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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • tlovemark
    • March 16, 2011 at 7:05 AM
    • #8,401

    Working on this for the production team at our school. Game is a sidescroller made in UDK. Most of the assets have been created by other team members. We've got another week to finish it up.

    This level is the second stage the player enters. The first half of the level takes place on the forest floor, with the latter half taking the player up to the canopy up top.

    [attachment=5]Highres_Screenshot_00000.jpg[/attachment]

    [attachment=0]Highres_Screenshot_00002.jpg[/attachment]

    [attachment=4]Highres_Screenshot_00004.jpg[/attachment]

    [attachment=3]Highres_Screenshot_00005.jpg[/attachment]

    [attachment=2]Highres_Screenshot_00006.jpg[/attachment]

    [attachment=1]Highres_Screenshot_00009.jpg[/attachment]

    Gonna have the finished version of this up in about a week or so.

  • AlexM
    • March 16, 2011 at 3:57 PM
    • #8,402

    looking good man, only suggestion is don't hit full black on the wood grain

  • ShadoW_
    • March 16, 2011 at 5:17 PM
    • #8,403

    Looks great, don't forget to release it !

  • tlovemark
    • March 16, 2011 at 6:34 PM
    • #8,404

    Thanks. We still got a bit of time to fix some things. We plan on getting an executable out by next Tuesday. We kind of have to, since that's our deadline for the term.

  • twiz
    • March 16, 2011 at 9:13 PM
    • #8,405

    Reminds me of Alice, in a very good way

  • Serenius
    • March 17, 2011 at 4:22 AM
    • #8,406

    Another preview of my current project. This takes place a few minutes after the last video and showcases a second encounter with the Brumak, and phase 1 of the final arena.

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  • sarge mat
    • March 18, 2011 at 1:28 AM
    • #8,407

    Coming on really well. Some nice scripting! Good use of the default voice work too.

  • 2d-chris
    • March 18, 2011 at 3:05 PM
    • #8,408
    Quote from tlovemark

    Working on this for the production team at our school. Game is a sidescroller made in UDK. Most of the assets have been created by other team members. We've got another week to finish it up.This level is the second stage the player enters. The first half of the level takes place on the forest floor, with the latter half taking the player up to the canopy up top.

    [attachment=5]Highres_Screenshot_00000.jpg[/attachment]

    [attachment=0]Highres_Screenshot_00002.jpg[/attachment]

    [attachment=4]Highres_Screenshot_00004.jpg[/attachment]

    [attachment=3]Highres_Screenshot_00005.jpg[/attachment]

    [attachment=2]Highres_Screenshot_00006.jpg[/attachment]

    [attachment=1]Highres_Screenshot_00009.jpg[/attachment]

    Gonna have the finished version of this up in about a week or so.

    Display More

    Oh looking very nice indeed for a school project

  • cat
    • March 19, 2011 at 12:16 PM
    • #8,409

    [Blocked Image: http://img847.imageshack.us/img847/6061/inf1v.jpg]

    [Blocked Image: http://img101.imageshack.us/img101/4208/inf2c.jpg]

    [Blocked Image: http://img703.imageshack.us/img703/1498/inf3u.jpg]

    [Blocked Image: http://img251.imageshack.us/img251/2500/inf4.jpg]

    [Blocked Image: http://img834.imageshack.us/img834/9991/inf5.jpg]

    [Blocked Image: http://img263.imageshack.us/img263/3052/inf6.jpg]

    [Blocked Image: http://img88.imageshack.us/img88/2594/inf7.jpg]

    --------------------------------------------------

    [Blocked Image: http://www.l4dmaps.com/img/embed/9214.png]

    --------------------------------------------------

    First map of my new L4D2 campaign, ready for download, featuring both versus and coop versions

  • Froyok
    • March 21, 2011 at 12:29 PM
    • #8,410

    [Blocked Image: http://uppix.net/f/4/c/f74a9ee4439cf3abdcea50f57036ett.jpg] [Blocked Image: http://uppix.net/f/e/a/8f8fb1aaf2c93cf277022f734e4e3tt.jpg]

    [Blocked Image: http://uppix.net/c/3/b/8536a7d2ba9e81ee477f8adcd0357tt.jpg] [Blocked Image: http://uppix.net/a/e/3/5968c67b0c61c1beb7443e0eb6722tt.jpg]

    Polycount : 2.5 million.

    My school project. 3 full days of work. Not finished of course.

    I don't like my cliffs, I think I will redo them...

  • Algor
    • March 22, 2011 at 1:21 AM
    • #8,411

    tlovemark, if you have any time I might suggest trying to do some tricks to highlight the playable area. I don't know if the players are in your screen, but there are some bits that look layered and could be a bit difficult to read. Players should feel pretty comfortable about where they are and where they are going. Something like some rim lighting to pop the traversable path from the background might do the trick. Looks cool otherwise!

  • tlovemark
    • March 22, 2011 at 4:01 AM
    • #8,412

    Yeah, that's one issue that I've been struggling with. Once I started getting the lightmass lighting to work better, I think the issue became more resolved. I think it could still use some more of that contrast, though. Work is finished though for the class, but I wanna look at it again during the break to help improve that issue.

  • ElectroSheep
    • March 22, 2011 at 10:27 PM
    • #8,413

    I'm looking to make a real map with what i've done frome the cube challenge. I'm looking for a lighting and skybox theme :

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/dm_1024_a10001.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/dm_1024_a10003.jpg]

    [Blocked Image: http://www.minerality.fr/images/maps/hl2dm/dm_1024_a10005.jpg]

  • Hazard24
    • March 26, 2011 at 7:26 PM
    • #8,414

    Uhh first time poster, I've lurked here every once in awhile

    Thought I should finally post here. All this is a bunch of pretty early WIP on the source engine

    [Blocked Image: http://www.1337upload.net/files/crash0196.jpg]

    [Blocked Image: http://www.1337upload.net/files/crash0202.jpg]

    [Blocked Image: http://www.1337upload.net/files/is_bunker0745.jpg]

    [Blocked Image: http://www.1337upload.net/files/is_cliffs0756.jpg]

  • Bunglo
    • March 26, 2011 at 7:48 PM
    • #8,415

    Really liking the first two screens, Hazard24. That grass looks super nice, is it stock source grass or did you make them?

  • sarge mat
    • March 26, 2011 at 11:48 PM
    • #8,416

    Great stuff both of you.

  • Froyok
    • March 27, 2011 at 6:22 AM
    • #8,417

    Playing with custom pos-process !

    [Blocked Image: http://uppix.net/6/1/b/fad17e113da5eefa0618afff656fett.jpg]

    [Blocked Image: http://uppix.net/5/8/d/bd45ada406fae2c78feb8833c37e1.gif]

    [Blocked Image: http://uppix.net/4/c/8/d985345b9d23950781ee3a0791406t.jpg]

    -Sharpen

    -Bokeh DOF with hexagon texture

    -Vignette

    -White edge border

    Need to do :

    -Lens Flar

    -Underwater (need programming because with kismet it's not efficient)

    This is without HLSL, I need to learn HLSL for better effect... but I have not the time for this.

  • aaron_da_killa
    • April 2, 2011 at 1:59 AM
    • #8,418
    Quote from sarge mat

    Great stuff both of you.

    Agreed, looks awesome!

  • Serenius
    • April 5, 2011 at 6:12 AM
    • #8,419

    Finally got this bitch of a fight working! Now to do some tweaking and start making it pretty.

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  • -rt-
    • April 10, 2011 at 4:13 PM
    • #8,420

    W.I.P. skripting and geometry:

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