1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • AlexM
    • October 8, 2009 at 9:49 PM
    • #7,341
    Quote from Pampers

    try lowering the bloom scale

    rgr, I'll drop it from 1.2 to .7

    recompiling with:

    -Sun angle changed to -55 from -76

    -Direct light got a big more yellow added

    -ambient reduced and a bit more saturation added

    -exposure max changed from 1.4 to 0.8

    -exposure min changed from 0.1 to 0.05

    -bloomscale changed from 1.2 0.7

  • JeanPaul
    • October 9, 2009 at 3:42 AM
    • #7,342

    I just think you have too many texture pallets in there

    Unify it up!

  • ShockaPop
    • October 9, 2009 at 5:26 AM
    • #7,343

    There should be more contrast between 'shadow area' and 'light area'. Also it looks way too white.

  • the0rthopaedicsurgeon
    • October 9, 2009 at 2:58 PM
    • #7,344

    fog will also make any map instantly look 10x more realistic, it doesn't look like there's any at all in those screens so far. match it to the skybox to get the same haze effect as the 2d buildings in the background.

  • omega322
    • October 9, 2009 at 10:08 PM
    • #7,345
    Quote from SpicyTanuki

    [Blocked Image: http://mahwebspace.levelism.com/fasstuff/derailed/ps_derailed20050015.jpg]

    Vary up the buildings in the sky box, I see 3 identical buildings with semi different color.

  • AlexM
    • October 9, 2009 at 10:53 PM
    • #7,346

    All good suggestions. I'll make the appropriate changes, thanks very much for the input

    I'm kind of a fan of the somewhat chaotic texturing scheme but yeah, there's a few places where some textures just look weird.

  • Pampers
    • October 12, 2009 at 4:14 PM
    • #7,347

    [Blocked Image: http://img246.imageshack.us/img246/9444/workinganims.jpg]

    fat girl with paintball gun, looking for cake in the forest

  • ShockaPop
    • October 12, 2009 at 6:28 PM
    • #7,348

    @ Pampers

    What game is that?

  • -HP-
    • October 12, 2009 at 6:41 PM
    • #7,349

    Vignette!!!

  • Pampers
    • October 12, 2009 at 8:34 PM
    • #7,350

    its a game me and two others started on two weeks ago for a competition, has to be done this thursday!

    features: vignette.

  • Lord Ned
    • October 14, 2009 at 1:20 AM
    • #7,351

    [Blocked Image: http://img63.imageshack.us/img63/4023/ss20091013170302.jpg]

    Based off of PhilipK's work. Just had to re-create it

  • D3ads
    • October 14, 2009 at 3:13 PM
    • #7,352

    For goodness sake, please use a better image host than imageshat, that thing took about 6 minutes to load!

    Looks like a good start anyway, reminds me of NOLF's U.N.I.T.Y HQ.

  • Lord Ned
    • October 14, 2009 at 8:08 PM
    • #7,353
    Quote from D3ads

    For goodness sake, please use a better image host than imageshat, that thing took about 6 minutes to load!Looks like a good start anyway, reminds me of NOLF's U.N.I.T.Y HQ.

    Hahah, sorry about that. I use ZScreen for auto-screen captures, and I normally have it set to Tinypic but a bug as of late makes it a pain to use Tinypic. (If it times out it breaks the keyboard-keystrokes for Zscreen)

    Anyways: Thanks. Any suggestions about what to do with the walls? None of the texture I've picked look decent. Might try a white version of the HL2 Trainstation Walls, along with adding some shops and something behind the window in the background.

    Then it's polish polish polish :/

  • st0lve
    • October 14, 2009 at 9:28 PM
    • #7,354

    Maybe because the image is almost 1mb...

    And since you are copying someone else work, just go with what they did.

  • jal_
    • October 15, 2009 at 1:08 PM
    • #7,355
    Quote from Lord Ned

    Hahah, sorry about that.

    Try at http://www.foopics.com

  • madgernader
    • October 15, 2009 at 4:51 PM
    • #7,356
    Quote from st0lve

    Maybe because the image is almost 1mb...And since you are copying someone else work, just go with what they did.

    its not that easy Halflife 2 obviously doesn't have the same stuff as Bionic Commando, its always harder to find something similar that still works when in a completely different game/engine

  • Carter
    • October 16, 2009 at 7:48 PM
    • #7,357

    [Blocked Image: http://img193.imageshack.us/img193/589/beautyshotmapcore.jpg]

    Small Art test I've literally just finished and emailed off so I'd thought I'd post it up so ppl can tell me whats wrong with it was limited to 8 512's and 8000 tris although I only used around 4000

  • Steppenwolf
    • October 16, 2009 at 7:58 PM
    • #7,358
    Quote from Pampers

    [Blocked Image: http://img246.imageshack.us/img246/9444/workinganims.jpg]fat girl with paintball gun, looking for cake in the forest

    Isn't Simon Rodriguez also working on this? I could swear i ahve seen this on his Facebook.

    And is this for a demoscene competition?

  • Steppenwolf
    • October 16, 2009 at 8:06 PM
    • #7,359
    Quote from Carter

    Small Art test I've literally just finished and emailed off so I'd thought I'd post it up so ppl can tell me whats wrong with it was limited to 8 512's and 8000 tris although I only used around 4000

    If your budget was twice the polys you should have spent them. For example on the tires and the barrell. That background to the right also looks unnecessarely flat considering your poly budget.

  • Pampers
    • October 16, 2009 at 9:15 PM
    • #7,360

    yepp, its made in his wonderful little engine

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™