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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Grinwhrl
    • January 20, 2011 at 4:38 AM
    • #8,221
    Quote from the0rthopaedicsurgeon

    very slowly getting this building finished. i think i'm on about 75,000 faces now.[Blocked Image: http://img228.imageshack.us/img228/9160/platform10t.jpg]

    wow, thats really cool

  • Evert
    • January 20, 2011 at 7:29 AM
    • #8,222

    Aye what dark said!

  • Zeta
    • January 20, 2011 at 9:39 AM
    • #8,223

    I would definitely play a multiplayer quake style game that looked like Peris. A quick jump in / jump out interface along the lines of quakelive or even simpler so players can jump straight into a game - win.

  • -HP-
    • January 20, 2011 at 1:48 PM
    • #8,224
    Quote from the0rthopaedicsurgeon

    very slowly getting this building finished. i think i'm on about 75,000 faces now.[Blocked Image: http://img228.imageshack.us/img228/9160/platform10t.jpg]

    That's not bad, is that LP tho? Can we see some wires? And what's it for?

  • The Vulture
    • January 20, 2011 at 4:02 PM
    • #8,225

    Awesome stuff in here! Keep it coming.

    I'm not sure if you can call this a level, if not, I apologize for posting it in the wrong thread. Anyway, this is a star comparison level I made for a video showing just that - a planet/sun comparison with other stars in the universe. I hope you enjoy it.

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  • the0rthopaedicsurgeon
    • January 20, 2011 at 8:16 PM
    • #8,226
    Quote

    ":2hzm34ug]That's not bad, is that LP tho? Can we see some wires? And what's it for?

    it is low-poly, there's loads of optimising still to do but i'm keeping it fairly low. it'll eventually be imported into udk as a non-playable portfolio scene, but it's mainly to practice making and texturing a level in max.

    wire

  • PaulH
    • January 21, 2011 at 9:14 PM
    • #8,227

    Started using Crysis sandbox last weekend for the first time (bit late to the party!). This was my test map

    [Blocked Image: http://img815.imageshack.us/img815/6452/crysis12.jpg]

  • Sentura
    • January 21, 2011 at 11:10 PM
    • #8,228

    why is it so easy to just get blown away by crysis?

  • -HP-
    • January 21, 2011 at 11:12 PM
    • #8,229
    Quote from Sentura

    why is it so easy to just get blown away by crysis?

    cos we rule

    Nice stuff Paul, needs moar tree variation tho! And decals!

  • PaulH
    • January 22, 2011 at 7:17 PM
    • #8,230

    Tried adding more variation to the vegetation (and decals) with today's effort, loving this editor so far

    [Blocked Image: http://img408.imageshack.us/img408/5914/crysis22.jpg]

  • Froyok
    • January 22, 2011 at 7:24 PM
    • #8,231

    Hooo, it's a rainbow !

    Too much different colors I guess...

  • PaulH
    • January 22, 2011 at 7:29 PM
    • #8,232

    You've obviously never been to Michigan in the Autumn I drew my inspiration from the photos i took there:

    [Blocked Image: http://img607.imageshack.us/img607/4360/img0952k.jpg]

  • mjens
    • January 22, 2011 at 9:12 PM
    • #8,233

    Yeah, authum is way more spectacular than summer. Examples:

    [Blocked Image: http://www.littlelostpoly.co.uk/images/galleries/de_forest/002.jpg]

    [Blocked Image: http://www.brameulaers.com/images/mansion_07.jpg]

  • Froyok
    • January 22, 2011 at 9:20 PM
    • #8,234
    Quote from PaulH

    You've obviously never been to Michigan in the Autumn

    Never !

    Now that you say it (and show it), it's look obvious. Sorry !

    So, your screen looks very nice !

  • deceiver
    • January 22, 2011 at 11:15 PM
    • #8,235

    Woa, where's that second shot from? It's gorgeous.

  • Froyok
    • January 23, 2011 at 1:23 AM
    • #8,236
    Quote from deceiver

    Woa, where's that second shot from? It's gorgeous.

    http://www.brameulaers.com/

  • Bunglo
    • January 23, 2011 at 4:43 AM
    • #8,237
    Quote from deceiver

    Woa, where's that second shot from? It's gorgeous.

    Good, ol' Peric did that one.

  • 2d-chris
    • January 23, 2011 at 12:28 PM
    • #8,238
    Quote from PaulH

    Tried adding more variation to the vegetation (and decals) with today's effort, loving this editor so far [Blocked Image: http://img408.imageshack.us/img408/5914/crysis22.jpg]

    Try toning down the blue/teal fog, it's a bit strong both color and density. stunning work though!

  • PaulH
    • January 23, 2011 at 1:52 PM
    • #8,239

    Thanks Chris, is this any better?

    [Blocked Image: http://img84.imageshack.us/img84/5306/crysis33.jpg]

  • KungFuSquirrel
    • January 23, 2011 at 2:25 PM
    • #8,240

    haha, that might be too strong the other way. Seriously, though, love the look you've got going. Looks like a place I'd like to take a stroll through

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