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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Mr. Happy
    • June 28, 2011 at 2:31 AM
    • #8,621

    You need to make a folder called addons (with an S) in steam/steamapps/common/portal 2/portal 2/ and place it in there. If portal 2 was running while you did this type update_addon_paths into the console before trying to launch the map.

  • e-freak
    • June 28, 2011 at 8:33 AM
    • #8,622

    ah ok... my folder was called addon (without the s) hence it didn't work.

  • sarge mat
    • June 30, 2011 at 10:52 PM
    • #8,623

    beta 2 of no floor: http://dl.dropbox.com/u/1905266/Portal2 ... rbeta2.zip

    Don't want to post a ton of shots in this topic again but, I removed the funnels for carrying the cube. Had them their because I thought it would be too difficult but, its quite possible with out and what I liked about the map in the first place. Still things to fix (like using the lazer to kill the bots), but I shall spend tomorrow on final lights, art and tweaks.

  • Trempler
    • June 30, 2011 at 11:47 PM
    • #8,624
    Quote from Serenius

    Anyone willing to play test an HL2 Ep 2 level that's very early in development? We're talking orange box phase with full bright lighting and only gameplay-critical scripting.

    Count me in just send a PM with stuff

  • mjens
    • July 1, 2011 at 3:31 PM
    • #8,625

    Just experimenting with the UDK, doin' stuff, checkin'

    [Blocked Image: http://level-design.org/the_scene-udk.jpg]

  • twiz
    • July 1, 2011 at 4:45 PM
    • #8,626

    that looks preeeetty awesome seir

  • Minos
    • July 1, 2011 at 10:47 PM
    • #8,627

    Yup, really nice use of the stock assets

  • sarge mat
    • July 1, 2011 at 10:55 PM
    • #8,628

    Really nice use of the stock assets. They tend to get a bit over used but, this is something a bit different with them. The bright lighting helps a lot too.

  • mjens
    • July 2, 2011 at 12:41 AM
    • #8,629

    Thanks Mat/Min0/tiwz, here's a little update:

    [Blocked Image: http://level-design.org/the_scene-udk_b.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_c.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_d.jpg]

    I called it "Crude Oil Dispatch Station" I played with UDK for two days, really nice tool but I need to get used to key shortcuts, different camera operations and so on...

  • Skacky
    • July 2, 2011 at 1:54 AM
    • #8,630

    Man that looks really ace, reminds me a lot of Rage!

  • Puddy
    • July 2, 2011 at 9:06 AM
    • #8,631

    Very sexy indeed, good job!

    Images

    • nwsp_cj10000.webp
      • 36.64 kB
      • 1,280 × 720
  • VoodooBenshee
    • July 2, 2011 at 10:24 AM
    • #8,632

    FUCK that looks totally sexy, very nice job man =)

  • -HP-
    • July 2, 2011 at 4:22 PM
    • #8,633

    That is definitely nice, reminds me of rage!

    it's a bit too monochromatic, don't let yourself be affect by the Unreal Tech syndrome and pimp-it up with more colorful stuff and trow more materials into the mix. (Vegetation, cloth, etc)

    keep up dude!

  • ElectroSheep
    • July 2, 2011 at 4:23 PM
    • #8,634

    Still working on my TF2 map, I can see the light at the end of the tunnel

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50000.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50001.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50002.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50003.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/ctf_frosty_a50004.jpg]

    Seir, I really like you scene, i have a Rage feelling too. I wonder if i have to make a level like this to prove on my portfolio that I learn UDK ?

  • -HP-
    • July 2, 2011 at 4:33 PM
    • #8,635

    God damn 3Dnj!!!

    Only thing that hits my eye as negative is the roofs, they have this sploshy grey white marks on them, fix that!

  • Skjalg
    • July 2, 2011 at 4:43 PM
    • #8,636

    Wheres the tunnel???

  • Puddy
    • July 2, 2011 at 4:55 PM
    • #8,637

    Very very cool 3Dnj. Like the atmosphere and palette!

    Lighting looks a bit weird on the RED logo on the floor though. As if everything else is emphasized except for it

  • ElectroSheep
    • July 2, 2011 at 4:57 PM
    • #8,638

    Ha, yes i didn't notice that there is a big shadow on the center of the room. i will fix that.

    And don't worry Hp, I will make some snow models on roofs but i have to be sure building are ok (need to make some gameplay test before that)

  • mjens
    • July 3, 2011 at 4:26 PM
    • #8,639

    Cold verison but it's way to cold now, will remove blues later.

    [Blocked Image: http://level-design.org/the_scene-udk_e.jpg]

    Now it's time to make an... INTERIOR :ssj:

  • mjens
    • July 4, 2011 at 2:02 AM
    • #8,640

    Last outdoor update, I hope that I won't change anything. Now I'm doing some interiors!

    [Blocked Image: http://level-design.org/the_scene-udk_f.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_g.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_h.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_i.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_j.jpg]

    [Blocked Image: http://level-design.org/the_scene-udk_k.jpg]

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