging my self only and decided not to enter it for the final voting.
It is an Instant/TeaminstantAction map for Crysis 2.
[Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/Deadspawn_disp.jpg]
That's the best looking CE3 map I've ever seen.
Love the GI working on there too, nice stuff!
AtsEst, love the simplistic look of the CE3 map! Got a thing for basic forms that leave something to the imagination, tarted up in new engines ![]()
Quote from MinotauroThat's the best looking CE3 map I've ever seen.
its got that modern art feeling, so pretty ![]()
Thanks for the positive feedback guys ![]()
If any of you want to run around it then you can get it from The Solid Challenge map pack (theres some other interesting stuff in there as well): http://www.crymod.com/viewtopic.php?f=309&t=71213
One thing to note though is that I used some hackery behind the scenes that is not so pretty ![]()
AtsEst - really cool stuf! I love how aesthetically it looks. Only minor issue for me would be that brick on pillars feels a little too small-scale.
Wips from "Sanctum" - Quake 3 map I'm working on for Mavericks Mapping Competition. Map is pretty much finished, and I will release it soon.
[Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_017.jpg]
[Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_018.jpg]
[Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_019.jpg]
Shad, the map looks immense! Loving the solid weighty feeling of the architecture and the slight variances in stone colour which keep it almost greyscale but interesting. The ivy adds a bit of life to the palette too. Will this one end up in QL too? ![]()
Ugh now I wanna play QL again, tnx.... (looks cool
)
[Blocked Image: http://cloud.steampowered.com/ugc/5609172780…B78D333E85D90E/]
Shady Sands in Source.
Hey Mappers,
I'm new to mapcore but not to mapping. Here are a few screenshots from a Gears of war Level I just finished
[Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_08.jpg]
[Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_05.jpg]
[Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_06.jpg]
Video Part 1
Video Part 2
That´s a gorgeous map you´ve done there. Never played GOW but i really like the visuals. The city reminds me somehow to the Off-limits map styx_russia.
Thanks you should play Gears of War its a great Franchise
Grass is from different cartoon, there's no place in the color palette with such ![]()
Good catch on the Grass it doesn't light properly. I did have a skybox light that affected it but I think it got deleted by mistake
Quote from RiffmanDisplay MoreHey Mappers,I'm new to mapcore but not to mapping. Here are a few screenshots from a Gears of war Level I just finished
[Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_08.jpg]
[Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_05.jpg]
[Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_06.jpg]
Video Part 1
Video Part 2
Download link?
I made this yesterday in Source, still a bit rough around the edges. Could probably make the road have smoother turning angles, ect...
[Blocked Image: http://www.1337upload.net/files/is_warehouse0044.jpg]
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