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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • 2d-chris
    • October 18, 2010 at 12:18 PM
    • #8,041

    If you want to get better with layout and game play, start by disabling all the fancy render stuff and look at the basics.

    1) disable all render setting except terrain and vegetation (in rollup bar)

    2) e_defaultmaterial 1 or r_texbindmode 5 alows you to see flat shading which really helps when figuring out geometry shapes

    3) work out a lighting TOD that fits your geometry and highlights your "routes or paths"

  • Falc
    • October 18, 2010 at 4:09 PM
    • #8,042
    Quote from 2d-chris

    If you want to get better with layout and game play, start by disabling all the fancy render stuff and look at the basics.1) disable all render setting except terrain and vegetation (in rollup bar)

    2) e_defaultmaterial 1 or r_texbindmode 5 alows you to see flat shading which really helps when figuring out geometry shapes

    3) work out a lighting TOD that fits your geometry and highlights your "routes or paths"

    Thanks a lot!

  • Froyok
    • October 18, 2010 at 8:33 PM
    • #8,043

    My water shader (UDK).

    It's hard to have a good rendering...

    [Blocked Image: http://uppix.net/c/c/8/e451cc44426fd08b6f4508960936att.jpg]

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  • dux
    • October 18, 2010 at 10:13 PM
    • #8,044

    Nice shader. Shame the DOF makes it look like a model with some water in it.

  • Froyok
    • October 18, 2010 at 10:25 PM
    • #8,045
    Quote from dux

    Nice shader. Shame the DOF makes it look like a model with some water in it.

    Yeah, i don't know how to fix this thing. Maybe remove the DOF ? I don't a beautiful and natural blend with it. My actual blend is too sharp.

  • The Vulture
    • October 19, 2010 at 2:11 AM
    • #8,046
    Quote from 2d-chris

    If you want to get better with layout and game play, start by disabling all the fancy render stuff and look at the basics.1) disable all render setting except terrain and vegetation (in rollup bar)

    2) e_defaultmaterial 1 or r_texbindmode 5 alows you to see flat shading which really helps when figuring out geometry shapes

    3) work out a lighting TOD that fits your geometry and highlights your "routes or paths"

    Are you talking to me or Falc? Or maybe both?

  • Nurb
    • October 23, 2010 at 3:47 PM
    • #8,047

    Achievement unlocked

    [Blocked Image: http://www.claeng.com/__forumpublish/666666.jpg]

  • Campaignjunkie
    • October 23, 2010 at 8:23 PM
    • #8,048

    Single player HL2Ep2. Murder a VIP -- then mop up all the witnesses. In the process of mopping-up, you'll probably create more witnesses. Red lines connect witnesses to the murder they witnessed. Don't let any escape, don't kill so many that you can't manage the clean-up.

    No Russian + a wall hack, in an arch-viz museum, with a noir narrative about being a lesbian and being betrayed.

    1) Is it too dark on peoples' monitors?

    2) Does it feel "noir"? If not, what can I do? (I specifically wanted to avoid the typical black and white noir look, I like color)

  • Froyok
    • October 23, 2010 at 9:09 PM
    • #8,049

    Not too dark at all for me !

    I like the colors anyway.

  • insta
    • October 25, 2010 at 9:21 AM
    • #8,050

    You have the coolest ideas. And yeah, it's not dark for me either.

  • Pampers
    • October 25, 2010 at 9:30 AM
    • #8,051

    haha hurry up and release campaignjunkie, I've enjoyed your other sp projects. Btw what happened to that submarine map?

  • dux
    • October 25, 2010 at 11:25 AM
    • #8,052

    I LOVE that last shot.

  • D3ads
    • October 25, 2010 at 5:16 PM
    • #8,053
    Quote from dux

    I LOVE that last shot.

    Ditto, I know it's only an alpha texture but that skyline is perfect!

  • The Vulture
    • October 26, 2010 at 6:23 PM
    • #8,054

    Some Crysis art from my map!

    [Blocked Image: http://img688.imageshack.us/img688/3561/00100bj.jpg]

  • Falc
    • October 26, 2010 at 9:52 PM
    • #8,055

    [Blocked Image: http://dl.dropbox.com/u/11797191/farir.jpg]

  • Corwin
    • October 26, 2010 at 10:29 PM
    • #8,056

    Love it!

  • Zeta
    • October 27, 2010 at 10:13 AM
    • #8,057

    Beautiful

  • robert.briscoe
    • October 27, 2010 at 11:49 AM
    • #8,058

    when is image scaling on these forums going to be fixed in IE??

  • insta
    • October 27, 2010 at 11:56 AM
    • #8,059
    Quote from robert.briscoe

    when is image scaling on these forums going to be fixed in IE??

    Doesn't work in Firefox for me

  • Buddy
    • October 27, 2010 at 12:46 PM
    • #8,060
    Quote from insta

    Doesn't work in Firefox for me

    Doesn't work in Chrome either, thought it was only me

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