I like your reference Bic-B@ll. Do you have a specific game in mind or just making it for the sake of it?
Dux: nice curvy architecture.
I like your reference Bic-B@ll. Do you have a specific game in mind or just making it for the sake of it?
Dux: nice curvy architecture.
Looks great Bic ball and Dux, btw according to the textures Dux is using the source engine...
dm_drift 2 !!! ![]()
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Quote":11r67ubx]What engine is it?
It's amazing how you can't recognize what engine is used ![]()
Yeah, I was too busy back in 2004!
lol, jk!
Well, I never really made any map for HL2 so I don't know the stock textures like many of you do!
Quote":2rybh0l4]Yeah, I was too busy back in 2004!
lol, jk!Well, I never really made any map for HL2 so I don't know the stock textures like many of you do!
It's not the textures, mostly lighting for me atleast.
Mmm, maybe yeah. I gotta stop posting on mapcore at 4am! ![]()
What's on the image dux just posted does not make any sense ![]()
Yeah, well... o_O @ curved bricks.
Quote from SindwillerYeah, well... o_O @ curved bricks.
fixed.
Quote from tofuI have a love hate relationship with hammers shortcuts, I think they're pretty friendly on the usability side but everytime I go into photoshop it messes with my head as I start shift+'ing all the PS shortcuts. What game is your level for, standard HL2?
i have no problem with them, its just been two years since i used them., i was impressed with myself for knowing so many of them off the bat.
Quote from m8nkeyI like your reference Bic-B@ll. Do you have a specific game in mind or just making it for the sake of it?
i have a few hundred pictures for reference but there are still several areas that i'm going to have to just invent since there are no pictures.
thanks punky
Quote from SkackyBic Ball: that looks gigantic!
thats what she said, and yeah, it's pretty damn big
Quote from QuakisMe and Aigik have been working on Theed Palace for Star Wars: The New Era, and finally released two major-wip shots to the public. Aigik is the one behind all the level design and most of the modelling, while I've been working on a majority of the textures. There are still various models and textures that I've yet to retexture with my own versions (staircase railings/left side 2nd shot) but this is what we have so far. Please excuse the specular.http://img.photobucket.com/albums/v220/ ... reeny1.jpg
This is one of the first shots that i see about a source map that breaks the square design (i realize that it´s source by the dev texture on the stairs). Good to see it, cos i´ve working on a quite complex circular building and i was very afraid about the issues that were could come up with it, since the bsp engines are optimized for 1024x1024x1024 blocks
I will show someday on what im working on, but i want to keep it as secret for the moment (just dont want to spoil it).
PS: yes, never posted here before maybe because i had nothing to say, i´ve watching this thread for the last weeks BTW.
This forum sucks*
*Not really, but i hate to be flattering just because it´s my first post. ![]()
did a bit more today
[Blocked Image: http://www.zeroproof.com/bicball/giulio12_7.jpg]
my website is in a big work in progress state right now one of the things i want to change is all the screenshots of my old hl1 engine maps:
prepare for more disgusting old schoolness than you can possible shake a stick at:
[Blocked Image: http://warby.bitproll.de/projects/0005_de_52leon/de_52leon_01.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0005_de_52leon/de_52leon_07.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0002_de_bahrain/de_bahrain_03.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0002_de_bahrain/de_bahrain_12.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0003_cs_winternights/cs_winternights_01.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0003_cs_winternights/cs_winternights_02.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0006_cs_paris/cs_paris_09.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0006_cs_paris/cs_paris_03.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0001_de_silentoperation/de_silentoperation_01.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0001_de_silentoperation/de_silentoperation_08.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0004_cs_highsociety/cs_highsociety_01.jpg]
[Blocked Image: http://warby.bitproll.de/projects/0004_cs_highsociety/cs_highsociety_04.jpg]
i selectively adjusted the contrast and gave em all a 50% sharpen and lots of down sampling
i can tell you one thing getting the pod bots to pose for these screenshots was a bitch those guys are twitchy knife loving morons ![]()
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