1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • AlexM
    • October 15, 2008 at 12:39 AM
    • #6,301
    Quote from Pericolos0

    that looks really awesome arhurt =).little update! Added some extra stuff in there that can hardly be seen , worked on background buildings and remodeled the middle building. It still needs a lot more detail but at least i got a base to work from now =). I managed to get the entire building on a 1024x2048 sheet, with the parts the player can get close to still at high pixel density.

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration14.jpg]

    i started thinking about my second perspective as well, i will probably go with something like this, which shows some stuff more up close and gives a nice view to the other side. I need to fill this up of course, but with the collection of props i have now it shouldn't be too hard!

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration15.jpg]

    wow! i have to admit at first I thought this map was looking a little barren but it's REALLY coming together now. Looks way more refined this time around. Great work!

  • Sentura
    • October 15, 2008 at 1:57 AM
    • #6,302

    jesus fuck, peris. that first shot could be a piece of concept art by you too. i admire the duality... and the passion you've put into this.

  • Minos
    • October 15, 2008 at 2:19 AM
    • #6,303

    Hell yeah its scary how closely you can follow your own concept art =) Good job my man!

  • Jenn0_Bing
    • October 15, 2008 at 8:56 AM
    • #6,304

    Yeah, it really looks brilliant, has this painty appearance to it and i love the grit/ colour pallet.

  • Zeta
    • October 15, 2008 at 2:50 PM
    • #6,305
    Quote from Pericolos0

    [Blocked Image: http://www.brameulaers.com/images/sketches/iteration14.jpg]

    so good it hurts

  • arhurt
    • October 15, 2008 at 3:29 PM
    • #6,306

    Peris, that is splendid and inspiring. Can't wait to see a higher rez render of that scene, so much detail

  • Buddy
    • October 15, 2008 at 4:25 PM
    • #6,307

    Good to see you found time to work on this... for me its like worst timing for a competition, couldnt they start 2 months before

    Looks Hawt.

  • -HP-
    • October 16, 2008 at 12:37 AM
    • #6,308

    vegetation fits the scene like a glove. awesome

    Arent you going you going to place some lights on it? It looks a bit monochromatic, but i can sense that's the whole Idea too, so...

  • arhurt
    • October 16, 2008 at 1:02 AM
    • #6,309

    Looking sweet!

    Maybe not enough time to make, or even not in line with your concept, but a spaceship or other subtle element in the sky above would be awesome.

  • Schmung
    • October 16, 2008 at 9:56 AM
    • #6,310

    A few spotlights or some lighting on those walkways would really liven up the scene IMO

    Awesome work so far.

  • FrieChamp
    • October 16, 2008 at 1:41 PM
    • #6,311

    Good stuff Peris, can you add a bump texture to the rocky ground material?

  • -HP-
    • October 16, 2008 at 2:32 PM
    • #6,312

    Well, you can always convert that high poly rubble pile model you made to low poly, and import it to the scene.

    use poly cruncher plugin or something.

  • Quakis
    • October 17, 2008 at 1:39 AM
    • #6,313

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/castle_symp07.jpg]

  • skdr
    • October 17, 2008 at 6:42 PM
    • #6,314

  • dux
    • October 17, 2008 at 6:45 PM
    • #6,315
    Quote from skdr

  • KungFuSquirrel
    • October 18, 2008 at 3:46 PM
    • #6,316

    just some fiddling i've done off and on, dunno if it'll ever get finished or not... have some other side projects i'm a little more attached to

    [Blocked Image: http://www.button-masher.net/wip/ut3/DM-kfs01_007.jpg]

    [Blocked Image: http://www.button-masher.net/wip/ut3/DM-kfs01_008.jpg]

    I'm already aware it might be dark on some monitors, mine is VERY bright. Will probably ramp all the lighting up a bit.

  • TermInator525
    • October 18, 2008 at 9:51 PM
    • #6,317

    The 2 screenshots look like the one structure in halo1 on the middle of the small island. Looks nice!

  • JeanPaul
    • October 18, 2008 at 9:56 PM
    • #6,318

    Needs way more contrast

  • Warby
    • October 19, 2008 at 10:09 AM
    • #6,319

    hands of that terrible ut3 dof post filter ! just saying !

  • Nurb
    • October 19, 2008 at 10:27 AM
    • #6,320

    Looks like a potentially good looking miniature level as seen through a microscope

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™