1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • robert.briscoe
    • July 3, 2010 at 5:44 PM
    • #7,901

    Thanks guys!

    Quote from Skacky

    I'm not a big fan of the stalactites in the first one though, there's way too many of them.

    [Blocked Image: http://www.photoseek.com/90SW-30-24-Carlsbad-Caverns.jpg]

  • Marcos
    • July 3, 2010 at 5:50 PM
    • #7,902

    how is that possible in source? insane man!

  • Corwin
    • July 3, 2010 at 6:13 PM
    • #7,903

    Beautiful!

  • Skacky
    • July 3, 2010 at 9:38 PM
    • #7,904

    I don't think you should really do something that realistic, because honestly, it doesn't look good even in the photo.

    Don't get me wrong though, I'm really impressed with what you've done, just that I don't really like the shit-load of stalactites. But it's just my personal opinion.

  • AlexM
    • July 4, 2010 at 1:22 AM
    • #7,905

    holy crizznap that's awesome. You really have source engine down!

  • dux
    • July 4, 2010 at 1:30 AM
    • #7,906

    Not bad

  • Zeta
    • July 4, 2010 at 10:28 AM
    • #7,907

    Beautiful work Rob.

  • Nurb
    • July 4, 2010 at 10:36 AM
    • #7,908

    My line of thought:

    1) "Sweet looking UDK level"

    2) ... wait wha..?

    3) No... no.. must be some mistake...

    4) Holy duck. No.. that's not possible to do in Source.

    5-55) Brain flipping out, lying spastic on the floor.

    56) NOOOOOOOOOOOOOOOOOOOOOOOOO!!! (Luke Skywalker style)

    57-107) Hallucinating, fighting off ringwraiths in the ceiling.

    108) Slowly finding a way back to reality...

    109) Crazy awesome stuff man

  • Psy
    • July 4, 2010 at 11:10 AM
    • #7,909

    Rob, you are a mad man.

  • 2d-chris
    • July 4, 2010 at 2:09 PM
    • #7,910

    [Blocked Image: http://www5.picturepush.com/photo/a/3713178/img/DE-29-06-2010/005.jpg]

    allot of ppl at crytek where diggin it too, really impressive

  • PhilipK
    • July 4, 2010 at 6:41 PM
    • #7,911

    Ah yes I saw those pics and even better, the video a couple of days ago. Fantastic stuff Rob! It's really impressive, especially in motion

  • Sa74n
    • July 4, 2010 at 6:58 PM
    • #7,912

    very impressive, robert. the video looked stunning.

  • Evert
    • July 4, 2010 at 7:10 PM
    • #7,913

    As the rest says, it's supernice. Especially the part with the spiralthingy with the blue light at the top is awesome as hell.

  • Froyok
    • July 4, 2010 at 8:49 PM
    • #7,914
    Quote from Evert

    As the rest says, it's supernice. Especially the part with the spiralthingy with the blue light at the top is awesome as hell.

    +1

    Yeah, this is incredible !

  • Kaz
    • July 5, 2010 at 7:04 AM
    • #7,915

    It's a tough job having to post something after you go and post that, but someone has to do it!

    Working on my "underwater" quake3 level:

    [attachment=1]noghost32.jpg[/attachment]

    [attachment=0]noghost33.jpg[/attachment]

  • PhilipK
    • July 5, 2010 at 7:35 AM
    • #7,916

    Cosy, really reminds me of Quake 2 (in a good way)

  • -HP-
    • July 5, 2010 at 10:24 AM
    • #7,917

    Ah, that's nice! Second the Quake2 feeling, maybe because It's brown colors going on. Nice mood.

  • the0rthopaedicsurgeon
    • July 7, 2010 at 3:34 AM
    • #7,918

    i decided to learn UDK because i've only ever used Q3-based editors. just making a simple scene set in a post-apocalypse indian ship-breaking yard turned into a little community, sort of similar to waterworld. still don't know how to do spec maps properly though so it looks a bit weird.

  • PhilipK
    • July 8, 2010 at 9:35 PM
    • #7,919

    I know this isn't really level...

    It's a selection of a set I should have out on saturday hopefully. It's tweaked versions of old textures I had, this pack will only be some of all ones I had with the same "style", there are just too many useless ones to make it worth updating them. Think the set may land on 70-80 textures or something like that.

    And yes, I know texture packs aren't that cool anymore, but better get it out than just have them rotten away on my hdd I guess... may be something useful to find perhaps. Could also probably be used as base for some simpler meshes.

    [Blocked Image: http://philipk.net/other/pk02_01.jpg]

  • Minos
    • July 8, 2010 at 9:41 PM
    • #7,920

    You are the best man

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™