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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • dux
    • January 19, 2010 at 1:42 PM
    • #7,601

    ololololol

  • Sector-Effector
    • January 19, 2010 at 3:07 PM
    • #7,602

    Me likey Honghandora Harbor

    Been playing with the skies and terrain in Sandbox today for a racing map prototype:

    [Blocked Image: http://img709.imageshack.us/img709/4905/vbproto9wip1.jpg]

    [Blocked Image: http://img130.imageshack.us/img130/9341/vbproto9wip2.jpg]

    [Blocked Image: http://img709.imageshack.us/img709/5667/vbproto9wip3.jpg]

    Lets see what comes of that after E-Freak gets his artists hands on it :]

  • dux
    • January 19, 2010 at 3:26 PM
    • #7,603

    Whoa holy crap that's purplish blue! tone that mother down bro

  • Sector-Effector
    • January 19, 2010 at 4:27 PM
    • #7,604

    ^^ I was fooling with a Monkey Islandish style. Just to see if I can make things look more like in a comic. The idea for the map is a racetrack for psychobillies and the likes.

  • ben72227
    • January 21, 2010 at 4:12 AM
    • #7,605

    I just started working on this map this week with Gustav Engman. It may end up being a multiplayer map for the Crysis mod Casus Belli eventually. So far we've just worked on terrain and a bit of vegetation for the most part.

    [Blocked Image: http://i34.photobucket.com/albums/d137/ben72227/00002.jpg]

  • Serenius
    • January 22, 2010 at 6:17 AM
    • #7,606

    Haven't had a lot of time to work on this as of late, but here's some progress on the detail and lighting passes. C&C welcome.

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/Subway1a.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/Subway2a.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/Subway3a.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/Subway4a.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/Subway5a.jpg]

  • dux
    • January 22, 2010 at 7:10 AM
    • #7,607

    I dare you to remove the de saturation bollocks that GoW uses and go your own way with the lighting.

  • Serenius
    • January 22, 2010 at 9:06 PM
    • #7,608
    Quote from dux

    I dare you to remove the de saturation bollocks that GoW uses and go your own way with the lighting.

    I can post some screenshots without the desaturation filter on if you like. Anything else you might recommend on making it more visually scary? I know these shots are missing something to accomplish that, but I'm having a hard time nailing exactly what it is. I'm still in the process of doing more destruction, like caving in the far end of the train tracks, broken tiles, etc. to sell the deserted subway station idea.

    I'm still pretty rookie at this, but want to make sure I'm doing all the right things from the get-go.

    The premise is a different spin on introducing the Berserker from Gears 1 and having it be more intimidating than the Tomb level from the original game.

  • sock
    • January 23, 2010 at 9:31 AM
    • #7,609

    To the stars, a WIP area of my latest map project.

    [Blocked Image: http://www.simonoc.com/images/design/maps_q3/moteof1ez1.jpg]

  • sarge mat
    • January 23, 2010 at 5:02 PM
    • #7,610

    Myst came to mind the second I saw that screenshot.

  • ElectroSheep
    • January 24, 2010 at 7:49 PM
    • #7,611

    Yes, me too What engine is it ?

  • dux
    • January 24, 2010 at 8:09 PM
    • #7,612

    Quake 3

  • sock
    • January 24, 2010 at 9:01 PM
    • #7,613

    @sargemat, yep, that is the style I want to hint at in this map. A fantasy/mystic environment with a light touch of realistic textures.

    @3Dnj, it is the default quake 3 engine with new textures, environment/VO sound and ton of models sprinkled all over the place. The map is designed to be a SP puzzle experience with plenty of places to explore. The map is in final beta at the moment and should be available soonly!

  • mjens
    • January 24, 2010 at 11:44 PM
    • #7,614

    That's look better than usual Q3A levels... I asked some people to recompile Q3A's engine with new features like dynamic lights and normal mapping but after first look at the code few guys said that this is a code madness and it will be harder than they thought...

  • The Vulture
    • January 29, 2010 at 9:23 PM
    • #7,615

    Three more pics from my Hongzhou Harbor map for Crysis. Everything is WIP, major changes might occur before released.

    I hope you guys like it.

    [Blocked Image: http://img1.hugeup.com/f/01292010/094e77054.jpg]

    [Blocked Image: http://img1.hugeup.com/f/01252010/3d4a12.jpg]

    [Blocked Image: http://img1.hugeup.com/f/01232010/2f39704.jpg]

  • Serenius
    • February 1, 2010 at 7:42 AM
    • #7,616

    Took a break from ME2 this weekend to do a little more work. Think I'm finally happy with how it looks and just have some minor detailing to do to finish this off. C&C welcome as always.

    Caved in subway tunnel:

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/CavedInTunnel.jpg]

    Dead Stranded on the platform:

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/DeadStranded.jpg]

    Tunnel from the platform to the station:

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/CorridorToStation.jpg]

    Slaughtered COG soldier room:

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/SlaughterRoom.jpg]

    Boss arena:

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/BossArena1.jpg]

    [Blocked Image: http://i718.photobucket.com/albums/ww189/Hadishi_Serenius/Gears%20of%20War%20-%20Subway/BossArena2.jpg]

  • sarge mat
    • February 1, 2010 at 10:35 AM
    • #7,617

    You have the Gears style nailed down very nicely I think. The lights in the first shot don't look like they should be giving off red light though.

  • -HP-
    • February 1, 2010 at 10:55 AM
    • #7,618

    that's some lovely stuff sock! congrats

  • Sector-Effector
    • February 1, 2010 at 5:54 PM
    • #7,619

    Here´s some stuff from "Volcano Bar" (this time not in pink ). We´re doing this one in our Crytek Lectures held by Sten Hübler and Alex Werner. The Task was to create a multiplayer racetrack and it´s my first experience with the Cry Engine. I am beginning to fall in love with Sandbox except for the file structure Concerning the racetrack it´s almost up to Beta except for the harbor part. I´ll pass it to E-Freak for the Art Pass ( He´s already pimped the spawn and village a bit ) tomorrow and then it should actually start looking pretty.

    Since there were no boundaries set storywise, It´s goes loosely like this: A bunch of psychobilly rockaby mercfehang out at the Volcano Bar when shit hits the fan and the North Koreans are staging a massive

    Assault on the Island which just happens to house an improvised Aircraft Carrier Harbor. The US ships will be leaving the Island and guess what, there´s only three places left so the mercenaries decide by who wins

    the race around the Island.

    If somebody knows a quick workaround on how to have the cars not explode that fast, the psychobillies and I would be grateful.

    It´s based on this and this Sketch.

    [Blocked Image: http://img535.imageshack.us/img535/957/vbarscr2.jpg]

    [Blocked Image: http://img196.imageshack.us/img196/7093/vbarscr1.jpg]

    Here´s a Runthrough:

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  • Algor
    • February 1, 2010 at 7:52 PM
    • #7,620
    Quote from Serenius

    Took a break from ME2 this weekend to do a little more work. Think I'm finally happy with how it looks and just have some minor detailing to do to finish this off. C&C welcome as always.

    I don't know if it's my monitor settings, but the lighting seems really dark and flat. Don't be afraid to throw some really bright lights in there to give it some contrast. It kind of looks like you have some neat details in there, but it is hard to pick them out and I'm not sure where my eyes are supposed to be looking. Random stuff;

    01 , 02 , 03 , 04

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