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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • dux
    • November 12, 2008 at 3:57 PM
    • #6,461

    Periscorp in cloning fiasco

  • Spellbinder
    • November 12, 2008 at 4:33 PM
    • #6,462
    Quote from dux

    Periscorp in cloning fiasco

    Yeah utterly fail, even wrong thread. I asked in this thread: http://%7boption%7d

  • 3D_Mike
    • November 14, 2008 at 6:01 PM
    • #6,463

    [Blocked Image: http://www.3d-mike.com/game/de_recon_002.jpg]

    *tips hat

  • Vinny Testaverde
    • November 14, 2008 at 10:00 PM
    • #6,464

    Wow, that was unexpected.

  • aaron_da_killa
    • November 15, 2008 at 4:20 AM
    • #6,465

    Slacky, 3D Mike, cool stuff guys!

  • Seldoon182
    • November 15, 2008 at 7:10 PM
    • #6,466

    Ah ah! Awesome 3D-Mike!

  • VoodooBenshee
    • November 18, 2008 at 11:05 AM
    • #6,467

    finished the layout and its time for details, texture and gameplay pimping, lighting stuff a.s.o.

    [Blocked Image: http://www.voodoobenshee.de/wip/wip_q4vbdm1_6.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/wip_q4vbdm1_7.jpg]

    [Blocked Image: http://www.voodoobenshee.de/wip/wip_q4vbdm1_8.jpg]

  • ⌐■_■
    • November 18, 2008 at 2:14 PM
    • #6,468

    i like your atmosphere!

    here's the final version of my (sort of private fun map) de_southpark02:

    [Blocked Image: http://img397.imageshack.us/img397/9329/87143669sc8.th.jpg]

    [Blocked Image: http://img397.imageshack.us/img397/245/48865937fo0.th.jpg]

    [Blocked Image: http://img397.imageshack.us/images/thpix.gif][Blocked Image: http://img397.imageshack.us/images/thpix.gif]

    [Blocked Image: http://img397.imageshack.us/img397/241/27477368bk1.th.jpg][Blocked Image: http://img397.imageshack.us/images/thpix.gif]

  • 3D-Mike
    • November 19, 2008 at 7:57 PM
    • #6,469

    [Blocked Image: http://www.3d-mike.com/game/de_recon_download.jpg]

    DE-RECON is done, please visit http://www.3d-mike.com for the download. I hope you like it! ~Mike

  • zeOx
    • November 20, 2008 at 7:06 AM
    • #6,470

    wow, it's been a loooooooong time since I've posted here. I haven't really touched Hammer in little over two years, so I decided to pick it up again just in time for Left 4 Dead

    I'm just making myself familiar with the editor and the engine again at this point. Nothing great, but I wanted to share it anyways. (click the shot to get a bigger version)

    [Blocked Image: http://www.themineralpatch.net/img/Mapping/01_small.jpg]

    the lines you see in the ceiling and walls are caused by the texture in use

  • Jetsetlemming
    • November 20, 2008 at 11:49 AM
    • #6,471

    Ooh, I really like the architecture there.

  • Quakis
    • November 20, 2008 at 12:13 PM
    • #6,472

    What lightmap scale are you using? Nice and sharp shadows there.

  • zeOx
    • November 20, 2008 at 3:32 PM
    • #6,473
    Quote from Quakis

    What lightmap scale are you using? Nice and sharp shadows there.

    mostly 4 and 1.

    thanks for the comments guys

  • michi.be
    • November 21, 2008 at 9:21 AM
    • #6,474

    Messing aroun with destructable buildings on CE2.

    Little devastation movie from my testmap with fully destucable vegetation.

    http://www.youtube.com/watch?v=aS6CchHfl1Y

  • Corwin
    • November 21, 2008 at 1:16 PM
    • #6,475

    Just started a Crysis level; I'm still toying with the vegetation tool.

    [Blocked Image: http://img149.imageshack.us/img149/7294/corwincrysisattemptnb7.png]

    I'm also finishing up a Max Payne 2 project I started a couple of years ago (most of the geometry was created by a friend, I scripted it). It's currently being tested, will be ready to release it in a couple of weeks.

    [Blocked Image: http://img45.imageshack.us/img45/5267/pic04zy3.jpg]

    [Blocked Image: http://img517.imageshack.us/img517/479/pic06bs5.jpg]

    [Blocked Image: http://img442.imageshack.us/img442/8470/pic07ko8.jpg]

    [Blocked Image: http://img91.imageshack.us/img91/3150/pic08rn7.jpg]

    [Blocked Image: http://img525.imageshack.us/img525/2606/pic09im3.jpg]

    [Blocked Image: http://img515.imageshack.us/img515/9066/pic10ga4.jpg]

  • Minos
    • November 21, 2008 at 1:27 PM
    • #6,476

    That Max Payne level looks really great

  • FrieChamp
    • November 21, 2008 at 1:50 PM
    • #6,477

    Woah!

  • ⌐■_■
    • November 21, 2008 at 2:07 PM
    • #6,478

    awesome

  • Sa74n
    • November 21, 2008 at 3:05 PM
    • #6,479

    very nice

    and again i'm amazed by the visuals the old mp2 engine can still pull off

  • -HP-
    • November 21, 2008 at 3:08 PM
    • #6,480

    eh eh.. and what a mod it is guys!

    It's about time to search for your copy of MP2 and install it again, cos it will be definitely worth it for this mod, trust me!

    Damn corwin, you have no idea how odd it is for me to see Rogue-ops models on those environments!

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