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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • mjens
    • April 10, 2011 at 8:17 PM
    • #8,421

    leave only "qA9XmxDwJdg" in the [ youtube ] __ [ /youtube ] and it will work

  • syver
    • April 11, 2011 at 4:52 PM
    • #8,422

    [Blocked Image: http://www.csyvertsen.net/mayan5.jpg]

    wip. placeholder trees and waterfall. some bugs/mistakes present

  • -HP-
    • April 11, 2011 at 5:01 PM
    • #8,423
    Quote from csyver

    [Blocked Image: http://img864.imageshack.us/img864/8305/mayan3.jpg]wip. placeholder trees and waterfall. some bugs/mistakes present

    This is absolutely beautiful!

    The right area is a bit dark tho, makes it harder to make out the detail. Love the composition tho, great shot.

  • syver
    • April 11, 2011 at 5:06 PM
    • #8,424
    Quote

    ":3ovvt461]The right area is a bit dark tho, makes it harder to make out the detail. Love the composition tho, great shot.

    thanks, but credit for the composition goes to whoever made the concept art.

    i have fixed the right area, but i'm considering trying an alternate shot with night instead of day. thanks for the reply!

  • -HP-
    • April 11, 2011 at 5:12 PM
    • #8,425

    Well, it was still a good achievement to transpire that to a game engine!

    Either that, or try and get some sun light with some shadows on there.

  • JakeMartin
    • April 11, 2011 at 6:31 PM
    • #8,426

    Looks like you recreated the concept into UDK very well. I would have liked to see you do the bridge and the other structure that was in the concept. Good stuff. Keep it up.

    We did something kind of similar. I wanted to see if I could recreate a concept in the UDK also.

    [Blocked Image: http://thomasjmartin.files.wordpress.com/2011/04/canal.jpg]

  • insta
    • April 11, 2011 at 10:15 PM
    • #8,427

    Here's a singleplayer level I've been working on. It's called Whoopservatory!

    [Blocked Image: http://magnarj.net/images/whoops/whoops1.jpg]

    It's aaaalmost ready for release. O M G

  • Minos
    • April 11, 2011 at 10:26 PM
    • #8,428
    Quote from insta

    Here's a singleplayer level I've been working on. It's called Whoopservatory![Blocked Image: http://magnarj.net/images/whoops/whoops1.jpg]

    It's aaaalmost ready for release. O M G

  • Grinwhrl
    • April 12, 2011 at 1:25 AM
    • #8,429

    Awesome Insta, cant wait! The cloning machine sounds interesting. Really cool write up on the difficulties you had while creating the feature.

  • Ruandre
    • April 12, 2011 at 8:58 AM
    • #8,430

    @ insta: Amazing use of the default assets, and wonderful brush-work! Very inspirational

  • _gb
    • April 13, 2011 at 6:05 PM
    • #8,431

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/04/courtyard_1_3.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/04/courtyard_1_2.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_1.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_2.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_3.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_4.jpg]

    [Blocked Image: http://spawnhost.files.wordpress.com/2011/02/crimson_5.jpg]

    Some WIP shots of a map for RemakeQuake.

  • mjens
    • April 13, 2011 at 7:40 PM
    • #8,432

    Nice! How did you made a chain and transparent flag?

  • _gb
    • April 13, 2011 at 7:53 PM
    • #8,433
    Quote from seir

    Nice! How did you made a chain and transparent flag?

    The chain's a model, most modern Quake mods can load mapmodels.

    Flags are func_illusionaries with an alpha value set. For now.

    Textures by the Quake Retexturing Project.

  • Kedhrin
    • April 14, 2011 at 10:00 AM
    • #8,434

    Nice _gb!

    I have been itching to take a stab at this stuff for a while as well (but id like to do mine 100% out of brushes and use DP's rtlights as lighting). Its really cool to see your interpretation of it. I quit doing my Quake 10 year project back in 2006 because i just thought I sucked too much to be able to handle it lol...it's really cool to see someone taking up the challenge!

  • Puddy
    • April 14, 2011 at 10:22 AM
    • #8,435
    Quote from insta

    Here's a singleplayer level I've been working on. It's called Whoopservatory!It's aaaalmost ready for release. O M G

    That is sooooo haaaaaaaaaaaawt. Give me!

  • -HP-
    • April 14, 2011 at 2:08 PM
    • #8,436
    Quote from insta

    Here's a singleplayer level I've been working on. It's called Whoopservatory![Blocked Image: http://magnarj.net/images/whoops/whoops1.jpg]

    It's aaaalmost ready for release. O M G

  • Sentura
    • April 15, 2011 at 12:34 PM
    • #8,437

    i almost forgot about this, but i made this small island scene/semi playable level for my bachelor thesis.

    i've been thinking about enhancing it then putting it up, but i'd love some critique to go with it (what to improve).

    [Blocked Image: http://files.sentura.net/img/screenshot_1.jpg]

    [Blocked Image: http://files.sentura.net/img/screenshot_2.jpg]

    [Blocked Image: http://files.sentura.net/img/screenshot_3.jpg]

    it's mostly very barren as i've removed all things related to the thesis. again, critique welcome

  • Puddy
    • April 15, 2011 at 12:53 PM
    • #8,438

    It's a bit barren?

    I would use a ep2 ground texture with detail models to help alleviate this.

  • insta
    • April 15, 2011 at 2:22 PM
    • #8,439

    Someone told me pinetrees don't grow slanted when I built koth_switcheroo, but I told them "maybe you're right, I will fix right away", but what I was thinking was more like "WELL THATS EMBARRASSING" so I guess what I'm saying is that pinetrees don't grow slanted

  • mjens
    • April 15, 2011 at 2:47 PM
    • #8,440

    There's a little thing in plant's cells called amyloplast - that thing tells plant where top is (using bubble of air in the cell filled with water). When you'll remove this from the meristems the plant won't be able to know where the top is and will grow looking for light from any direction so the tree looks like that:

    [Blocked Image: http://bacieczki.cerkiew.pl/data/gallery/43/images/p1.jpg]

    Also it can be forced by disease or it's typical for some species of pines, can't remember what's the name of this virus...

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