Not at all bad. Actually, I'd say it's pretty good! However, I think it's a bit odd how the skybox suddenly turns to a solid colour. ![]()
WIP in WIP, post your level screenshots!
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A bit Thief-esque, I'd like to see more.

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First UDK test. I plan to fill this place with green and plants to give a nice contrast to the walls!
[Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_udkwip01.jpg]
[Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_udkwip02.jpg]
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3dnj: Good start so far. The one thing that is bugging me is your use of the rock texture on the ground. I know what you're going for with that blending, but it ends up looking really off. That type of texture is the one you'd expect to see on more sharp geometry. I'd recommend changing up your texture use there.
Mino: Looking better and better. Really interested to see how you're going to flesh this one out. I love the lighting in the first shot in particular.
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Looks very peris!
And it's going to look even more peris with the veg on!Niiice, i really like the lighting. It's nice, but personally I would go for something more artificial like neon lights, some glows here and there, etc. But i'm a doom3 fan, so dont listen to me!

keep up minos!
@3Dnj, you really need to work on that statue man. Brown is not the color you want to paint that object with, especially with that wavy like geometry, if you know where I'm trying to get at!

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My gowd both of you this stuff is awesome, Mino u needs some nice particles and or Corona lighting FX etc
3dnj you reallllly need a simple modular stone path model + texture, would help so much

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Looks Borderland-like Minos!
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3Dnj: Loving the scene, the bloom around the lights looks a little odd though, there's quite a contrast between the brightness of the bloom and the bulbs.
Mino: Those texture really benefit from the lighting in the scene, it's all looking great.
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Thank you for your comments
I'll take advantage of those@ Psy : I though it was strange too for the sky, that solid part is an old part of my first sky. I remove it now and its much better.
@ HP : It's true that the dragon don't fit with the rest of the scene... (sound of broken glass) I never seen it before. Btw the global texture is not finished and some stange plant will come on it this evening so it's time for change.
@ 2D Chris and KFS : for the floor, yeah it's something I want to change since a few day, I make it more clean and more "floor adapted" this morning and put some separate stone mesh on it. I'll post a screen tonight.
@ Mino : I like those screen, i want to do some stuff like this this summer with UDK too

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Quote from Minotauro
First UDK test. I plan to fill this place with green and plants to give a nice contrast to the walls![Blocked Image: http://www.thiagoklafke.com/misc/temp/scifi_udkwip01.jpg]
Wow, contrast in this shot is great! I really dig the nice and clean look. Not sure how vegetation would empathize the style you have going, might risk to look a bit cliche with overgrowth, unless we're talking about stylish planted flowerbeds, that would be rad.
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oh I didn't mean overgrown vegetation but stylish plant pots and this kind of stuff

I might even make a few tests with a color scheme similar to what I had planned before starting the scene:
[Blocked Image: http://fc07.deviantart.net/fs71/f/2010/073/8/1/Sci_fi_Corridor_by_thiagoklafke.jpg]
nevermind the dudes, they look real fucking horrible lol
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Mino: PURPLE YES DO IT.
Hey, I need some feedback. Is this screenshot too dark? You should be able to kind of read the cards sitting on the dresser, past the foot of the bed.
(Yeah, gotta darken the TV screen more, seems to be stealing the show here, damn HDR)
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That's pretty fucking dark. Had to stair at it for 5 seconds to even see it was a bedroom.
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it's ok for me but yeah it's too dark for ingame usage. you want it to look dark, not to be dark.
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Looks fine to me I could see what it was immediately.
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If this is for the HUB, that's pretty cool.

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It was too dark to make out much more than the chair at work. At home on my super bright monitor it's still quite dark, but I can make out more if I concentrate hard.
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CampaignJunkie: Bright enough to discern most everything, but it'd up the brightness a shade or two. Looks cool

I'm creating a level for the NoGhost quake3 mapping competition, and I'm considering going with a "underwater facility of some sort" theme. Below is what I have so far (have not incorporated the theme quite yet)... I'm going to rent "The Abyss" and several other movies to watch this upcoming weekend. Have any suggestions for unique set pieces that would be cool?
(When googling around, I found out that NOAA actually has an underwater lab!)
[attachment=0]noghost16.jpg[/attachment]
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CJ: It read well on my monitors at work and at home, but people will probably still stab you for it. I think you'll probably want a slight boost overall, and maybe just a hair more intensity to the light coming in from the window.
It looks great, though. What's the ETA for the full package? I've been floating around some ideas, but have another personal project to clear out first.
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