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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Seldoon182
    • November 21, 2008 at 4:19 PM
    • #6,481
    Quote from Corwin

    Just started a Crysis level; I'm still toying with the vegetation tool. [Blocked Image: http://img149.imageshack.us/img149/7294/corwincrysisattemptnb7.png]

    The foreground looks fantastic while the background need more work! Cool stuff!

  • Freak
    • November 21, 2008 at 6:53 PM
    • #6,482

    I agree to Seldoon, the foreground looks really cool, something that differs to usual crysis levels

  • dissonance
    • November 21, 2008 at 7:59 PM
    • #6,483

    Looks like the first bits of regrowth after a forest fire swept through.

    ...come to think of it, that would be an /awesome/ setting for a map.

  • Corwin
    • November 21, 2008 at 9:30 PM
    • #6,484

    Thanks for the comments guys!

    I'm still unsure about what to do with that crysis level. I just started toying with it, had some ideas but they might prove not to be achievable. I'm considering putting that aside until I get a better grasp of what I want to do and create a Left 4 Dead level instead, getting back to Hammer after years of Max Payne stuff.

  • D3ads
    • November 21, 2008 at 11:54 PM
    • #6,485

    Nice stuff Corwin! On a slightly off-topic note I was thinking the other day It'd be cool to see a forest level done in Cryengine 2, it would require a fair bit of custom content though.

  • MJ
    • November 22, 2008 at 9:17 AM
    • #6,486

    wheres mah mp2 disc..

  • m8nkey
    • November 23, 2008 at 12:15 PM
    • #6,487

    Those Max Payne 2 stuff looks awesome Corwin, I'll dust off my copy and check it out on release.

  • Corwin
    • November 24, 2008 at 11:17 PM
    • #6,488

    I just started using Hammer, and before working on anything worthwhile, I created a small sandbox level to practice. I think the displacement tool is pretty cool.

    [Blocked Image: http://img529.imageshack.us/img529/925/desolationlast0000ve5.jpg]

  • Buddy
    • November 25, 2008 at 8:47 AM
    • #6,489
    Quote from Corwin

    I think the displacement tool is pretty cool.

  • -HP-
    • November 25, 2008 at 11:37 AM
    • #6,490

    Check your calendar Corwin, it's 2008 ... no one learns hammer anymore!

    just kidding...

  • Corwin
    • November 25, 2008 at 1:20 PM
    • #6,491

    Heh, good point.

    But I'm so late behind the new technologies that I'm afraid catching it all at once might prove a challenge, so I figured I'd learn Hammer, create a sweet level, and move to something like UnrealED. I tried the latest in the past but didn't enjoy it much, so I guess I'm also delaying the moment I have to get into it, to have fun with the source engine for a while. That'll also force me to learn 3DS or XSI to create props, and texturing basics, which is what I seem to lack the most when I see all the custom stuff the other Mapcorians come up with.

    But for now, I still have 3 Max Payne 2 projects to complete within a couple of months, so I'm only playing with Hammer until I have time to really dwelve into it.

  • e-freak
    • November 25, 2008 at 2:59 PM
    • #6,492

    Hammer is still fine. Whiners. Just keep your eyes open for the L4D SDK update and check if it offers any new possibilities. If you like the displacement tool so much you should consider sandbox 2 though.

  • Corwin
    • November 25, 2008 at 3:44 PM
    • #6,493
    Quote from e-freak

    Hammer is still fine. Whiners. Just keep your eyes open for the L4D SDK update and check if it offers any new possibilities. If you like the displacement tool so much you should consider sandbox 2 though.

    Yep, L4D is the idea.

    It's not that I like it "so much" though, I tried sandbox 2 and it's awesome how easy it is to create landscapes and so on, but I'm not sure I want to create a map for Crysis. I liked the game, but without the awesome graphics, I'm not sure I would have enjoyed it. It makes it hard to think of good gameplay ideas when you're not convinced by the original gameplay and don't know how far you could push before getting limited by the engine, or before it gets out of hand.

    I just pointed out that displacement thing is pretty good, I initially thought it would have been way worse than that in Hammer, or that everything was done under XSI.

  • the0rthopaedicsurgeon
    • November 25, 2008 at 5:56 PM
    • #6,494

    i've started planning another l4d campaign while i wait for the sdk, this is one of the main landmarks of the 4th map and is all i have so far. it's hallgrimskirkja, the tallest building in iceland, and after going through fishing villages and glaciers, the players get to reykjavik and need to get to the port to escape.

    [Blocked Image: http://img221.imageshack.us/img221/2174/hallgrimskirkja20008tv7.jpg]

    [Blocked Image: http://img73.imageshack.us/img73/711/hallgrimskirkja20006lo2.jpg]

  • 2d-chris
    • November 25, 2008 at 6:03 PM
    • #6,495

    Kewl maps!

  • e-freak
    • November 25, 2008 at 7:13 PM
    • #6,496

    man that's awesome. the halgrimskirkja is a bit taller in rl i think and a lot darker but wow - great stuff! (oh and erik wasn't a horse )

  • the0rthopaedicsurgeon
    • November 25, 2008 at 10:16 PM
    • #6,497

    i based the height on the player height against a person standing by the church in a photo, so it's not precise but i think it's close enough, i at least have the right number of pillar things on each side.

    i'm planning on making the statue eventually, but i spent hours doing the stand, clock and window, so a horse will have to do for now.

  • einszwo
    • November 25, 2008 at 10:17 PM
    • #6,498

    hi!

    some screenshots of the map i'm working on...

    [Blocked Image: http://bildupload.sro.at/a/thumbs/western1c0012.jpg][Blocked Image: http://bildupload.sro.at/a/thumbs/western1c0004.jpg]

    http://s466.photobucket.com/albums/rr24 ... mview=grid

    seems like i've finally managed to complete a map (at least almost...)

  • Corwin
    • November 25, 2008 at 11:17 PM
    • #6,499

    I find your yellow ligthing a little too greenish for my tastes. The buildings look good though!

  • VoodooBenshee
    • November 26, 2008 at 10:14 AM
    • #6,500
    Quote from e-freak

    Hammer is still fine. Whiners. Just keep your eyes open for the L4D SDK update and check if it offers any new possibilities.

    whine whine - hammer is shit. the workflow is shit, everything is shit - point! don´t waste your time learning that, go step ahead and try sb2, ue3 or id-tech - we are in the age of realtime editor lighting, turbo compiling and better and faster uses of custom stuff - or lets call it: "what you see is what you get-editing". not that crap which source uses *maeh*

    but nice stuff the0rthopaedicsurgeon

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