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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • -HP-
    • August 9, 2011 at 12:20 PM
    • #8,701

    Compete or not, it's worth showing!

    Really nice stuff ShadoW_

  • ShadoW_
    • August 9, 2011 at 9:35 PM
    • #8,702

    Thanks guys .

  • AtsEst
    • August 11, 2011 at 6:23 PM
    • #8,703

    Here is the map that I made for The Solid Challenge during a period of one week, ended up challenging my self only and decided not to enter it for the final voting.

    It is an Instant/TeaminstantAction map for Crysis 2.

    [Blocked Image: http://i185.photobucket.com/albums/x192/AtsEst/Deadspawn_disp.jpg]

  • Minos
    • August 11, 2011 at 6:40 PM
    • #8,704

    That's the best looking CE3 map I've ever seen.

  • -HP-
    • August 11, 2011 at 6:42 PM
    • #8,705

    Love the GI working on there too, nice stuff!

  • cardo
    • August 11, 2011 at 11:47 PM
    • #8,706

    AtsEst, love the simplistic look of the CE3 map! Got a thing for basic forms that leave something to the imagination, tarted up in new engines

  • 2d-chris
    • August 12, 2011 at 12:23 AM
    • #8,707
    Quote from Minotauro

    That's the best looking CE3 map I've ever seen.

    its got that modern art feeling, so pretty

  • AtsEst
    • August 12, 2011 at 2:18 PM
    • #8,708

    Thanks for the positive feedback guys

    If any of you want to run around it then you can get it from The Solid Challenge map pack (theres some other interesting stuff in there as well): http://www.crymod.com/viewtopic.php?f=309&t=71213

    One thing to note though is that I used some hackery behind the scenes that is not so pretty

  • ShadoW_
    • August 14, 2011 at 9:56 AM
    • #8,709

    AtsEst - really cool stuf! I love how aesthetically it looks. Only minor issue for me would be that brick on pillars feels a little too small-scale.

    Wips from "Sanctum" - Quake 3 map I'm working on for Mavericks Mapping Competition. Map is pretty much finished, and I will release it soon.

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_017.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_018.jpg]

    [Blocked Image: http://shadowsdomain.files.wordpress.com/2011/08/sanctum_019.jpg]

  • cardo
    • August 14, 2011 at 1:40 PM
    • #8,710

    Shad, the map looks immense! Loving the solid weighty feeling of the architecture and the slight variances in stone colour which keep it almost greyscale but interesting. The ivy adds a bit of life to the palette too. Will this one end up in QL too?

  • Evert
    • August 14, 2011 at 2:09 PM
    • #8,711

    Ugh now I wanna play QL again, tnx.... (looks cool )

  • kanine01
    • August 17, 2011 at 3:55 AM
    • #8,712

    [Blocked Image: http://cloud.steampowered.com/ugc/5609172780…B78D333E85D90E/]

    Shady Sands in Source.

  • Riffman
    • August 17, 2011 at 4:04 AM
    • #8,713

    Hey Mappers,

    I'm new to mapcore but not to mapping. Here are a few screenshots from a Gears of war Level I just finished

    [Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_08.jpg]

    [Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_05.jpg]

    [Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_06.jpg]

    Video Part 1

    http://%7boption%7d

    Video Part 2

    http://%7boption%7d

  • Gambini
    • August 17, 2011 at 4:59 AM
    • #8,714

    That´s a gorgeous map you´ve done there. Never played GOW but i really like the visuals. The city reminds me somehow to the Off-limits map styx_russia.

  • Riffman
    • August 17, 2011 at 5:31 AM
    • #8,715

    Thanks you should play Gears of War its a great Franchise

  • mjens
    • August 17, 2011 at 8:42 AM
    • #8,716

    Grass is from different cartoon, there's no place in the color palette with such

  • D3ads
    • August 17, 2011 at 2:17 PM
    • #8,717
    Quote from Gambini

    The city reminds me somehow to the Off-limits map styx_russia.

    You mean Styx, Russia is another map

  • Riffman
    • August 17, 2011 at 2:38 PM
    • #8,718

    Good catch on the Grass it doesn't light properly. I did have a skybox light that affected it but I think it got deleted by mistake

  • Serenius
    • August 18, 2011 at 3:39 PM
    • #8,719
    Quote from Riffman

    Hey Mappers,I'm new to mapcore but not to mapping. Here are a few screenshots from a Gears of war Level I just finished

    [Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_08.jpg]

    [Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_05.jpg]

    [Blocked Image: http://richardhuenink.com/level_design/2…W_Grisly_06.jpg]

    Video Part 1

    http://%7boption%7d

    Video Part 2

    http://%7boption%7d

    Display More

    Download link?

  • Hazard24
    • August 18, 2011 at 7:08 PM
    • #8,720

    I made this yesterday in Source, still a bit rough around the edges. Could probably make the road have smoother turning angles, ect...

    [Blocked Image: http://www.1337upload.net/files/is_warehouse0044.jpg]

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