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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Fearian
    • October 22, 2008 at 3:36 AM
    • #6,341

    Definatly, that looks fantastic!

    If I where you I would be careful what you put in those rooms - you dont know furnishings might impede your escape from the zombie hoard just yet... but you look like you have it covered

  • dux
    • October 22, 2008 at 3:19 PM
    • #6,342

    God damn duke 3d rocks. How about you release some of this stuff you keep making instead of always posting pics of it here quakis

  • Quakis
    • October 22, 2008 at 3:51 PM
    • #6,343
    Quote from dux

    God damn duke 3d rocks. How about you release some of this stuff you keep making instead of always posting pics of it here quakis

    Because most of it is still WIP, slowly being worked on. Though most of my time when I am working on projects is put into my 'Symphony of Orekia' mod.

  • Minos
    • October 22, 2008 at 6:24 PM
    • #6,344

    Duke Nukem 3D Forever - a project by Quakis

  • Nurb
    • October 23, 2008 at 3:21 PM
    • #6,345

    Some new/updated shots from my Decadence (Source) level:

    [Blocked Image: http://www.claeng.com/__forumpublish/deathrow39_01.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/deathrow39_02.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/deathrow39_03.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/deathrow39_04.jpg]

  • FrieChamp
    • October 23, 2008 at 3:55 PM
    • #6,346

    Awesome Nurbs, love the ceiling!

  • tofu
    • October 23, 2008 at 4:26 PM
    • #6,347

    Nice work Nurb! I thought the first three were UE engine

  • Minos
    • October 23, 2008 at 5:15 PM
    • #6,348

    Great lighting and mood!

  • arhurt
    • October 23, 2008 at 5:21 PM
    • #6,349

    Most excellent work!

  • Punky
    • October 23, 2008 at 6:22 PM
    • #6,350

    Great textures, great brushwork/models, great atmosphere, great art style, in other words, your map looks great Nurb! Can't wait to play Decadence I've been following progress on the mod since its first media release

  • Scinbed
    • October 23, 2008 at 6:23 PM
    • #6,351

    Farcry 2 Editor ftw.. its really, really basic.

    About 10-15 mins work. Not used crytek editor much before.

    [Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/ab3071fc.jpg]

  • FrieChamp
    • October 23, 2008 at 6:52 PM
    • #6,352

    Doesn't look like anything Crytek uses.

  • Sentura
    • October 23, 2008 at 6:54 PM
    • #6,353

    i really enjoy that scenery, nurb... excellent work.

  • Scinbed
    • October 23, 2008 at 6:58 PM
    • #6,354
    Quote from FrieChamp

    Doesn't look like anything Crytek uses.

    Yeah, they've obviously cut a lot out for this one (public release).

    Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2...

  • e-freak
    • October 23, 2008 at 7:34 PM
    • #6,355
    Quote from Nurb

    [Blocked Image: http://www.claeng.com/__forumpublish/deathrow39_04.jpg]

    apart from looking great it might be a nice add if you put a overlay below the roots showing that they not just lay there but grow into/out of the ground.

  • freakadelle
    • October 23, 2008 at 10:22 PM
    • #6,356
    Quote from Slainchild

    Yeah, they've obviously cut a lot out for this one (public release).

    Dunno if thats a good thing or not, but it probably means you're going to see a million (probably bad) custom maps come out for FC2...

    Please don't get things mixed up. Farcry2 is based on the Farcry1 engine and has nothing to do with our cryengine2 (crysis, crysis:warhead, crysis:wars) Farcry2 was done by Ubisoft and not by Crytek(EA)

    e: Hey Friechamp, now I see that it was your post. How's it going?

    e2: The Hl2 level looks awesome! It's really smooth. Doens't really look like source (which is a good thing in this case )

  • Nurb
    • October 24, 2008 at 6:35 AM
    • #6,357

    Thanks for the comments E-freak: I'll think about how to make that look better, hopefully I have some of the overlay-budget to spare.

  • FrieChamp
    • October 24, 2008 at 9:10 AM
    • #6,358

    Going well Chris, sitting here in the Nintendo tower in Niederrad, looking out of the window towards Fechenheim! Best regards

  • -HP-
    • October 24, 2008 at 10:22 AM
    • #6,359

    Yeah, I eard that FC2 editor is shit easy... Every kid will be able to make his maps now.

    Let's wait and see if that's a good thing, or a bad thing!

  • El Moroes
    • October 24, 2008 at 1:03 PM
    • #6,360

    Nurb I want play on your mod! All seems to be a quality work!! That's greats!

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