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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • PogoP
    • October 31, 2010 at 1:21 PM
    • #8,061

    Need some external feedback on this little environment I'm creating for one of my other modules at uni. I've been in UDK messing with it for hours now and there's something not quite right about it.

    This is just an atmospheric test at the moment, no proper environment assets have been made yet. Any feedback will be great!

    [Blocked Image: http://dl.dropbox.com/u/7557268/environment_test5.jpg]

    Edit - Argh it hasn't resized.. copy the image to your url bar to see the full image.

  • Corwin
    • October 31, 2010 at 2:09 PM
    • #8,062

    I find the mountains on the left of the screen a tad bright considering that there isn't sunlight coming from behind them. Otherwise, looks awesome!

  • robert.briscoe
    • October 31, 2010 at 5:03 PM
    • #8,063

    your fog needs to be much much darker, almost as dark as the sky around the sunset

  • The Vulture
    • October 31, 2010 at 8:36 PM
    • #8,064
    Quote from robert.briscoe

    when is image scaling on these forums going to be fixed in IE??

    You can make a low res image and make it link to a higher res pic, like I did in the last post of the previous page. I would hope everyone could use that method. You don't get small ass thumbnails and the picture will remain within the forum format. And you get the higher res pic when you click it lower res one.

    Win-win.

  • PogoP
    • November 3, 2010 at 7:50 PM
    • #8,065

    Cheers fellas! Here's a little update.. Slowly but surely getting there.

    We're not allowed to use terrain any more so I've had to convert it to a static mesh and make my own material setup. UDK material editor fun times ensued and I'm happy with the result. Makes me realise how much the ground texture sucked before!

    The only downside to not using terrain is that I'm going to have to handplace the foliage. Any tips on how to make this not lag my computer down to a standstill? UDK terrain foliage fades out, can I get a similar effect?

    [Blocked Image: http://dl.dropbox.com/u/7557268/Advanced%20Modelling/environment_test7.jpg]

  • luque
    • November 4, 2010 at 8:05 AM
    • #8,066

    Looking good, great improvement compared to the previous screen. You could try messing around with LOD models but not sure how well this is handled with foliage.

  • Falc
    • November 7, 2010 at 7:26 PM
    • #8,067

    Nice one PogoP, loving that sunshafts!

    [Blocked Image: http://dl.dropbox.com/u/11797191/concep2t.jpg]

    A Testlevel I did in 2 hours, using a terrain generator and a custom ToD.

  • Bunglo
    • November 7, 2010 at 9:26 PM
    • #8,068

    Looks like another planet, cool

  • PogoP
    • November 8, 2010 at 3:13 AM
    • #8,069

    That's awesome, I love the snow shader effect.

  • ElectroSheep
    • November 9, 2010 at 5:41 PM
    • #8,070

    Another tf2 map

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/2/8/8/9/koth_lakeside_a10000.jpg]

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/2/8/8/9/koth_lakeside_a10001.jpg]

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/2/8/8/9/koth_lakeside_a10002.jpg]

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/2/8/8/9/koth_lakeside_a10003.jpg]

    [Blocked Image: http://forums.tf2maps.net/geek/gars/images/2/8/8/9/koth_lakeside_a10004.jpg]

  • jaboo224
    • November 9, 2010 at 7:04 PM
    • #8,071

    woah! seriously nice job.

  • KungFuSquirrel
    • November 9, 2010 at 8:10 PM
    • #8,072

    3dnj: I was never a fan of the Egypt set, but I really like what you've done with it here. Nice work!

    Falc: What terrain generator, if I may ask?

  • Bunglo
    • November 10, 2010 at 12:56 AM
    • #8,073

    I think my biggest gripe with the Egypt levels is that they all look pretty much the same. Plus the color pallet basically consists of one color but the lighting setup you have for your level makes it stand out from the rest, 3dnj.

    New scene I started:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/scene-1.jpg]

  • jaboo224
    • November 10, 2010 at 4:53 AM
    • #8,074

    Nice stairs and i love the damage on the pillars except that the damage is on the same horizontal line as the other pillar. Maybe if it was rotated or something it would look better.

  • Bunglo
    • November 10, 2010 at 6:10 AM
    • #8,075

    It's actually the same pillar instanced over as a temporary placeholder, here's the actual pillar model I'll be using:

    [Blocked Image: http://i119.photobucket.com/albums/o157/bunglo/scene2.jpg]

    The railings for the steps are also the same at the moment as well but that'll change soon enough.

  • ElectroSheep
    • November 10, 2010 at 6:49 PM
    • #8,076

    Thanks, guys. i'm testing another light style, a lot of people found the first one too yellow.

    [Blocked Image: http://www.minerality.fr/images/maps/tf2/koth_lakeside_a10010.jpg]

  • twiz
    • November 10, 2010 at 7:41 PM
    • #8,077

    That looks fabulous.

  • Minos
    • November 10, 2010 at 7:49 PM
    • #8,078

    Looks great, I love it =)

  • -HP-
    • November 11, 2010 at 12:17 AM
    • #8,079

    Love the clean look 3Dnj!

  • D3ads
    • November 11, 2010 at 1:19 AM
    • #8,080

    I absolutely love all things Ancient Egyptian and this is no exception.. top notch work! It's really cool to see such variety in TF2 maps

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